Player Matchup

Ishtar
Ishtar
MrNegron
Ishtar
Level 108
God Stats
2W - 2L
1,514 SR
Queue Stats
118W - 105L
1,453 Elo+
Solo
Bakasura
Bakasura
NoChildren
Bakasura
Level 131
God Stats
6W - 6L
1,666 SR
Queue Stats
241W - 239L
1,373 Elo+
Solo
Cthulhu
Cthulhu
charliethegamer
Cthulhu
Level 66
God Stats
2W - 2L
1,157 SR
Queue Stats
82W - 80L
1,453 Elo+
Solo
Maui
Maui
torrao negao
Maui
Level 128
God Stats
3W - 0L
1,802 SR
Queue Stats
233W - 243L
1,469 Elo+
Solo
Anubis
Anubis
zevbury
Anubis
Level 107
God Stats
3W - 0L
1,652 SR
Queue Stats
111W - 114L
1,433 Elo+
Solo
Team Averages
Level 108
1,558 SR
1,436 Elo+

VS

Team Averages
Level 91
1,405 SR
1,401 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ByIvoo
Lancelot
Level 129
God Stats
2W - 8L
1,314 SR
Queue Stats
283W - 301L
1,469 Elo+
Solo
Chaac
Chaac
LucasRadesh-
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,191 Elo+
Party 1
Hel
Hel
McGregor21
Hel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 131L
1,486 Elo+
Solo
Jing Wei
Jing Wei
Vitorino052
Jing Wei
Level 49
God Stats
0W - 3L
1,211 SR
Queue Stats
30W - 36L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MrNegron
Ishtar
16
5 / 5 / 3
11,019
551
10,253
14,296
5,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
NoChildren
Bakasura
20
5 / 1 / 0
12,515
626
5,885
12,982
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 3 / 2
10,097
505
10,284
15,427
11,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 0 / 9
9,827
491
7,567
17,699
13,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
zevbury
Anubis
17
5 / 3 / 3
10,661
533
11,805
12,961
7,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 4 / 7
8,558
428
7,056
19,014
16,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Lancelot
ByIvoo
Lancelot
15
8 / 1 / 3
10,254
513
11,690
11,393
4,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 0
7,124
356
2,792
11,982
6,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 6 / 1
9,098
455
8,277
15,714
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
Vitorino052
Jing Wei
15
2 / 4 / 2
9,117
456
7,703
12,570
4,153
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
19
Kills
12
12
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
7
1.13
L
Lancelot
ByIvoo
Lancelot
8
1
3
9.5
L
0
4
0
0
L
1
6
1
0.25
W
Ishtar
MrNegron
Ishtar
5
5
3
1.3
W
Bakasura
NoChildren
Bakasura
5
1
0
5
L
Jing Wei
Vitorino052
Jing Wei
2
4
2
0.75
W
3
3
2
1.33
W
1
0
9
5.5
W
Anubis
zevbury
Anubis
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,794
Damage
37,518
73,365
Taken
70,673
45,063
Mitigated
38,069
25,226
Healing
21,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,056
2,039
0
2,415
19,014
16,376
0
8,315
10,169
0
32,189
L
Lancelot
ByIvoo
Lancelot
11,690
3,026
0
4,147
11,393
4,947
0
2,719
8,532
32
59,408
L
2,792
689
0
3,289
11,982
6,750
0
8,015
3,935
0
27,838
L
8,277
671
862
6,182
15,714
5,843
688
7,163
7,698
82,909
0
W
Ishtar
MrNegron
Ishtar
10,253
6,108
0
3,927
14,296
5,845
1,329
2,200
12,096
0
86,263
W
Bakasura
NoChildren
Bakasura
5,885
4,187
0
3,657
12,982
6,363
3,189
527
12,455
0
128,483
L
Jing Wei
Vitorino052
Jing Wei
7,703
5,875
0
4,573
12,570
4,153
0
1,716
10,670
0
60,326
W
10,284
1,305
299
2,770
15,427
11,857
474
274
15,153
61,083
0
W
7,567
1,542
0
8,842
17,699
13,631
0
2,669
15,030
33,225
5,734
W
Anubis
zevbury
Anubis
11,805
986
0
5,731
12,961
7,367
134
3,045
9,916
85,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,119
Gold Earned
44,151
621
Minions Killed
422
0
Camps Cleared
0
1,841,117
Distance Traveled
1,879,322
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,558
428
48
2
0
370,028
8
L
Lancelot
10,254
513
94
5
0
443,408
2
L
Chaac
7,124
356
45
2
0
341,612
3
L
Hel
9,098
455
137
7
0
343,263
9
W
Ishtar
11,019
551
115
6
0
351,072
4
W
Bakasura
12,515
626
223
11
0
405,549
0
L
Jing Wei
9,117
456
98
5
0
381,011
1
W
Cthulhu
10,097
505
103
5
0
353,802
1
W
Maui
9,827
491
47
2
0
385,469
2
W
Anubis
10,661
533
133
7
0
345,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role