Player Matchup

Loki
Loki
Silver III
AllNBAx313x
Loki
Silver III
Level 129
God Stats
2W - 3L
1,286 SR
Queue Stats
53W - 69L
882 MMR
Solo
Jormungandr
Jormungandr
Silver II
JarrenAMonke
Jormungandr
Silver II
Level 88
God Stats
0W - 2L
1,303 SR
Queue Stats
44W - 60L
1,021 MMR
Solo
Vulcan
Vulcan
Silver II
MrMedick91
Vulcan
Silver II
Level 148
God Stats
7W - 14L
1,467 SR
Queue Stats
1,353W - 1,392L
1,007 MMR
Solo
Izanami
Izanami
Silver III
There_is_HOPE969
Izanami
Silver III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 217L
805 MMR
Party 1
Ne Zha
Ne Zha
Gold V
minBoat69
Ne Zha
Gold V
Level 109
God Stats
13W - 6L
1,746 SR
Queue Stats
165W - 158L
1,262 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,460 SR
995 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,526 SR
997 MMR
Nu Wa
Nu Wa
Silver II
Datoskr77
Nu Wa
Silver II
Level 120
God Stats
9W - 4L
1,722 SR
Queue Stats
127W - 128L
990 MMR
Solo
Cernunnos
Cernunnos
Silver II
R3D DIO
Cernunnos
Silver II
Level 98
God Stats
14W - 17L
1,287 SR
Queue Stats
243W - 259L
1,097 MMR
Solo
Khepri
Khepri
Silver II
TheFastSpark
Khepri
Silver II
Level 149
God Stats
19W - 17L
1,562 SR
Queue Stats
533W - 557L
947 MMR
Solo
Merlin
Merlin
Silver I
slaad17
Merlin
Silver I
Level 148
God Stats
39W - 36L
1,642 SR
Queue Stats
771W - 764L
1,137 MMR
Solo
Thanatos
Thanatos
Silver IV
worldly-croak4
Thanatos
Silver IV
Level 151
God Stats
8W - 13L
1,416 SR
Queue Stats
150W - 167L
814 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 1
12,403
459
12,591
31,533
13,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
JarrenAMonke
Jormungandr
17
0 / 5 / 3
11,694
433
11,094
30,431
32,580
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
MrMedick91
Vulcan
18
1 / 3 / 0
11,208
415
13,674
18,284
9,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
1 / 5 / 2
11,642
431
17,780
28,426
11,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
minBoat69
Ne Zha
16
2 / 6 / 4
10,953
406
14,867
31,693
27,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Ah Muzen CabPoseidonHeraCabrakan

VS

Bans
CliodhnaKing ArthurArachneShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Datoskr77
Nu Wa
20
5 / 0 / 11
14,852
550
27,596
16,734
15,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
R3D DIO
Cernunnos
20
6 / 2 / 6
14,464
536
27,048
28,784
14,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
18
2 / 1 / 14
13,072
484
8,986
18,357
26,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
slaad17
Merlin
20
5 / 2 / 7
14,659
543
23,809
17,585
9,942
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
19
8 / 3 / 3
13,377
495
11,939
21,379
10,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
8
Kills
26
26
Deaths
8
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
W
Nu Wa
Datoskr77
Nu Wa
5
0
11
10.5
L
Jormungandr
JarrenAMonke
Jormungandr
0
5
3
0.3
L
Vulcan
MrMedick91
Vulcan
1
3
0
0.33
W
Cernunnos
R3D DIO
Cernunnos
6
2
6
4.5
W
Khepri
2
1
14
9
L
1
5
2
0.4
L
Ne Zha
minBoat69
Ne Zha
2
6
4
0.67
W
Merlin
slaad17
Merlin
5
2
7
4.25
W
Thanatos
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,006
Damage
99,378
140,367
Taken
102,839
94,077
Mitigated
77,075
36,918
Healing
52,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,591
1,228
0
7,705
31,533
13,513
3,054
9,549
21,820
0
120,986
W
Nu Wa
Datoskr77
Nu Wa
27,596
5,892
0
1,991
16,734
15,807
2,005
8,734
8,000
129,525
0
L
Jormungandr
JarrenAMonke
Jormungandr
11,094
2,488
0
5,769
30,431
32,580
189
16,132
14,299
106,362
0
L
Vulcan
MrMedick91
Vulcan
13,674
6,696
113
3,238
18,284
9,013
693
12,570
5,714
95,217
4,696
W
Cernunnos
R3D DIO
Cernunnos
27,048
16,144
0
19,279
28,784
14,521
3,751
2,684
25,772
0
166,785
W
Khepri
8,986
1,138
0
4,495
18,357
26,115
577
3,244
15,113
30,682
3,054
L
17,780
12,173
0
12,612
28,426
11,299
146
6,073
22,353
0
118,007
L
Ne Zha
minBoat69
Ne Zha
14,867
3,987
0
7,481
31,693
27,672
165
15,558
16,135
0
45,809
W
Merlin
slaad17
Merlin
23,809
1,570
938
6,564
17,585
9,942
957
6,670
10,915
163,433
0
W
Thanatos
11,939
1,873
0
19,534
21,379
10,690
846
3,719
17,660
0
74,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,900
Gold Earned
70,424
725
Minions Killed
751
0
Camps Cleared
0
2,343,144
Distance Traveled
2,580,480
30
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,403
459
157
6
0
520,268
1
W
Nu Wa
14,852
550
189
7
0
486,423
2
L
Jormungandr
11,694
433
176
7
0
408,930
1
L
Vulcan
11,208
415
170
6
0
503,370
5
W
Cernunnos
14,464
536
197
7
0
488,994
12
W
Khepri
13,072
484
32
1
0
553,872
10
L
Izanami
11,642
431
172
6
0
455,389
10
L
Ne Zha
10,953
406
50
2
0
455,187
13
W
Merlin
14,659
543
233
9
0
493,359
4
W
Thanatos
13,377
495
100
4
0
557,832
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role