Player Matchup

Mulan
Mulan
C12ASHD
Mulan
Level 143
God Stats
4W - 4L
1,285 SR
Queue Stats
115W - 176L
1,377 Elo+
Party 2
Sol
Sol
PBJok3r
Sol
Level 111
God Stats
10W - 17L
1,525 SR
Queue Stats
80W - 138L
1,401 Elo+
Party 2
Fafnir
Fafnir
Shadowsniper211
Fafnir
Level 24
God Stats
7W - 4L
1,540 SR
Queue Stats
43W - 80L
1,368 Elo+
Party 2
Team Averages
Level 93
1,450 SR
1,382 Elo+

VS

Team Averages
Level 63
1,553 SR
1,476 Elo+
Cupid
Cupid
BConceited
Cupid
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 23L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
FrgTwn88
Baron Samedi
Level 109
God Stats
69W - 53L
1,658 SR
Queue Stats
462W - 596L
1,414 Elo+
Solo
Vulcan
Vulcan
OriginalRaZe
Vulcan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 25L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
C12ASHD
Mulan
14
8 / 4 / 4
10,675
821
17,089
17,853
20,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
16
7 / 3 / 8
11,319
871
21,684
17,255
7,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 5 / 10
9,813
755
5,021
17,330
24,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
9 / 4 / 0
10,586
814
12,752
15,365
7,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
FrgTwn88
Baron Samedi
12
0 / 8 / 7
8,794
676
5,464
22,134
25,866
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
14
3 / 4 / 7
9,729
748
18,990
12,488
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
16
Kills
12
12
Deaths
16
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
9
4
0
2.25
W
Mulan
C12ASHD
Mulan
8
4
4
2.5
L
Baron Samedi
FrgTwn88
Baron Samedi
0
8
7
0.44
L
Vulcan
3
4
7
1.63
W
Sol
7
3
8
3.67
W
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,794
Damage
37,206
52,438
Taken
49,987
51,971
Mitigated
39,372
16,896
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
12,752
7,284
293
1,230
15,365
7,465
0
6,326
8,771
0
24,221
W
Mulan
C12ASHD
Mulan
17,089
2,951
0
2,928
17,853
20,052
0
8,129
9,724
0
26,446
L
Baron Samedi
FrgTwn88
Baron Samedi
5,464
1,298
1,004
4,708
22,134
25,866
0
11,069
10,589
20,333
0
L
Vulcan
18,990
6,432
0
750
12,488
6,041
0
6,783
5,486
40,036
0
W
Sol
21,684
9,040
0
10,143
17,255
7,601
2,727
8,104
9,151
64,386
7,576
W
5,021
1,602
0
3,825
17,330
24,318
46
8,808
8,522
13,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
29,109
162
Minions Killed
105
8
Camps Cleared
2
670,648
Distance Traveled
666,306
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,586
814
37
3
0
211,451
0
W
Mulan
10,675
821
15
1
1
222,517
0
L
Baron Samedi
8,794
676
12
1
0
195,313
3
L
Vulcan
9,729
748
56
4
2
259,542
1
W
Sol
11,319
871
136
10
7
222,549
0
W
Fafnir
9,813
755
11
1
0
225,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role