Player Matchup

Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold V
 
Thor
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Freya
Freya
Silver III
Cryommancer
Freya
Silver III
Level 146
God Stats
4W - 2L
1,471 SR
Queue Stats
26W - 45L
871 MMR
Party 2
Odin
Odin
Silver V
McGhoulYiXa1762
Odin
Silver V
Level 121
God Stats
2W - 0L
1,579 SR
Queue Stats
123W - 165L
391 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver V
PaPachit0
Ah Muzen Cab
Silver V
Level 147
God Stats
12W - 14L
1,557 SR
Queue Stats
158W - 177L
563 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,521 SR
965 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,578 SR
910 MMR
Khepri
Khepri
Silver IV
 
Khepri
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver II
Lehightonking
Hades
Silver II
Level 109
God Stats
17W - 13L
1,662 SR
Queue Stats
206W - 215L
1,026 MMR
Solo
Pele
Pele
Silver III
Nova180599
Pele
Silver III
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 124L
790 MMR
Solo
Ullr
Ullr
Silver V
OZEZNO
Ullr
Silver V
Level 135
God Stats
20W - 33L
1,432 SR
Queue Stats
124W - 147L
678 MMR
Solo
Agni
Agni
Bronze I
trinc1
Agni
Bronze I
Level 108
God Stats
1W - 2L
1,798 SR
Queue Stats
76W - 100L
557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 1 / 7
10,658
592
9,115
14,625
11,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
 
Thor
16
7 / 2 / 5
10,346
575
11,748
14,416
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
5 / 0 / 3
10,613
590
8,808
9,563
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 0 / 10
8,296
461
5,940
9,589
6,175
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
PaPachit0
Ah Muzen Cab
15
4 / 0 / 7
9,683
538
12,749
9,393
4,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
IshtarGuan YuCupidBastet

VS

Bans
ArachneAthenaKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 4 / 1
6,346
353
2,966
11,920
7,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 5 / 0
8,767
487
9,364
17,320
8,809
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 4 / 1
7,593
422
4,769
15,019
5,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
OZEZNO
Ullr
14
2 / 4 / 0
8,375
465
5,122
14,032
5,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
trinc1
Agni
12
0 / 3 / 0
7,274
404
4,432
9,313
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
3
3
Deaths
20
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
7
5.5
W
Thor
 
Thor
7
2
5
4.75
L
Khepri
 
Khepri
0
4
1
0.13
W
5
0
3
6.5
L
1
5
0
0.2
W
2
0
10
7
L
0
4
1
0.13
L
Ullr
OZEZNO
Ullr
2
4
0
0.5
W
Ah Muzen Cab
PaPachit0
Ah Muzen Cab
4
0
7
7.5
L
Agni
trinc1
Agni
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,360
Damage
26,653
57,586
Taken
67,604
31,729
Mitigated
30,206
17,097
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,115
686
0
6,598
14,625
11,501
306
7,761
6,864
82,819
0
W
Thor
 
Thor
11,748
3,775
0
718
14,416
5,881
0
3,375
11,041
0
81,633
L
Khepri
 
Khepri
2,966
328
309
1,148
11,920
7,240
0
2,609
9,064
15,719
0
W
8,808
2,717
0
4,853
9,563
4,147
0
2,168
7,395
84,490
1,740
L
9,364
1,903
169
7,213
17,320
8,809
204
7,525
9,332
74,527
0
W
5,940
1,571
0
1,705
9,589
6,175
274
3,578
6,011
0
27,283
L
4,769
1,032
0
5,306
15,019
5,716
0
2,451
12,389
0
62,925
L
Ullr
OZEZNO
Ullr
5,122
1,652
0
791
14,032
5,413
0
4,037
9,611
0
68,513
W
Ah Muzen Cab
PaPachit0
Ah Muzen Cab
12,749
3,995
0
3,223
9,393
4,025
80
3,127
6,266
0
101,521
L
Agni
trinc1
Agni
4,432
202
0
370
9,313
3,028
0
8
9,305
61,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,596
Gold Earned
38,355
604
Minions Killed
492
0
Camps Cleared
0
1,814,987
Distance Traveled
1,660,576
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,658
592
167
9
0
369,027
2
W
Thor
10,346
575
122
7
0
397,952
4
L
Khepri
6,346
353
19
1
0
344,496
9
W
Freya
10,613
590
133
7
0
345,997
6
L
Hades
8,767
487
146
8
0
308,893
3
W
Odin
8,296
461
42
2
0
358,943
5
L
Pele
7,593
422
104
6
0
349,255
2
L
Ullr
8,375
465
109
6
0
299,470
1
W
Ah Muzen Cab
9,683
538
140
8
0
343,068
4
L
Agni
7,274
404
114
6
0
358,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role