Player Matchup

Bastet
Bastet
Bloom_squad
Bastet
Level 122
God Stats
8W - 8L
1,534 SR
Queue Stats
504W - 516L
1,470 Elo+
Solo
Terra
Terra
JKinnizzle
Terra
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 224L
1,500 Elo+
Solo
Freya
Freya
Joban8er
Freya
Level 128
God Stats
1W - 2L
1,497 SR
Queue Stats
82W - 62L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
benada18
Cu Chulainn
Level 160
God Stats
8W - 4L
1,548 SR
Queue Stats
317W - 369L
1,501 Elo+
Solo
Danzaburou
Danzaburou
shoobismawoobis
Danzaburou
Level 127
God Stats
0W - 2L
1,290 SR
Queue Stats
76W - 95L
1,514 Elo+
Solo
Team Averages
Level 138
1,474 SR
1,506 Elo+

VS

Team Averages
Level 106
1,459 SR
1,522 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
FeedMeHarderBB
Yu Huang
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,540 Elo+
Solo
Maui
Maui
KingoneTap8105
Maui
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 76L
1,544 Elo+
Solo
Chang'e
Chang'e
lazymanmike
Chang'e
Level 139
God Stats
1W - 2L
1,301 SR
Queue Stats
173W - 188L
1,508 Elo+
Party 1
Chiron
Chiron
repoman133
Chiron
Level 148
God Stats
3W - 2L
1,492 SR
Queue Stats
313W - 299L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
3 / 6 / 10
10,863
604
23,698
23,788
12,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Terra
19
2 / 7 / 10
11,141
619
11,493
25,828
35,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Joban8er
Freya
20
10 / 5 / 7
13,598
755
32,636
27,689
15,565
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
benada18
Cu Chulainn
16
2 / 7 / 7
10,628
590
11,996
22,113
24,208
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
shoobismawoobis
Danzaburou
18
2 / 8 / 10
11,445
636
15,762
24,330
12,964
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 5 / 22
12,431
691
14,777
17,537
9,173
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
19
6 / 5 / 17
12,962
720
22,213
21,517
11,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 3 / 29
13,348
742
13,175
30,347
35,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
lazymanmike
Chang'e
20
9 / 4 / 17
13,365
743
16,496
27,758
14,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
repoman133
Chiron
20
12 / 3 / 16
14,405
800
39,575
20,577
12,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
133
19
Kills
32
33
Deaths
20
44
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
5
22
3
L
Bastet
3
6
10
1.33
W
Yu Huang
6
5
17
2.9
L
Terra
2
7
10
1
L
Freya
Joban8er
Freya
10
5
7
2.7
W
1
3
29
5.17
L
Cu Chulainn
benada18
Cu Chulainn
2
7
7
0.79
W
Chang'e
lazymanmike
Chang'e
9
4
17
4.38
W
Chiron
repoman133
Chiron
12
3
16
6.67
L
Danzaburou
shoobismawoobis
Danzaburou
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,585
Damage
106,236
123,748
Taken
117,736
100,251
Mitigated
83,016
44,877
Healing
53,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,777
536
979
1,273
17,537
9,173
2,815
7,664
9,873
35,895
0
L
Bastet
23,698
4,966
982
4,865
23,788
12,179
0
15,027
8,205
0
34,937
W
Yu Huang
22,213
1,983
3,979
3,202
21,517
11,836
558
7,467
14,050
33,798
0
L
Terra
11,493
84
9,165
6,127
25,828
35,335
70
12,462
12,780
25,354
0
L
Freya
Joban8er
Freya
32,636
10,812
2,573
11,724
27,689
15,565
1,387
15,042
12,132
59,473
0
W
13,175
1,338
1,752
6,041
30,347
35,036
82
12,425
17,922
26,148
0
L
Cu Chulainn
benada18
Cu Chulainn
11,996
1,021
947
1,396
22,113
24,208
0
8,557
13,264
178
21,752
W
Chang'e
lazymanmike
Chang'e
16,496
1,368
14,463
11,765
27,758
14,938
1,433
8,624
19,134
34,056
0
W
Chiron
repoman133
Chiron
39,575
11,115
3,756
5,895
20,577
12,033
3,881
8,127
12,450
0
68,550
L
Danzaburou
shoobismawoobis
Danzaburou
15,762
4,947
2,098
5,000
24,330
12,964
509
13,317
10,706
0
37,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,675
Gold Earned
66,511
145
Minions Killed
213
0
Camps Cleared
0
1,496,451
Distance Traveled
1,611,494
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,431
691
69
4
0
303,146
0
L
Bastet
10,863
604
19
1
0
354,521
0
W
Yu Huang
12,962
720
21
1
0
299,377
0
L
Terra
11,141
619
22
1
0
315,175
0
L
Freya
13,598
755
45
3
0
300,238
0
W
Maui
13,348
742
13
1
0
357,248
0
L
Cu Chulainn
10,628
590
9
1
0
236,102
0
W
Chang'e
13,365
743
44
2
0
335,499
1
W
Chiron
14,405
800
66
4
0
316,224
2
L
Danzaburou
11,445
636
50
3
0
290,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role