Player Matchup

Merlin
Merlin
Battleline00
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,567 Elo+
Party 2
Hachiman
Hachiman
Hotazimiz
Hachiman
Level 16
God Stats
4W - 7L
1,385 SR
Queue Stats
22W - 32L
1,383 Elo+
Party 1
Yu Huang
Yu Huang
ik3v3nus
Yu Huang
Level 127
God Stats
1W - 2L
1,170 SR
Queue Stats
21W - 21L
1,560 Elo+
Party 2
Kuzenbo
Kuzenbo
illumitoddi
Kuzenbo
Level 27
God Stats
4W - 3L
1,532 SR
Queue Stats
6W - 20L
1,202 Elo+
Party 1
Ne Zha
Ne Zha
wTomahawkw
Ne Zha
Level 138
God Stats
7W - 2L
2,018 SR
Queue Stats
60W - 78L
1,490 Elo+
Solo
Team Averages
Level 87
1,521 SR
1,440 Elo+

VS

Team Averages
Level 76
1,503 SR
1,492 Elo+
Odin
Odin
AlbertWinestein
Odin
Level 27
God Stats
1W - 4L
1,315 SR
Queue Stats
30W - 36L
1,366 Elo+
Solo
Baron Samedi
Baron Samedi
ToeSkeeter
Baron Samedi
Level 47
God Stats
15W - 7L
1,851 SR
Queue Stats
204W - 194L
1,559 Elo+
Party 3
Rama
Rama
ohboyitsjohn
Rama
Level 160
God Stats
2W - 3L
1,378 SR
Queue Stats
64W - 72L
1,530 Elo+
Solo
Fenrir
Fenrir
redandblacktwo
Fenrir
Level 127
God Stats
2W - 1L
1,613 SR
Queue Stats
55W - 77L
1,381 Elo+
Solo
Kuzenbo
Kuzenbo
tosssaladhirex
Kuzenbo
Level 17
God Stats
9W - 5L
1,357 SR
Queue Stats
53W - 52L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 2 / 1
9,176
706
16,687
7,671
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Hotazimiz
Hachiman
15
1 / 1 / 1
8,679
668
8,716
9,950
4,435
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
ik3v3nus
Yu Huang
15
1 / 2 / 0
8,612
662
8,436
8,543
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
illumitoddi
Kuzenbo
14
0 / 1 / 0
8,528
656
3,816
13,132
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
wTomahawkw
Ne Zha
15
0 / 3 / 1
8,379
645
10,448
10,271
6,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 4
8,851
681
6,874
10,231
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
ToeSkeeter
Baron Samedi
17
0 / 0 / 6
9,474
729
11,467
5,413
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
2 / 1 / 1
9,594
738
8,065
13,164
6,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 2 / 2
8,738
672
3,664
14,525
7,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 0 / 5
9,282
714
9,596
16,174
21,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
9
9
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
0
4
5
W
Merlin
1
2
1
0.75
W
Hachiman
Hotazimiz
Hachiman
1
1
1
1.5
L
Baron Samedi
ToeSkeeter
Baron Samedi
0
0
6
3
W
Yu Huang
ik3v3nus
Yu Huang
1
2
0
0.5
W
Kuzenbo
illumitoddi
Kuzenbo
0
1
0
0
L
2
1
1
2.5
L
3
2
2
2
L
1
0
5
3.5
W
Ne Zha
wTomahawkw
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,103
Damage
39,666
49,567
Taken
59,507
31,971
Mitigated
50,363
10,504
Healing
15,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,874
2,100
0
858
10,231
10,205
41
5,363
4,610
0
12,507
W
Merlin
16,687
632
59
702
7,671
3,656
638
2,430
5,206
50,306
0
W
Hachiman
Hotazimiz
Hachiman
8,716
5,213
0
4,389
9,950
4,435
245
6,089
3,749
0
33,625
L
Baron Samedi
ToeSkeeter
Baron Samedi
11,467
1,070
2,536
3,581
5,413
4,006
363
1,765
3,609
53,577
0
W
Yu Huang
ik3v3nus
Yu Huang
8,436
915
0
250
8,543
4,208
99
2,958
5,537
30,177
0
W
Kuzenbo
illumitoddi
Kuzenbo
3,816
1,717
0
1,545
13,132
13,433
300
4,556
8,160
19,672
0
L
8,065
5,583
0
2,723
13,164
6,587
564
6,873
6,120
0
53,046
L
3,664
593
0
1,176
14,525
7,733
309
7,310
7,129
0
13,198
L
9,596
3,372
667
3,899
16,174
21,832
17
7,628
8,297
16,386
0
W
Ne Zha
wTomahawkw
Ne Zha
10,448
1,684
0
3,559
10,271
6,239
71
5,030
4,929
0
36,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,374
Gold Earned
45,939
264
Minions Killed
238
0
Camps Cleared
0
1,240,441
Distance Traveled
1,401,879
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,851
681
9
1
0
325,880
1
W
Merlin
9,176
706
81
6
0
236,349
2
W
Hachiman
8,679
668
75
6
0
266,310
0
L
Baron Samedi
9,474
729
95
7
0
251,202
6
W
Yu Huang
8,612
662
39
3
0
244,189
1
W
Kuzenbo
8,528
656
31
2
0
247,804
0
L
Rama
9,594
738
103
8
0
264,037
2
L
Fenrir
8,738
672
14
1
0
270,516
0
L
Kuzenbo
9,282
714
17
1
0
290,244
6
W
Ne Zha
8,379
645
38
3
0
245,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role