Player Matchup

He Bo
He Bo
 
He Bo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
JAJAWASIM
Hera
Level 43
God Stats
2W - 3L
1,465 SR
Queue Stats
264W - 323L
1,341 Elo+
Solo
Eset
Eset
KibaRV
Eset
Level 123
God Stats
1W - 1L
1,697 SR
Queue Stats
110W - 136L
1,460 Elo+
Solo
Vulcan
Vulcan
PhoenixX111
Vulcan
Level 88
God Stats
5W - 3L
1,869 SR
Queue Stats
256W - 250L
1,450 Elo+
Solo
Team Averages
Level 100
1,606 SR
1,450 Elo+

VS

Team Averages
Level 108
1,525 SR
1,499 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Deccco-
Scylla
Level 147
God Stats
9W - 13L
1,671 SR
Queue Stats
312W - 334L
1,522 Elo+
Party 2
Bastet
Bastet
Longnosee-
Bastet
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 129L
1,457 Elo+
Party 2
Kuzenbo
Kuzenbo
Smiffy-XP
Kuzenbo
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 36L
1,531 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XxE1ITES1AYERxX
Cu Chulainn
Level 83
God Stats
1W - 0L
1,453 SR
Queue Stats
24W - 11L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 11 / 2
10,531
752
7,734
15,776
7,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
 
Zhong Kui
16
3 / 7 / 5
9,783
699
15,617
15,142
10,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
15
0 / 8 / 7
9,371
669
11,735
12,186
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
KibaRV
Eset
16
1 / 8 / 4
9,412
672
5,702
12,140
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
17
2 / 9 / 4
10,518
751
11,757
15,642
10,249
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
1 / 1 / 20
11,201
800
7,045
12,884
9,261
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Deccco-
Scylla
20
18 / 3 / 19
13,090
935
26,621
14,482
8,863
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Longnosee-
Bastet
20
16 / 4 / 20
12,398
886
21,278
26,848
13,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Smiffy-XP
Kuzenbo
16
4 / 2 / 17
10,395
743
4,793
11,721
16,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
XxE1ITES1AYERxX
Cu Chulainn
18
4 / 3 / 24
10,997
786
8,090
15,086
16,767
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
143
11
Kills
43
43
Deaths
13
22
Assists
100
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
11
2
0.55
L
Zhong Kui
 
Zhong Kui
3
7
5
0.79
W
Odin
 
Odin
1
1
20
11
W
Scylla
Deccco-
Scylla
18
3
19
9.17
L
Hera
0
8
7
0.44
L
Eset
KibaRV
Eset
1
8
4
0.38
W
Bastet
Longnosee-
Bastet
16
4
20
6.5
L
Vulcan
2
9
4
0.44
W
Kuzenbo
Smiffy-XP
Kuzenbo
4
2
17
6.25
W
Cu Chulainn
XxE1ITES1AYERxX
Cu Chulainn
4
3
24
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,545
Damage
67,827
70,886
Taken
81,021
38,361
Mitigated
65,360
7,845
Healing
39,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,734
31
131
494
15,776
7,019
0
6,643
9,129
12,804
0
L
Zhong Kui
 
Zhong Kui
15,617
716
381
2,590
15,142
10,812
0
6,652
8,438
25,705
0
W
Odin
 
Odin
7,045
321
1,164
6,126
12,884
9,261
1,124
7,708
5,176
0
28,057
W
Scylla
Deccco-
Scylla
26,621
2,043
2,515
5,781
14,482
8,863
2,753
13,288
1,194
55,977
0
L
Hera
11,735
4,435
1,023
618
12,186
4,861
0
4,573
7,613
24,569
0
L
Eset
KibaRV
Eset
5,702
940
259
607
12,140
5,420
0
5,336
6,778
14,247
0
W
Bastet
Longnosee-
Bastet
21,278
4,368
4,067
11,446
26,848
13,897
1,497
14,091
12,757
0
34,553
L
Vulcan
11,757
3,687
344
1,398
15,642
10,249
0
8,017
7,514
34,485
0
W
Kuzenbo
Smiffy-XP
Kuzenbo
4,793
1,028
797
1,802
11,721
16,572
1,541
7,295
4,426
16,827
0
W
Cu Chulainn
XxE1ITES1AYERxX
Cu Chulainn
8,090
1,486
2,374
3,050
15,086
16,767
1,015
10,163
4,923
0
23,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,615
Gold Earned
58,081
155
Minions Killed
181
0
Camps Cleared
0
1,062,016
Distance Traveled
1,425,503
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,531
752
11
1
0
203,428
0
L
Zhong Kui
9,783
699
29
2
0
221,397
0
W
Odin
11,201
800
39
3
0
349,602
1
W
Scylla
13,090
935
73
5
0
262,454
1
L
Hera
9,371
669
33
2
0
215,566
4
L
Eset
9,412
672
18
1
0
206,598
1
W
Bastet
12,398
886
23
2
0
304,515
0
L
Vulcan
10,518
751
64
5
0
215,027
0
W
Kuzenbo
10,395
743
17
1
0
272,474
1
W
Cu Chulainn
10,997
786
29
2
0
236,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role