Player Matchup

Loki
Loki
Pikamtt
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,274 Elo+
Solo
Anubis
Anubis
Siphilide
Anubis
Level 99
God Stats
6W - 8L
1,574 SR
Queue Stats
123W - 219L
1,363 Elo+
Solo
Geb
Geb
StromRanger
Geb
Level 109
God Stats
1W - 1L
1,393 SR
Queue Stats
1W - 4L
1,412 Elo+
Solo
Team Averages
Level 83
1,489 SR
1,350 Elo+

VS

Team Averages
Level 142
1,597 SR
1,714 Elo+
Scylla
Scylla
CSgladiator
Scylla
Level 121
God Stats
8W - 6L
1,628 SR
Queue Stats
156W - 94L
1,681 Elo+
Party 1
Maui
Maui
PxrtyWounds
Maui
Level 157
God Stats
4W - 3L
1,664 SR
Queue Stats
331W - 167L
1,721 Elo+
Party 1
Artemis
Artemis
jungleboogie56
Artemis
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
249W - 107L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Pikamtt
Loki
7
0 / 5 / 1
6,004
600
4,160
8,953
2,621
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Siphilide
Anubis
12
1 / 3 / 0
7,383
738
4,261
8,791
4,840
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 3 / 1
7,102
710
5,011
11,225
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
2 / 1 / 6
7,553
755
5,389
4,302
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 11
8,385
839
4,568
7,348
6,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
9 / 1 / 2
8,624
862
14,838
9,927
4,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
1
6
5
L
Loki
Pikamtt
Loki
0
5
1
0.1
W
0
0
11
5.5
L
Anubis
Siphilide
Anubis
1
3
0
0.33
L
0
3
1
0.17
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,432
Damage
24,795
28,969
Taken
21,577
15,433
Mitigated
12,530
5,997
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
5,389
519
0
190
4,302
1,585
200
1,607
2,695
26,065
0
L
Loki
Pikamtt
Loki
4,160
756
0
250
8,953
2,621
0
2,111
6,842
0
9,996
W
4,568
1,027
0
4,113
7,348
6,869
0
2,678
4,670
14,971
0
L
Anubis
Siphilide
Anubis
4,261
94
0
3,458
8,791
4,840
0
4,610
4,181
24,239
0
L
5,011
452
0
2,289
11,225
7,972
0
3,430
7,795
15,028
0
W
14,838
10,162
0
4,887
9,927
4,076
1,148
5,385
4,542
0
35,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,489
Gold Earned
24,562
80
Minions Killed
128
2
Camps Cleared
8
469,687
Distance Traveled
570,183
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,553
755
44
4
2
200,538
1
L
Loki
6,004
600
18
2
1
125,462
0
W
Maui
8,385
839
20
2
0
193,895
0
L
Anubis
7,383
738
50
5
1
167,111
1
L
Geb
7,102
710
12
1
0
177,114
0
W
Artemis
8,624
862
64
6
6
175,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role