Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
 
Sol
Gold III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold III
HailOfArrows
Mercury
Gold III
Level 144
God Stats
6W - 5L
1,552 SR
Queue Stats
171W - 183L
1,460 MMR
Solo
Ares
Ares
Silver I
darthkeebler
Ares
Silver I
Level 60
God Stats
3W - 2L
1,729 SR
Queue Stats
29W - 36L
1,178 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,556 SR
1,428 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,588 SR
1,413 MMR
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze V
 
Merlin
Bronze V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
Inkstick
Ne Zha
Silver I
Level 85
God Stats
1W - 6L
1,608 SR
Queue Stats
31W - 42L
1,272 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
aBlackIpad
Baron Samedi
Bronze V
Level 116
God Stats
0W - 1L
1,628 SR
Queue Stats
7W - 15L
1,400 MMR
Solo
Osiris
Osiris
Gold III
brobrobroooooooo
Osiris
Gold III
Level 154
God Stats
6W - 4L
1,702 SR
Queue Stats
187W - 184L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 0 / 0
6,963
696
6,802
5,584
2,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
 
Shiva
11
2 / 1 / 3
6,532
653
6,338
9,154
5,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
 
Sol
11
2 / 0 / 1
6,229
623
4,739
5,721
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
HailOfArrows
Mercury
12
3 / 0 / 3
6,478
648
3,466
7,238
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 3
5,959
596
3,309
5,549
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AtlasIshtarKukulkanAh Muzen Cab

VS

Bans
ThorLancelotCupidKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 2 / 0
5,618
562
3,848
8,081
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
8
0 / 3 / 0
5,157
516
1,764
4,097
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Inkstick
Ne Zha
7
0 / 3 / 0
4,905
491
2,478
9,455
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
aBlackIpad
Baron Samedi
10
1 / 4 / 0
5,775
578
4,967
8,175
5,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 1 / 1
5,589
559
4,154
7,737
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
0
5
W
Shiva
 
Shiva
2
1
3
3.5
W
Sol
 
Sol
2
0
1
2.5
L
Hachiman
 
Hachiman
0
2
0
0
L
Merlin
 
Merlin
0
3
0
0
W
Mercury
HailOfArrows
Mercury
3
0
3
4.5
L
Ne Zha
Inkstick
Ne Zha
0
3
0
0
L
Baron Samedi
aBlackIpad
Baron Samedi
1
4
0
0.25
L
0
1
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,654
Damage
17,211
33,246
Taken
37,545
15,723
Mitigated
19,544
10,945
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,802
2,348
0
1,735
5,584
2,226
0
741
4,843
0
55,643
W
Shiva
 
Shiva
6,338
1,170
0
2,261
9,154
5,040
0
3,992
5,162
0
42,174
W
Sol
 
Sol
4,739
2,226
0
3,936
5,721
2,183
0
0
5,721
47,502
6,154
L
Hachiman
 
Hachiman
3,848
1,873
0
4,219
8,081
2,621
0
3,472
4,609
0
45,629
L
Merlin
 
Merlin
1,764
114
0
540
4,097
1,293
0
0
4,097
34,050
0
W
Mercury
HailOfArrows
Mercury
3,466
1,670
0
539
7,238
2,678
0
1,385
5,853
0
51,366
L
Ne Zha
Inkstick
Ne Zha
2,478
331
0
1,899
9,455
5,020
0
2,798
6,657
0
15,806
L
Baron Samedi
aBlackIpad
Baron Samedi
4,967
351
57
2,621
8,175
5,017
0
390
7,785
38,157
0
L
4,154
1,808
0
2,742
7,737
5,593
0
691
7,046
0
46,391
W
3,309
495
0
2,474
5,549
3,596
0
613
4,936
16,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,161
Gold Earned
27,044
399
Minions Killed
329
0
Camps Cleared
0
1,123,382
Distance Traveled
1,035,788
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,963
696
112
11
0
205,117
1
W
Shiva
6,532
653
67
7
0
225,320
3
W
Sol
6,229
623
88
9
0
204,715
4
L
Hachiman
5,618
562
91
9
0
187,961
6
L
Merlin
5,157
516
57
6
0
181,619
2
W
Mercury
6,478
648
110
11
0
262,654
4
L
Ne Zha
4,905
491
22
2
0
228,082
1
L
Baron Samedi
5,775
578
80
8
0
174,909
1
L
Osiris
5,589
559
79
8
0
263,217
2
W
Ares
5,959
596
22
2
0
225,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role