Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ATRaXIoNz529
King Arthur
Level 108
God Stats
4W - 2L
1,569 SR
Queue Stats
161W - 189L
1,482 Elo+
Party 2
Neith
Neith
F32_Life
Neith
Level 122
God Stats
78W - 75L
1,551 SR
Queue Stats
240W - 258L
1,462 Elo+
Solo
Ne Zha
Ne Zha
JoamKWC
Ne Zha
Level 147
God Stats
2W - 5L
1,348 SR
Queue Stats
133W - 116L
1,569 Elo+
Solo
Bastet
Bastet
WA Cubaca WIS
Bastet
Level 122
God Stats
2W - 8L
1,348 SR
Queue Stats
176W - 194L
1,349 Elo+
Party 2
Team Averages
Level 132
1,463 SR
1,473 Elo+

VS

Team Averages
Level 115
1,606 SR
1,612 Elo+
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Chuukese1299
Ratatoskr
Level 41
God Stats
16W - 1L
1,944 SR
Queue Stats
116W - 40L
1,752 Elo+
Party 1
Janus
Janus
fentyburka
Janus
Level 157
God Stats
12W - 13L
1,420 SR
Queue Stats
216W - 223L
1,539 Elo+
Solo
Kumbhakarna
Kumbhakarna
vvgr
Kumbhakarna
Level 130
God Stats
2W - 1L
1,666 SR
Queue Stats
425W - 213L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 0
7,442
620
4,621
5,665
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ATRaXIoNz529
King Arthur
12
0 / 0 / 2
6,804
567
7,081
12,226
7,986
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
F32_Life
Neith
7
0 / 5 / 0
4,694
391
3,413
8,973
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
JoamKWC
Ne Zha
9
0 / 1 / 0
5,875
490
3,354
9,272
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
2 / 3 / 0
5,890
491
4,300
8,650
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 0 / 3
6,727
561
9,016
7,031
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
11
1 / 0 / 2
6,550
546
5,002
9,002
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ratatoskr
Chuukese1299
Ratatoskr
12
1 / 2 / 1
7,065
589
7,695
11,624
6,020
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
13
5 / 1 / 0
7,415
618
4,586
4,075
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
vvgr
Kumbhakarna
10
0 / 0 / 6
6,380
532
3,185
8,703
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
W
Artemis
 
Artemis
3
0
3
4.5
W
Hun Batz
 
Hun Batz
1
0
2
2
L
King Arthur
ATRaXIoNz529
King Arthur
0
0
2
1
W
Ratatoskr
Chuukese1299
Ratatoskr
1
2
1
0.75
L
Neith
F32_Life
Neith
0
5
0
0
L
Ne Zha
JoamKWC
Ne Zha
0
1
0
0
L
2
3
0
0.67
W
Janus
5
1
0
5
W
Kumbhakarna
vvgr
Kumbhakarna
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,769
Damage
29,484
44,786
Taken
40,435
21,861
Mitigated
21,694
12,882
Healing
16,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,621
430
0
1,768
5,665
2,310
0
3,692
1,973
70,162
0
W
Artemis
 
Artemis
9,016
3,693
0
2,673
7,031
2,796
128
0
7,031
0
57,494
W
Hun Batz
 
Hun Batz
5,002
1,146
0
5,234
9,002
3,527
0
593
8,409
0
47,639
L
King Arthur
ATRaXIoNz529
King Arthur
7,081
808
0
3,150
12,226
7,986
0
0
11,406
77
54,747
W
Ratatoskr
Chuukese1299
Ratatoskr
7,695
1,933
0
5,771
11,624
6,020
58
23
11,601
0
56,377
L
Neith
F32_Life
Neith
3,413
1,601
0
2,831
8,973
1,917
0
1,008
7,965
0
21,858
L
Ne Zha
JoamKWC
Ne Zha
3,354
536
0
3,268
9,272
6,281
0
2,585
6,687
71
30,646
L
4,300
1,240
0
1,865
8,650
3,367
0
558
7,938
23
29,508
W
Janus
4,586
639
0
929
4,075
1,958
0
2,681
1,394
59,910
0
W
Kumbhakarna
vvgr
Kumbhakarna
3,185
1,107
0
1,956
8,703
7,393
0
1,495
7,208
14,569
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,705
Gold Earned
34,137
371
Minions Killed
424
0
Camps Cleared
0
1,142,636
Distance Traveled
1,184,679
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,442
620
132
11
0
250,536
5
W
Artemis
6,727
561
95
8
0
212,923
3
W
Hun Batz
6,550
546
96
8
0
257,730
5
L
King Arthur
6,804
567
98
8
0
263,534
1
W
Ratatoskr
7,065
589
116
10
0
242,864
0
L
Neith
4,694
391
43
4
0
153,978
3
L
Ne Zha
5,875
490
42
4
0
212,467
2
L
Bastet
5,890
491
56
5
0
262,121
4
W
Janus
7,415
618
95
8
0
231,197
5
W
Kumbhakarna
6,380
532
22
2
0
239,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role