Player Matchup

Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
MikeyFstops
Vamana
Silver I
Level 145
God Stats
31W - 27L
1,547 SR
Queue Stats
189W - 198L
1,111 MMR
Solo
Nemesis
Nemesis
Platinum III
NovumNemesis
Nemesis
Platinum III
Level 160
God Stats
14W - 8L
1,715 SR
Queue Stats
185W - 175L
1,451 MMR
Solo
Merlin
Merlin
Silver II
darthkeebler
Merlin
Silver II
Level 60
God Stats
2W - 1L
1,517 SR
Queue Stats
29W - 36L
1,128 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,556 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,602 SR
1,277 MMR
Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver II
Echopower
Terra
Silver II
Level 89
God Stats
1W - 1L
1,690 SR
Queue Stats
69W - 69L
1,104 MMR
Solo
Ra
Ra
Silver II
HectorC0nCarne
Ra
Silver II
Level 145
God Stats
0W - 1L
1,511 SR
Queue Stats
44W - 56L
1,361 MMR
Solo
Bellona
Bellona
Gold V
Major
Bellona
Gold V
Level 157
God Stats
4W - 8L
1,592 SR
Queue Stats
174W - 196L
1,374 MMR
Solo
Lancelot
Lancelot
Silver II
TREND0
Lancelot
Silver II
Level 92
God Stats
32W - 16L
1,718 SR
Queue Stats
144W - 157L
1,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
3 / 3 / 7
12,880
537
13,944
23,100
10,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
 
Sylvanus
17
1 / 4 / 6
11,262
469
11,215
27,223
35,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
20
8 / 4 / 3
13,770
574
24,102
27,880
24,180
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
NovumNemesis
Nemesis
20
7 / 2 / 4
14,109
588
20,147
25,223
13,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
17
0 / 3 / 4
11,783
491
11,665
9,724
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
BastetThorKaliArachne

VS

Bans
Ah Muzen CabCupidThothPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
4 / 5 / 2
11,039
460
16,257
23,117
10,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Echopower
Terra
14
1 / 2 / 5
10,293
429
8,841
25,647
25,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
2 / 6 / 6
10,887
454
12,508
18,126
9,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Major
Bellona
18
3 / 1 / 6
12,259
511
11,794
16,845
17,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Lancelot
TREND0
Lancelot
18
6 / 5 / 4
11,987
499
21,956
23,236
10,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
19
Kills
16
16
Deaths
19
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
3
7
2.17
W
Sylvanus
 
Sylvanus
1
4
6
1
L
Chiron
 
Chiron
4
5
2
1
L
Terra
Echopower
Terra
1
2
5
1.75
L
2
6
6
0.83
L
Bellona
Major
Bellona
3
1
6
6
W
Vamana
8
4
3
2.38
W
Nemesis
NovumNemesis
Nemesis
7
2
4
4.5
L
Lancelot
TREND0
Lancelot
6
5
4
1.6
W
Merlin
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,073
Damage
71,356
113,150
Taken
106,971
87,711
Mitigated
73,889
40,121
Healing
35,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
13,944
5,656
0
12,478
23,100
10,988
5,962
4,281
18,677
0
120,551
W
Sylvanus
 
Sylvanus
11,215
3,476
4,231
7,766
27,223
35,250
398
5,728
21,357
46,267
15,668
L
Chiron
 
Chiron
16,257
8,685
1,056
6,095
23,117
10,139
2,751
3,658
19,459
0
89,880
L
Terra
Echopower
Terra
8,841
863
7,942
6,204
25,647
25,878
188
6,707
18,073
31,706
2,196
L
12,508
1,214
3,605
4,892
18,126
9,430
1,504
4,023
14,103
79,091
0
L
Bellona
Major
Bellona
11,794
3,243
0
5,320
16,845
17,795
296
3,167
13,678
0
89,016
W
Vamana
24,102
11,942
0
7,722
27,880
24,180
1,985
4,664
23,106
0
107,802
W
Nemesis
NovumNemesis
Nemesis
20,147
9,560
0
5,866
25,223
13,075
1,840
4,809
20,193
0
143,083
L
Lancelot
TREND0
Lancelot
21,956
3,579
0
625
23,236
10,647
479
3,701
19,535
22
109,661
W
Merlin
11,665
650
0
2,058
9,724
4,218
2,000
3,043
6,620
114,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,804
Gold Earned
56,465
704
Minions Killed
659
0
Camps Cleared
0
2,372,564
Distance Traveled
2,330,623
38
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,880
537
148
6
0
448,894
7
W
Sylvanus
11,262
469
85
4
0
393,037
9
L
Chiron
11,039
460
133
6
0
417,543
7
L
Terra
10,293
429
45
2
0
494,106
11
L
Ra
10,887
454
162
7
0
460,974
9
L
Bellona
12,259
511
178
7
0
459,064
1
W
Vamana
13,770
574
135
6
0
492,409
7
W
Nemesis
14,109
588
169
7
0
577,881
10
L
Lancelot
11,987
499
141
6
0
498,936
5
W
Merlin
11,783
491
167
7
0
460,343
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role