Player Matchup

Khepri
Khepri
Diamond I
 
Khepri
Diamond I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Dexteryl
Cabrakan
Diamond IV
Level 156
God Stats
2W - 5L
1,362 SR
Queue Stats
213W - 205L
2,148 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
KillerdeadEX
Baron Samedi
Diamond III
Level 89
God Stats
10W - 3L
1,829 SR
Queue Stats
60W - 41L
2,281 MMR
Solo
Chiron
Chiron
Diamond II
Zelkenon
Chiron
Diamond II
Level 160
God Stats
26W - 17L
1,752 SR
Queue Stats
299W - 295L
2,289 MMR
Solo
Anhur
Anhur
Diamond V
maaaa1
Anhur
Diamond V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
2,029 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,589 SR
2,050 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,676 SR
2,313 MMR
Xing Tian
Xing Tian
Diamond IV
EatmyFarts6969
Xing Tian
Diamond IV
Level 160
God Stats
1W - 4L
1,694 SR
Queue Stats
179W - 164L
2,144 MMR
Solo
Thoth
Thoth
Diamond II
Paranoi5e
Thoth
Diamond II
Level 160
God Stats
11W - 16L
1,648 SR
Queue Stats
376W - 373L
2,347 MMR
Solo
Xbalanque
Xbalanque
Diamond III
TranquillizeMe
Xbalanque
Diamond III
Level 160
God Stats
1W - 2L
1,553 SR
Queue Stats
285W - 268L
2,169 MMR
Solo
Guan Yu
Guan Yu
Diamond II
chineseninja71
Guan Yu
Diamond II
Level 147
God Stats
26W - 13L
1,801 SR
Queue Stats
150W - 135L
2,472 MMR
Solo
Bellona
Bellona
Masters
hostilepuppy601
Bellona
Masters
Level 159
God Stats
63W - 58L
1,688 SR
Queue Stats
697W - 677L
2,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
2 / 0 / 13
10,270
541
3,922
9,865
11,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Dexteryl
Cabrakan
15
3 / 5 / 8
9,515
501
7,897
20,918
14,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
KillerdeadEX
Baron Samedi
17
1 / 2 / 8
10,532
554
14,072
13,691
11,210
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Zelkenon
Chiron
19
4 / 0 / 4
11,607
611
7,802
11,943
5,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
maaaa1
Anhur
19
9 / 1 / 8
12,004
632
20,514
14,439
6,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
HadesDa JiThe MorriganAtlas

VS

Bans
ThanatosSetLancelotNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EatmyFarts6969
Xing Tian
12
0 / 4 / 3
8,256
435
4,898
14,915
13,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thoth
Paranoi5e
Thoth
15
1 / 2 / 2
9,284
489
9,350
7,930
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
TranquillizeMe
Xbalanque
15
1 / 4 / 2
9,338
491
11,857
14,727
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 4 / 1
10,295
542
10,112
23,431
26,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 5 / 5
8,702
458
7,186
18,621
13,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
19
Kills
8
8
Deaths
19
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
13
8.5
W
Cabrakan
Dexteryl
Cabrakan
3
5
8
1.4
L
Xing Tian
EatmyFarts6969
Xing Tian
0
4
3
0.38
W
Baron Samedi
KillerdeadEX
Baron Samedi
1
2
8
2.5
L
Thoth
Paranoi5e
Thoth
1
2
2
1
L
Xbalanque
TranquillizeMe
Xbalanque
1
4
2
0.5
W
Chiron
Zelkenon
Chiron
4
0
4
6
L
5
4
1
1.38
L
1
5
5
0.7
W
Anhur
maaaa1
Anhur
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,207
Damage
43,403
70,856
Taken
79,624
48,747
Mitigated
61,613
32,171
Healing
27,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,922
508
0
2,453
9,865
11,178
132
3,576
6,253
20,546
1,622
W
Cabrakan
Dexteryl
Cabrakan
7,897
1,066
0
9,309
20,918
14,316
0
2,777
17,934
66,650
0
L
Xing Tian
EatmyFarts6969
Xing Tian
4,898
839
2,045
2,424
14,915
13,396
0
3,445
11,470
31,096
0
W
Baron Samedi
KillerdeadEX
Baron Samedi
14,072
3,900
2,236
4,991
13,691
11,210
69
1,396
11,487
85,408
0
L
Thoth
Paranoi5e
Thoth
9,350
384
0
1,004
7,930
2,520
0
1,869
6,061
87,977
0
L
Xbalanque
TranquillizeMe
Xbalanque
11,857
4,384
0
4,845
14,727
5,056
0
2,132
12,595
0
91,625
W
Chiron
Zelkenon
Chiron
7,802
3,093
1,062
5,070
11,943
5,313
3,350
1,453
10,438
0
104,381
L
10,112
1,452
1,021
11,120
23,431
26,716
0
11,272
12,159
0
70,637
L
7,186
3,575
0
5,261
18,621
13,925
0
6,858
11,763
0
89,028
W
Anhur
maaaa1
Anhur
20,514
11,140
0
7,050
14,439
6,730
2,220
5,328
9,013
0
135,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,928
Gold Earned
45,875
632
Minions Killed
606
0
Camps Cleared
0
1,802,333
Distance Traveled
1,858,424
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,270
541
23
1
0
402,888
8
W
Cabrakan
9,515
501
99
5
0
353,941
6
L
Xing Tian
8,256
435
40
2
0
388,080
8
W
Baron Samedi
10,532
554
118
6
0
319,720
4
L
Thoth
9,284
489
160
8
0
369,212
7
L
Xbalanque
9,338
491
147
8
0
330,843
6
W
Chiron
11,607
611
194
10
0
384,568
6
L
Guan Yu
10,295
542
131
7
0
370,715
6
L
Bellona
8,702
458
128
7
0
399,574
4
W
Anhur
12,004
632
198
10
0
341,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role