Player Matchup

Guan Yu
Guan Yu
BriocheAuLait
Guan Yu
Level 18
God Stats
1W - 0L
1,797 SR
Queue Stats
7W - 0L
1,928 Elo+
Party 1
Skadi
Skadi
SupLeft
Skadi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,264 Elo+
Solo
Baron Samedi
Baron Samedi
Σxcel
Baron Samedi
Level 160
God Stats
8W - 1L
1,854 SR
Queue Stats
428W - 109L
2,012 Elo+
Party 1
Team Averages
Level 73
1,717 SR
1,734 Elo+

VS

Team Averages
Level 47
1,363 SR
1,496 Elo+
Cthulhu
Cthulhu
Chickensworth
Cthulhu
Level 80
God Stats
1W - 8L
1,154 SR
Queue Stats
293W - 382L
1,442 Elo+
Solo
Merlin
Merlin
HotAsianLover
Merlin
Level 43
God Stats
0W - 1L
1,435 SR
Queue Stats
30W - 47L
1,433 Elo+
Party 2
Cupid
Cupid
TUNGxFisetryne
Cupid
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 13L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
4 / 0 / 8
8,367
837
9,801
17,149
17,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
SupLeft
Skadi
11
1 / 2 / 9
6,916
692
5,197
8,564
3,806
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Σxcel
Baron Samedi
14
7 / 0 / 5
8,287
829
12,765
9,383
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 4 / 1
6,418
642
6,180
13,541
9,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 3 / 1
6,109
611
8,860
7,650
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 5 / 0
6,676
668
8,841
9,912
2,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
12
Kills
2
2
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
4
0
8
8
L
Cthulhu
0
4
1
0.13
L
0
3
1
0.17
W
Skadi
SupLeft
Skadi
1
2
9
2.75
L
2
5
0
0.4
W
Baron Samedi
Σxcel
Baron Samedi
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,763
Damage
23,881
35,096
Taken
31,103
26,675
Mitigated
14,454
17,655
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
9,801
1,595
3,619
7,835
17,149
17,515
38
6,124
11,025
0
22,658
L
Cthulhu
6,180
512
698
2,940
13,541
9,934
0
6,133
7,408
16,752
0
L
8,860
671
0
500
7,650
1,867
0
3,526
4,124
22,162
0
W
Skadi
SupLeft
Skadi
5,197
1,602
0
0
8,564
3,806
468
4,699
3,865
0
16,864
L
8,841
4,718
431
1,632
9,912
2,653
0
3,330
6,582
0
19,973
W
Baron Samedi
Σxcel
Baron Samedi
12,765
897
2,549
3,652
9,383
5,354
206
4,414
4,969
36,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,570
Gold Earned
19,203
112
Minions Killed
93
5
Camps Cleared
3
597,999
Distance Traveled
526,740
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,367
837
25
3
2
219,702
3
L
Cthulhu
6,418
642
26
3
1
182,234
2
L
Merlin
6,109
611
38
4
1
176,986
1
W
Skadi
6,916
692
26
3
1
195,104
2
L
Cupid
6,676
668
29
3
1
167,520
1
W
Baron Samedi
8,287
829
61
6
2
183,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role