Player Matchup

Shiva
Shiva
 
Shiva
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cjelli
Zeus
Level 15
God Stats
0W - 4L
1,156 SR
Queue Stats
10W - 23L
1,391 Elo+
Solo
Neith
Neith
JaegerSky
Neith
Level 159
God Stats
1W - 1L
1,800 SR
Queue Stats
29W - 29L
1,493 Elo+
Solo
Atlas
Atlas
Marauder
Atlas
Level 160
God Stats
0W - 1L
1,688 SR
Queue Stats
36W - 31L
1,585 Elo+
Solo
Ratatoskr
Ratatoskr
Porky03
Ratatoskr
Level 157
God Stats
1W - 1L
1,596 SR
Queue Stats
217W - 159L
1,588 Elo+
Solo
Team Averages
Level 127
1,548 SR
1,511 Elo+

VS

Team Averages
Level 138
1,739 SR
1,554 Elo+
Medusa
Medusa
AndyPmith
Medusa
Level 155
God Stats
9W - 8L
1,533 SR
Queue Stats
163W - 135L
1,589 Elo+
Party 1
Discordia
Discordia
Butthurt81
Discordia
Level 63
God Stats
3W - 0L
1,801 SR
Queue Stats
208W - 236L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Himekiya
Cthulhu
Level 159
God Stats
3W - 1L
1,956 SR
Queue Stats
50W - 49L
1,589 Elo+
Party 1
Nox
Nox
MIIMIIC
Nox
Level 155
God Stats
11W - 5L
1,711 SR
Queue Stats
132W - 119L
1,545 Elo+
Party 1
Horus
Horus
singularelement
Horus
Level 160
God Stats
21W - 8L
1,694 SR
Queue Stats
108W - 96L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
6 / 2 / 3
7,786
865
5,252
10,903
7,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Cjelli
Zeus
11
2 / 9 / 1
6,426
714
4,067
10,240
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
JaegerSky
Neith
13
1 / 4 / 2
6,712
746
4,824
7,713
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
Marauder
Atlas
15
2 / 1 / 5
7,697
855
9,428
10,101
8,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
Porky03
Ratatoskr
10
0 / 1 / 2
5,696
633
1,001
2,436
904
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AndyPmith
Medusa
15
9 / 1 / 4
8,562
951
11,570
8,629
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Butthurt81
Discordia
13
0 / 3 / 7
6,775
753
5,795
5,424
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Himekiya
Cthulhu
13
3 / 4 / 10
7,493
833
6,545
13,815
12,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nox
14
3 / 1 / 7
7,270
808
3,689
6,544
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 6
6,593
733
5,591
10,580
7,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
11
Kills
17
17
Deaths
12
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
6
2
3
3.75
W
Medusa
AndyPmith
Medusa
9
1
4
11
W
Discordia
Butthurt81
Discordia
0
3
7
1.17
L
Zeus
Cjelli
Zeus
2
9
1
0.28
W
Cthulhu
Himekiya
Cthulhu
3
4
10
2
L
Neith
JaegerSky
Neith
1
4
2
0.5
W
Nox
3
1
7
6.5
L
Atlas
Marauder
Atlas
2
1
5
4.5
L
Ratatoskr
Porky03
Ratatoskr
0
1
2
1
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
33,190
41,393
Taken
44,992
24,071
Mitigated
29,004
5,638
Healing
12,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,252
480
0
1,250
10,903
7,093
0
3,681
6,930
0
17,735
W
Medusa
AndyPmith
Medusa
11,570
6,395
0
3,949
8,629
3,892
931
3,123
5,339
0
37,330
W
Discordia
Butthurt81
Discordia
5,795
662
0
85
5,424
2,114
959
1,678
3,480
21,005
0
L
Zeus
Cjelli
Zeus
4,067
1,082
0
360
10,240
3,732
0
5,219
4,866
13,985
0
W
Cthulhu
Himekiya
Cthulhu
6,545
977
684
1,206
13,815
12,252
60
3,859
9,622
19,436
0
L
Neith
JaegerSky
Neith
4,824
2,114
0
1,150
7,713
3,826
25
2,001
5,626
0
20,539
W
Nox
3,689
583
0
1,525
6,544
3,197
114
2,720
3,498
17,188
0
L
Atlas
Marauder
Atlas
9,428
2,543
243
1,820
10,101
8,516
57
4,357
5,548
26,690
0
L
Ratatoskr
Porky03
Ratatoskr
1,001
179
0
815
2,436
904
0
919
1,481
0
5,285
W
5,591
1,798
2,097
3,297
10,580
7,549
550
1,364
8,870
148
7,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,317
Gold Earned
36,693
136
Minions Killed
173
0
Camps Cleared
0
741,210
Distance Traveled
916,362
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,786
865
32
4
0
200,209
1
W
Medusa
8,562
951
64
7
0
194,602
2
W
Discordia
6,775
753
36
4
0
167,950
0
L
Zeus
6,426
714
17
2
0
137,508
2
W
Cthulhu
7,493
833
35
4
0
184,730
1
L
Neith
6,712
746
40
4
0
136,550
1
W
Nox
7,270
808
30
3
0
186,137
1
L
Atlas
7,697
855
43
5
0
190,994
2
L
Ratatoskr
5,696
633
4
0
0
75,949
0
W
Horus
6,593
733
8
1
0
182,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role