Player Matchup

Kali
Kali
About_37_Cats_
Kali
Level 102
God Stats
6W - 8L
1,406 SR
Queue Stats
270W - 287L
1,419 Elo+
Solo
Cernunnos
Cernunnos
Jocsy527
Cernunnos
Level 60
God Stats
27W - 21L
1,521 SR
Queue Stats
217W - 232L
1,476 Elo+
Solo
Jormungandr
Jormungandr
efra1n11
Jormungandr
Level 103
God Stats
71W - 65L
1,514 SR
Queue Stats
409W - 406L
1,460 Elo+
Solo
Janus
Janus
lucianolu2k
Janus
Level 160
God Stats
1W - 2L
1,539 SR
Queue Stats
31W - 29L
1,556 Elo+
Solo
Arachne
Arachne
puffyd50
Arachne
Level 129
God Stats
30W - 15L
1,625 SR
Queue Stats
218W - 225L
1,408 Elo+
Solo
Team Averages
Level 111
1,521 SR
1,464 Elo+

VS

Team Averages
Level 109
1,437 SR
1,449 Elo+
Hel
Hel
IputThisRandomly
Hel
Level 104
God Stats
24W - 16L
1,606 SR
Queue Stats
194W - 198L
1,480 Elo+
Solo
Sol
Sol
SaintViceroy
Sol
Level 157
God Stats
2W - 2L
1,384 SR
Queue Stats
118W - 103L
1,453 Elo+
Solo
Thor
Thor
Slide_On_Um
Thor
Level 49
God Stats
8W - 9L
1,519 SR
Queue Stats
53W - 75L
1,426 Elo+
Solo
Horus
Horus
tukilino22
Horus
Level 88
God Stats
0W - 3L
1,231 SR
Queue Stats
334W - 340L
1,475 Elo+
Solo
Cu Chulainn
Cu Chulainn
zumra24
Cu Chulainn
Level 146
God Stats
10W - 15L
1,448 SR
Queue Stats
208W - 209L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,808
601
5,260
8,635
4,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
Jocsy527
Cernunnos
12
3 / 1 / 4
7,144
550
5,645
8,713
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
efra1n11
Jormungandr
10
2 / 1 / 5
6,648
511
6,864
14,058
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 1 / 3
6,988
538
6,736
6,349
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
puffyd50
Arachne
12
9 / 2 / 0
7,719
594
10,040
11,304
5,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,446
496
7,084
9,979
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,408
493
7,109
8,027
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 2
6,861
528
5,016
11,035
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
8
1 / 5 / 2
5,793
446
4,612
13,207
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cu Chulainn
zumra24
Cu Chulainn
12
0 / 2 / 1
6,946
534
5,570
10,100
6,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
6
6
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
2
2
1
1.25
W
Cernunnos
Jocsy527
Cernunnos
3
1
4
5
L
0
3
1
0.17
L
3
4
2
1
W
Jormungandr
efra1n11
Jormungandr
2
1
5
4.5
W
1
1
3
2.5
W
Arachne
puffyd50
Arachne
9
2
0
4.5
L
Horus
1
5
2
0.4
L
Cu Chulainn
zumra24
Cu Chulainn
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,545
Damage
29,391
49,059
Taken
52,348
22,797
Mitigated
27,556
21,788
Healing
21,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,260
2,206
0
4,427
8,635
4,370
0
85
7,833
0
53,035
L
7,084
351
1,949
4,847
9,979
3,785
0
4,204
5,525
47,432
0
W
Cernunnos
Jocsy527
Cernunnos
5,645
2,162
0
4,099
8,713
3,426
560
3,363
5,350
0
48,329
L
7,109
3,607
259
3,520
8,027
3,073
319
2,417
5,610
42,210
5,755
L
5,016
873
0
2,888
11,035
4,378
0
2,128
8,831
0
35,224
W
Jormungandr
efra1n11
Jormungandr
6,864
2,926
525
6,076
14,058
7,277
248
4,343
8,827
32,758
0
W
6,736
621
0
1,789
6,349
2,584
37
2,831
3,518
47,022
0
W
Arachne
puffyd50
Arachne
10,040
6,379
0
4,872
11,304
5,140
386
2,546
8,574
0
49,933
L
Horus
4,612
2,165
901
3,192
13,207
9,611
41
4,387
8,682
0
17,010
L
Cu Chulainn
zumra24
Cu Chulainn
5,570
1,125
0
3,482
10,100
6,709
0
0
9,596
85
48,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,307
Gold Earned
32,454
408
Minions Killed
352
0
Camps Cleared
0
1,244,334
Distance Traveled
1,211,893
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,808
601
113
9
0
234,678
2
L
Hel
6,446
496
71
5
0
255,970
3
W
Cernunnos
7,144
550
89
7
0
218,259
6
L
Sol
6,408
493
86
7
0
242,434
5
L
Thor
6,861
528
58
4
0
251,826
1
W
Jormungandr
6,648
511
45
3
0
233,638
2
W
Janus
6,988
538
87
7
0
256,233
2
W
Arachne
7,719
594
74
6
0
301,526
3
L
Horus
5,793
446
30
2
0
243,554
6
L
Cu Chulainn
6,946
534
107
8
0
218,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role