Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
DetroitLions29
Hercules
Level 148
God Stats
4W - 5L
1,692 SR
Queue Stats
53W - 85L
1,452 Elo+
Party 3
Bastet
Bastet
Tycheros1
Bastet
Level 145
God Stats
3W - 5L
1,685 SR
Queue Stats
20W - 43L
1,409 Elo+
Party 3
Hades
Hades
centaurbabe
Hades
Level 121
God Stats
0W - 1L
1,482 SR
Queue Stats
33W - 42L
1,486 Elo+
Solo
Maui
Maui
kuthberqt
Maui
Level 133
God Stats
6W - 11L
1,408 SR
Queue Stats
41W - 51L
1,467 Elo+
Party 3
Team Averages
Level 134
1,553 SR
1,463 Elo+

VS

Team Averages
Level 139
1,429 SR
1,498 Elo+
Maui
Maui
Im Not Arman
Maui
Level 156
God Stats
4W - 6L
1,127 SR
Queue Stats
115W - 105L
1,517 Elo+
Party 2
Chaac
Chaac
Lord Kamageto
Chaac
Level 103
God Stats
3W - 4L
1,480 SR
Queue Stats
228W - 255L
1,446 Elo+
Solo
Ishtar
Ishtar
Megaknight7542
Ishtar
Level 149
God Stats
2W - 2L
1,635 SR
Queue Stats
65W - 65L
1,482 Elo+
Party 1
Thor
Thor
THE BiG Po98
Thor
Level 129
God Stats
5W - 3L
1,338 SR
Queue Stats
84W - 84L
1,498 Elo+
Party 1
Tyr
Tyr
Tepru
Tyr
Level 160
God Stats
7W - 10L
1,566 SR
Queue Stats
365W - 326L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
0 / 6 / 3
9,532
596
8,551
18,601
9,994
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
17
4 / 1 / 4
10,782
674
20,006
30,739
28,022
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Tycheros1
Bastet
17
3 / 6 / 2
10,630
664
12,383
17,431
8,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
1 / 8 / 3
9,795
612
11,051
18,534
13,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
17
1 / 5 / 4
10,709
669
7,410
23,503
34,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 14
11,561
723
8,434
25,274
27,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 2 / 13
11,198
700
14,888
20,167
24,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 3 / 7
11,605
725
30,337
12,618
7,231
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 4 / 8
12,045
753
15,462
16,625
9,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
Tepru
Tyr
20
9 / 0 / 10
12,581
786
23,873
24,877
27,388
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
9
Kills
26
26
Deaths
9
16
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
3
0.25
L
Hercules
4
1
4
6
W
3
0
14
10
W
2
2
13
4.25
W
7
3
7
3.5
W
5
4
8
2.25
W
Tyr
Tepru
Tyr
9
0
10
14
L
Bastet
Tycheros1
Bastet
3
6
2
0.67
L
1
8
3
0.31
L
Maui
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,401
Damage
92,994
108,808
Taken
99,561
94,922
Mitigated
96,243
27,730
Healing
31,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,551
3,333
0
2,283
18,601
9,994
0
1,909
16,692
0
26,705
L
Hercules
20,006
7,230
0
14,275
30,739
28,022
0
2,073
28,666
0
34,752
W
8,434
1,760
1,231
11,690
25,274
27,646
217
5,070
19,532
20,163
0
W
14,888
3,588
0
7,688
20,167
24,780
979
3,762
16,405
44
45,182
W
30,337
18,848
0
1,446
12,618
7,231
1,320
2,180
10,438
23
63,156
W
15,462
4,471
0
558
16,625
9,198
874
3,863
12,762
0
58,169
W
Tyr
Tepru
Tyr
23,873
3,839
0
8,397
24,877
27,388
1,314
3,586
18,585
244
56,077
L
Bastet
Tycheros1
Bastet
12,383
3,323
0
1,652
17,431
8,727
0
1,346
16,085
0
30,605
L
11,051
451
736
3,604
18,534
13,661
0
1,137
17,397
31,955
0
L
Maui
7,410
1,513
872
4,308
23,503
34,518
0
2,280
21,223
27,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,448
Gold Earned
58,990
196
Minions Killed
318
0
Camps Cleared
0
1,324,065
Distance Traveled
1,719,883
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,532
596
52
3
0
235,892
2
L
Hercules
10,782
674
26
2
0
326,261
0
W
Maui
11,561
723
32
2
0
329,201
2
W
Chaac
11,198
700
48
3
0
330,854
0
W
Ishtar
11,605
725
83
5
0
325,732
0
W
Thor
12,045
753
78
5
0
346,329
0
W
Tyr
12,581
786
77
5
0
387,767
2
L
Bastet
10,630
664
47
3
0
321,449
1
L
Hades
9,795
612
29
2
0
163,174
1
L
Maui
10,709
669
42
3
0
277,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role