Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Flontier
Sun Wukong
Level 82
God Stats
19W - 27L
1,477 SR
Queue Stats
173W - 197L
1,494 Elo+
Solo
Ah Puch
Ah Puch
NilfgaardRose
Ah Puch
Level 87
God Stats
0W - 1L
1,731 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Team Averages
Level 107
1,569 SR
1,498 Elo+

VS

Team Averages
Level 135
1,646 SR
1,724 Elo+
Achilles
Achilles
Haening
Achilles
Level 134
God Stats
27W - 19L
1,635 SR
Queue Stats
523W - 289L
1,871 Elo+
Party 2
Anubis
Anubis
Limita
Anubis
Level 127
God Stats
5W - 3L
1,657 SR
Queue Stats
519W - 285L
1,871 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mordoman
Ah Muzen Cab
Level 144
God Stats
5W - 4L
1,646 SR
Queue Stats
23W - 26L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
9 / 8 / 5
12,557
785
21,750
22,137
7,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Flontier
Sun Wukong
16
4 / 5 / 10
11,666
729
15,235
24,379
29,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
16
2 / 9 / 9
10,843
678
12,889
22,557
8,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Haening
Achilles
19
14 / 2 / 7
14,402
900
22,761
24,647
35,056
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
Limita
Anubis
17
6 / 6 / 15
12,353
772
23,881
19,812
13,283
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Mordoman
Ah Muzen Cab
15
2 / 7 / 13
11,224
702
14,879
16,502
8,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
15
Kills
22
22
Deaths
15
24
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
9
8
5
1.44
L
Sun Wukong
Flontier
Sun Wukong
4
5
10
1.8
W
Achilles
Haening
Achilles
14
2
7
8.75
W
Anubis
Limita
Anubis
6
6
15
2.25
W
Ah Muzen Cab
Mordoman
Ah Muzen Cab
2
7
13
1.21
L
Ah Puch
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,874
Damage
61,521
69,073
Taken
60,961
45,408
Mitigated
56,472
12,677
Healing
22,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
21,750
8,474
0
2,505
22,137
7,513
0
8,913
13,224
0
52,976
L
Sun Wukong
Flontier
Sun Wukong
15,235
2,706
0
4,274
24,379
29,732
0
7,614
16,765
0
32,546
W
Achilles
Haening
Achilles
22,761
6,502
0
8,788
24,647
35,056
697
6,200
18,447
136
53,067
W
Anubis
Limita
Anubis
23,881
1,160
0
8,887
19,812
13,283
1,269
3,008
16,804
52,160
0
W
Ah Muzen Cab
Mordoman
Ah Muzen Cab
14,879
8,537
637
4,108
16,502
8,133
825
4,236
12,266
0
42,598
L
Ah Puch
12,889
1,435
224
5,674
22,557
8,163
0
7,674
14,883
44,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
37,979
169
Minions Killed
186
3
Camps Cleared
11
731,198
Distance Traveled
783,121
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,557
785
75
5
2
230,734
3
L
Sun Wukong
11,666
729
29
2
0
276,834
4
W
Achilles
14,402
900
61
4
4
327,265
2
W
Anubis
12,353
772
58
4
3
235,064
6
W
Ah Muzen Cab
11,224
702
67
4
4
220,792
2
L
Ah Puch
10,843
678
65
4
1
223,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role