Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bogradtion
Neith
Level 49
God Stats
12W - 10L
1,577 SR
Queue Stats
12W - 11L
1,506 Elo+
Solo
Sol
Sol
Jcoops
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,165 Elo+
Party 2
Pele
Pele
adriansaiz15
Pele
Level 77
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 8L
1,506 Elo+
Solo
Hercules
Hercules
miniself
Hercules
Level 122
God Stats
4W - 5L
1,450 SR
Queue Stats
27W - 37L
1,459 Elo+
Party 2
Team Averages
Level 61
1,462 SR
1,427 Elo+

VS

Team Averages
Level 83
1,570 SR
1,574 Elo+
Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CD312
Charybdis
Level 60
God Stats
36W - 20L
1,604 SR
Queue Stats
340W - 236L
1,567 Elo+
Party 1
Sylvanus
Sylvanus
JesusWhale
Sylvanus
Level 124
God Stats
9W - 12L
1,443 SR
Queue Stats
848W - 649L
1,572 Elo+
Party 1
Mulan
Mulan
Koffy
Mulan
Level 121
God Stats
12W - 6L
1,662 SR
Queue Stats
494W - 359L
1,660 Elo+
Party 1
Kukulkan
Kukulkan
TaylorSwiifty
Kukulkan
Level 29
God Stats
98W - 73L
1,642 SR
Queue Stats
108W - 88L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 4 / 2
6,703
1,341
5,413
7,452
3,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
10
1 / 2 / 3
5,865
1,173
3,926
6,498
2,444
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Jcoops
Sol
11
1 / 3 / 4
6,106
1,221
5,514
5,529
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
4,954
991
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
miniself
Hercules
11
0 / 1 / 4
5,816
1,163
3,482
5,485
4,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

332

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 6
6,383
1,277
3,380
2,794
921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
CD312
Charybdis
11
4 / 1 / 5
6,768
1,354
7,186
3,498
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
JesusWhale
Sylvanus
11
3 / 0 / 6
7,172
1,434
3,992
4,739
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
Koffy
Mulan
11
2 / 2 / 7
6,447
1,289
5,899
6,409
5,100
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
TaylorSwiifty
Kukulkan
11
0 / 2 / 4
5,803
1,161
2,011
2,720
1,207
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
6
Kills
10
10
Deaths
6
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
4
2
1.25
W
Scylla
 
Scylla
1
1
6
4
L
Neith
1
2
3
1.25
W
Charybdis
CD312
Charybdis
4
1
5
6.5
L
Sol
Jcoops
Sol
1
3
4
1
W
Sylvanus
JesusWhale
Sylvanus
3
0
6
6
W
Mulan
Koffy
Mulan
2
2
7
2.75
W
Kukulkan
TaylorSwiifty
Kukulkan
0
2
4
1
L
0
0
0
0
L
Hercules
miniself
Hercules
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,335
Damage
22,468
24,964
Taken
20,160
12,068
Mitigated
13,214
1,985
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,413
743
0
421
7,452
3,073
0
2,864
4,588
0
11,842
W
Scylla
 
Scylla
3,380
507
0
74
2,794
921
0
479
2,315
14,253
0
L
Neith
3,926
1,476
0
537
6,498
2,444
0
2,235
4,263
0
12,393
W
Charybdis
CD312
Charybdis
7,186
3,615
0
422
3,498
1,581
0
696
2,802
0
14,253
L
Sol
Jcoops
Sol
5,514
1,649
0
880
5,529
2,287
0
2,328
3,201
11,328
1,362
W
Sylvanus
JesusWhale
Sylvanus
3,992
1,248
1,325
1,807
4,739
4,405
0
1,767
2,972
6,809
0
W
Mulan
Koffy
Mulan
5,899
1,567
0
161
6,409
5,100
0
1,640
4,769
0
8,394
W
Kukulkan
TaylorSwiifty
Kukulkan
2,011
307
0
0
2,720
1,207
0
342
2,378
19,083
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
miniself
Hercules
3,482
772
0
147
5,485
4,264
0
1,956
3,529
0
13,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,444
Gold Earned
32,573
80
Minions Killed
88
4
Camps Cleared
6
387,763
Distance Traveled
522,922
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,703
1,341
14
3
2
116,341
0
W
Scylla
6,383
1,277
26
5
5
101,252
0
L
Neith
5,865
1,173
22
4
0
81,691
0
W
Charybdis
6,768
1,354
21
4
0
97,553
1
L
Sol
6,106
1,221
16
3
0
82,796
0
W
Sylvanus
7,172
1,434
6
1
1
106,348
1
W
Mulan
6,447
1,289
5
1
0
108,517
3
W
Kukulkan
5,803
1,161
30
6
0
109,252
0
L
Pele
4,954
991
0
0
0
0
0
L
Hercules
5,816
1,163
28
6
2
106,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role