Player Matchup

Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Hitsuo17
Bakasura
Level 79
God Stats
1W - 2L
1,491 SR
Queue Stats
63W - 75L
1,502 Elo+
Party 1
Hercules
Hercules
HomicideUK
Hercules
Level 89
God Stats
11W - 5L
1,261 SR
Queue Stats
223W - 203L
1,520 Elo+
Solo
Baba Yaga
Baba Yaga
rozachcz
Baba Yaga
Level 108
God Stats
2W - 4L
1,698 SR
Queue Stats
85W - 100L
1,493 Elo+
Party 1
Team Averages
Level 96
1,490 SR
1,503 Elo+

VS

Team Averages
Level 80
1,575 SR
1,491 Elo+
Maui
Maui
 
Maui
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
CapitanNuggetz
Cernunnos
Level 81
God Stats
10W - 6L
1,617 SR
Queue Stats
165W - 160L
1,502 Elo+
Party 3
Nu Wa
Nu Wa
Matlantic
Nu Wa
Level 65
God Stats
6W - 2L
1,672 SR
Queue Stats
56W - 50L
1,475 Elo+
Party 3
Pele
Pele
Nemise
Pele
Level 73
God Stats
17W - 9L
1,586 SR
Queue Stats
137W - 137L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 3 / 5
7,491
441
9,839
10,482
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
 
Bacchus
12
1 / 3 / 5
7,077
416
6,014
13,322
13,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Hitsuo17
Bakasura
13
7 / 4 / 0
8,303
488
9,821
18,757
6,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
HomicideUK
Hercules
16
2 / 0 / 0
9,534
561
5,565
11,788
12,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baba Yaga
rozachcz
Baba Yaga
12
2 / 2 / 2
7,575
446
5,505
9,840
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
0 / 2 / 0
8,417
495
5,471
10,093
10,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
 
Baron Samedi
11
1 / 3 / 2
7,433
437
5,520
12,368
11,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
CapitanNuggetz
Cernunnos
13
2 / 2 / 1
7,918
466
10,039
15,765
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Matlantic
Nu Wa
14
2 / 4 / 5
8,442
497
7,601
8,639
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Nemise
Pele
15
7 / 2 / 1
9,235
543
12,813
12,550
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
12
12
Deaths
13
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
5
1.17
L
Bacchus
 
Bacchus
1
3
5
1.17
W
Maui
 
Maui
0
2
0
0
W
Baron Samedi
 
Baron Samedi
1
3
2
0.67
W
Cernunnos
CapitanNuggetz
Cernunnos
2
2
1
1.25
L
Bakasura
Hitsuo17
Bakasura
7
4
0
1.75
L
Hercules
HomicideUK
Hercules
2
0
0
2
W
Nu Wa
Matlantic
Nu Wa
2
4
5
1.13
W
Pele
Nemise
Pele
7
2
1
3.75
L
Baba Yaga
rozachcz
Baba Yaga
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,744
Damage
41,444
64,189
Taken
59,415
41,438
Mitigated
37,690
20,542
Healing
21,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,839
3,591
0
2,626
10,482
4,485
1,352
3,045
7,335
0
54,344
L
Bacchus
 
Bacchus
6,014
941
410
2,831
13,322
13,786
370
1,977
11,281
28,418
0
W
Maui
 
Maui
5,471
1,827
0
2,656
10,093
10,846
0
0
9,299
52,803
10,896
W
Baron Samedi
 
Baron Samedi
5,520
729
2,323
4,203
12,368
11,812
0
3,761
8,310
22,287
3,042
W
Cernunnos
CapitanNuggetz
Cernunnos
10,039
4,533
0
7,646
15,765
5,906
0
3,050
12,035
0
72,223
L
Bakasura
Hitsuo17
Bakasura
9,821
6,543
0
5,448
18,757
6,862
0
3,639
14,934
0
50,812
L
Hercules
HomicideUK
Hercules
5,565
2,369
0
5,298
11,788
12,381
0
5,267
6,441
0
67,278
W
Nu Wa
Matlantic
Nu Wa
7,601
1,786
0
2,232
8,639
2,978
523
1,923
5,891
57,842
0
W
Pele
Nemise
Pele
12,813
3,215
0
2,300
12,550
6,148
0
2,971
9,319
0
79,971
L
Baba Yaga
rozachcz
Baba Yaga
5,505
621
0
3,929
9,840
3,924
0
2,900
6,720
43,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,980
Gold Earned
41,445
435
Minions Killed
463
0
Camps Cleared
0
1,540,490
Distance Traveled
1,599,319
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,491
441
101
6
0
312,277
3
L
Bacchus
7,077
416
43
3
0
281,696
1
W
Maui
8,417
495
107
6
0
296,235
1
W
Baron Samedi
7,433
437
24
1
0
313,817
5
W
Cernunnos
7,918
466
118
7
0
309,564
9
L
Bakasura
8,303
488
85
5
0
360,100
3
L
Hercules
9,534
561
127
7
0
313,551
0
W
Nu Wa
8,442
497
102
6
0
300,790
3
W
Pele
9,235
543
112
7
0
378,913
2
L
Baba Yaga
7,575
446
79
5
0
272,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role