Player Matchup

Medusa
Medusa
Archer771
Medusa
Level 122
God Stats
3W - 4L
1,493 SR
Queue Stats
126W - 133L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
DANC1NG_DEAD
Zhong Kui
Level 91
God Stats
1W - 3L
1,325 SR
Queue Stats
96W - 92L
1,341 Elo+
Party 3
Maui
Maui
LORDWARD69
Maui
Level 85
God Stats
22W - 17L
1,393 SR
Queue Stats
103W - 102L
1,406 Elo+
Party 3
Arachne
Arachne
SimbaXI
Arachne
Level 110
God Stats
111W - 80L
1,539 SR
Queue Stats
340W - 409L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
jeed
Ah Puch
Level 86
God Stats
11W - 13L
1,411 SR
Queue Stats
163W - 208L
1,368 Elo+
Party 1
Team Averages
Level 99
1,432 SR
1,396 Elo+

VS

Team Averages
Level 84
1,402 SR
1,363 Elo+
Thor
Thor
LilBebe331
Thor
Level 29
God Stats
12W - 12L
1,500 SR
Queue Stats
42W - 57L
1,213 Elo+
Party 2
Danzaburou
Danzaburou
Mungo4690
Danzaburou
Level 116
God Stats
26W - 33L
1,392 SR
Queue Stats
653W - 672L
1,412 Elo+
Party 2
Mulan
Mulan
SGXCIV
Mulan
Level 106
God Stats
9W - 9L
1,538 SR
Queue Stats
90W - 118L
1,404 Elo+
Solo
Sol
Sol
angel_futsal612
Sol
Level 46
God Stats
12W - 16L
1,381 SR
Queue Stats
65W - 78L
1,366 Elo+
Solo
Kuzenbo
Kuzenbo
camaroncillo007
Kuzenbo
Level 122
God Stats
2W - 7L
1,200 SR
Queue Stats
141W - 155L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Archer771
Medusa
10
1 / 3 / 1
5,902
454
6,280
10,728
3,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
DANC1NG_DEAD
Zhong Kui
13
2 / 0 / 1
7,843
603
8,903
8,022
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

10
0 / 1 / 2
6,368
490
2,644
8,504
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
SimbaXI
Arachne
13
3 / 0 / 0
7,293
561
4,362
12,429
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
jeed
Ah Puch
11
1 / 2 / 1
6,571
505
6,538
7,903
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,285
483
2,859
9,564
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Mungo4690
Danzaburou
13
3 / 1 / 1
7,127
548
9,213
8,569
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
SGXCIV
Mulan
12
1 / 2 / 0
6,821
525
5,402
12,505
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 1
7,122
548
5,323
8,308
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 1 / 3
6,518
501
4,374
11,763
11,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
7
Kills
6
6
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Archer771
Medusa
1
3
1
0.5
L
Zhong Kui
DANC1NG_DEAD
Zhong Kui
2
0
1
2.5
L
0
1
2
1
W
1
2
1
0.75
W
Danzaburou
Mungo4690
Danzaburou
3
1
1
3.5
W
Mulan
SGXCIV
Mulan
1
2
0
0.5
L
Arachne
SimbaXI
Arachne
3
0
0
3
W
1
1
1
1.5
W
0
1
3
1.5
L
Ah Puch
jeed
Ah Puch
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,727
Damage
27,171
47,586
Taken
50,709
22,602
Mitigated
29,531
15,878
Healing
22,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Archer771
Medusa
6,280
3,042
0
3,058
10,728
3,758
297
1,198
9,530
0
42,148
L
Zhong Kui
DANC1NG_DEAD
Zhong Kui
8,903
1,526
0
5,647
8,022
4,892
0
176
7,260
50,452
0
L
2,644
379
267
1,767
8,504
5,426
0
2,006
6,498
17,856
0
W
2,859
693
0
5,291
9,564
3,422
0
620
8,918
0
41,419
W
Danzaburou
Mungo4690
Danzaburou
9,213
3,860
0
2,958
8,569
3,140
43
933
7,636
0
60,144
W
Mulan
SGXCIV
Mulan
5,402
443
0
5,061
12,505
8,477
196
7,572
4,345
0
44,963
L
Arachne
SimbaXI
Arachne
4,362
3,263
0
3,195
12,429
4,924
0
1,691
10,696
0
65,663
W
5,323
2,016
0
5,653
8,308
3,428
473
4,749
3,509
56,490
0
W
4,374
2,193
330
2,844
11,763
11,064
0
3,547
8,216
26,112
0
L
Ah Puch
jeed
Ah Puch
6,538
323
28
1,916
7,903
3,602
0
4,626
3,230
39,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,977
Gold Earned
33,873
381
Minions Killed
441
0
Camps Cleared
0
1,240,526
Distance Traveled
1,325,173
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,902
454
63
5
0
236,505
4
L
Zhong Kui
7,843
603
114
9
0
232,658
2
L
Maui
6,368
490
36
3
0
251,983
1
W
Thor
6,285
483
77
6
0
287,869
1
W
Danzaburou
7,127
548
92
7
0
255,755
6
W
Mulan
6,821
525
96
7
0
273,115
3
L
Arachne
7,293
561
110
8
0
291,020
4
W
Sol
7,122
548
141
11
0
235,963
4
W
Kuzenbo
6,518
501
35
3
0
272,471
4
L
Ah Puch
6,571
505
58
4
0
228,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role