Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Heldenstern
Cliodhna
Level 9
God Stats
6W - 1L
1,500 SR
Queue Stats
8W - 3L
1,465 Elo+
Party 2
Izanami
Izanami
Oririn
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,250 Elo+
Party 2
Guan Yu
Guan Yu
Sirmuu
Guan Yu
Level 121
God Stats
4W - 2L
1,605 SR
Queue Stats
145W - 147L
1,469 Elo+
Solo
Anubis
Anubis
Spirit1337
Anubis
Level 68
God Stats
5W - 2L
1,754 SR
Queue Stats
8W - 7L
1,497 Elo+
Party 2
Team Averages
Level 42
1,572 SR
1,436 Elo+

VS

Team Averages
Level 92
1,537 SR
1,468 Elo+
Bastet
Bastet
MiratoHertog
Bastet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 64L
1,591 Elo+
Party 3
Odin
Odin
dolivol
Odin
Level 88
God Stats
4W - 2L
1,403 SR
Queue Stats
175W - 187L
1,419 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gipsya
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 49L
1,348 Elo+
Party 1
Hun Batz
Hun Batz
kvariys
Hun Batz
Level 85
God Stats
2W - 1L
1,783 SR
Queue Stats
122W - 141L
1,420 Elo+
Party 1
Maui
Maui
mveer
Maui
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 0 / 4
5,474
547
5,339
5,262
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
Heldenstern
Cliodhna
10
2 / 1 / 2
5,993
599
326
6,963
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Oririn
Izanami
10
4 / 0 / 3
5,990
599
10,290
6,035
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Sirmuu
Guan Yu
11
2 / 0 / 1
6,522
652
4,536
5,473
4,789
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Spirit1337
Anubis
10
1 / 0 / 1
5,997
600
2,750
4,736
2,346
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
7
0 / 3 / 0
4,186
419
4,768
8,116
2,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
dolivol
Odin
8
0 / 2 / 0
4,916
492
2,646
5,227
3,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
gipsya
Morgan Le Fay
10
1 / 1 / 0
5,724
572
2,305
4,644
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
kvariys
Hun Batz
8
0 / 3 / 1
5,040
504
2,187
8,435
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
mveer
Maui
7
0 / 3 / 0
4,443
444
1,746
9,858
5,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
4
5
W
Cliodhna
Heldenstern
Cliodhna
2
1
2
3
L
Bastet
0
3
0
0
W
Izanami
Oririn
Izanami
4
0
3
5.5
W
Guan Yu
Sirmuu
Guan Yu
2
0
1
2.5
W
Anubis
Spirit1337
Anubis
1
0
1
1.5
L
Odin
dolivol
Odin
0
2
0
0
L
Morgan Le Fay
gipsya
Morgan Le Fay
1
1
0
1
L
Hun Batz
kvariys
Hun Batz
0
3
1
0.17
L
Maui
mveer
Maui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
13,652
28,469
Taken
36,280
15,125
Mitigated
15,465
15,733
Healing
10,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,339
1,906
1,895
2,321
5,262
3,325
46
687
4,575
15,747
6,630
W
Cliodhna
Heldenstern
Cliodhna
326
0
0
3,305
6,963
2,430
0
338
6,593
0
33,037
L
Bastet
4,768
394
0
1,482
8,116
2,391
0
1,513
6,603
0
24,271
W
Izanami
Oririn
Izanami
10,290
7,342
0
2,062
6,035
2,235
431
867
5,168
0
55,075
W
Guan Yu
Sirmuu
Guan Yu
4,536
492
0
2,787
5,473
4,789
0
0
4,817
0
42,597
W
Anubis
Spirit1337
Anubis
2,750
161
0
3,363
4,736
2,346
429
1,911
2,609
43,702
0
L
Odin
dolivol
Odin
2,646
500
0
855
5,227
3,152
0
306
4,921
0
32,466
L
Morgan Le Fay
gipsya
Morgan Le Fay
2,305
178
0
1,907
4,644
1,605
0
2,222
2,422
33,572
0
L
Hun Batz
kvariys
Hun Batz
2,187
626
0
2,408
8,435
2,796
0
1,076
7,359
0
27,902
L
Maui
mveer
Maui
1,746
416
1,067
2,527
9,858
5,521
0
2,125
7,733
14,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
24,309
378
Minions Killed
236
0
Camps Cleared
0
976,880
Distance Traveled
945,163
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,474
547
36
4
0
166,767
3
W
Cliodhna
5,993
599
72
7
0
219,940
1
L
Bastet
4,186
419
37
4
0
208,709
2
W
Izanami
5,990
599
96
10
0
193,023
1
W
Guan Yu
6,522
652
88
9
0
198,191
3
W
Anubis
5,997
600
86
9
0
198,959
4
L
Odin
4,916
492
56
6
0
181,113
0
L
Morgan Le Fay
5,724
572
71
7
0
171,696
2
L
Hun Batz
5,040
504
57
6
0
183,544
1
L
Maui
4,443
444
15
2
0
200,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role