Player Matchup

Ne Zha
Ne Zha
Nattura
Ne Zha
Level 105
God Stats
1W - 0L
1,459 SR
Queue Stats
262W - 264L
1,530 Elo+
Solo
Aphrodite
Aphrodite
Trained2kill14
Aphrodite
Level 109
God Stats
1W - 2L
1,178 SR
Queue Stats
251W - 264L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
coolchanman
Cthulhu
Level 146
God Stats
4W - 4L
1,322 SR
Queue Stats
256W - 278L
1,536 Elo+
Party 1
Team Averages
Level 120
1,320 SR
1,517 Elo+

VS

Team Averages
Level 111
1,490 SR
1,471 Elo+
Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
LEEEROYJANKINS2
Ah Puch
Level 82
God Stats
7W - 10L
1,469 SR
Queue Stats
35W - 52L
1,389 Elo+
Solo
Anhur
Anhur
olsengutten
Anhur
Level 125
God Stats
0W - 1L
1,501 SR
Queue Stats
10W - 12L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Nattura
Ne Zha
16
2 / 2 / 5
10,864
679
12,120
10,831
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Trained2kill14
Aphrodite
16
1 / 3 / 5
10,423
651
5,422
9,282
7,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
coolchanman
Cthulhu
16
4 / 1 / 3
12,152
760
15,267
21,780
26,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 2 / 2
11,354
710
10,019
18,771
31,832
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

11
1 / 1 / 2
8,839
552
6,693
5,051
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 4 / 3
10,425
652
10,034
20,476
9,848
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
7
Kills
6
6
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
2
2
L
1
1
2
2
W
Ne Zha
Nattura
Ne Zha
2
2
5
2.25
W
Aphrodite
Trained2kill14
Aphrodite
1
3
5
1.17
W
Cthulhu
coolchanman
Cthulhu
4
1
3
5.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,809
Damage
26,746
41,893
Taken
44,298
38,240
Mitigated
43,503
16,472
Healing
9,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
10,019
1,100
0
2,224
18,771
31,832
0
8,457
10,314
542
23,092
L
6,693
471
225
1,731
5,051
1,823
192
2,092
2,959
21,421
0
W
Ne Zha
Nattura
Ne Zha
12,120
2,438
0
2,234
10,831
4,869
1,678
1,874
8,695
26
41,600
W
Aphrodite
Trained2kill14
Aphrodite
5,422
751
4,682
3,509
9,282
7,228
148
2,121
6,859
29,193
0
W
Cthulhu
coolchanman
Cthulhu
15,267
1,573
719
5,328
21,780
26,143
0
3,857
17,545
33,728
0
L
10,034
5,728
0
5,080
20,476
9,848
0
10,526
9,950
18
53,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,439
Gold Earned
30,618
168
Minions Killed
132
9
Camps Cleared
6
897,641
Distance Traveled
733,848
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,354
710
20
1
1
344,001
3
L
Ah Puch
8,839
552
40
3
1
123,322
1
W
Ne Zha
10,864
679
60
4
7
307,980
5
W
Aphrodite
10,423
651
56
4
2
273,295
1
W
Cthulhu
12,152
760
52
3
0
316,366
6
L
Anhur
10,425
652
72
5
4
266,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role