Player Matchup

Hera
Hera
BrenK2000
Hera
Level 81
God Stats
33W - 31L
1,518 SR
Queue Stats
496W - 454L
1,498 Elo+
Party 1
Zeus
Zeus
Muk Frog
Zeus
Level 80
God Stats
3W - 0L
1,786 SR
Queue Stats
203W - 159L
1,495 Elo+
Party 1
Ra
Ra
NoctisGod
Ra
Level 28
God Stats
1W - 1L
1,231 SR
Queue Stats
1W - 2L
1,231 Elo+
Party 1
Hades
Hades
TheOG Negan
Hades
Level 61
God Stats
116W - 88L
1,612 SR
Queue Stats
411W - 370L
1,480 Elo+
Party 1
Fenrir
Fenrir
Xer00000000
Fenrir
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 85L
1,646 Elo+
Solo
Team Averages
Level 59
1,529 SR
1,470 Elo+

VS

Team Averages
Level 53
1,418 SR
1,414 Elo+
Mercury
Mercury
BAMPWN
Mercury
Level 33
God Stats
3W - 11L
1,166 SR
Queue Stats
132W - 164L
1,269 Elo+
Solo
The Morrigan
The Morrigan
Bukubukuchaguma
The Morrigan
Level 82
God Stats
9W - 9L
1,500 SR
Queue Stats
226W - 218L
1,498 Elo+
Party 2
Charybdis
Charybdis
LordJamezx
Charybdis
Level 39
God Stats
2W - 5L
1,500 SR
Queue Stats
163W - 164L
1,437 Elo+
Party 2
Hades
Hades
YT_14Reido_Squad
Hades
Level 44
God Stats
15W - 21L
1,422 SR
Queue Stats
73W - 73L
1,448 Elo+
Solo
Ymir
Ymir
x76o_Artifacts
Ymir
Level 66
God Stats
5W - 10L
1,501 SR
Queue Stats
398W - 425L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 0 / 1
6,417
713
2,394
2,837
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
8
3 / 3 / 0
4,709
523
5,710
6,062
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 4
4,752
528
4,164
4,511
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 0 / 1
5,775
642
2,941
5,222
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
9
4 / 1 / 4
5,666
630
5,055
7,046
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BAMPWN
Mercury
9
1 / 3 / 2
5,064
563
1,216
7,768
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
Bukubukuchaguma
The Morrigan
8
2 / 4 / 1
4,829
537
2,944
4,921
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LordJamezx
Charybdis
7
2 / 3 / 0
4,333
481
5,404
6,517
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,394
488
2,134
4,505
2,001
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 1 / 4
4,649
517
2,200
8,373
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
5
6
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
BAMPWN
Mercury
1
3
2
0.67
W
Hera
3
0
1
3.5
L
The Morrigan
Bukubukuchaguma
The Morrigan
2
4
1
0.63
L
Charybdis
LordJamezx
Charybdis
2
3
0
0.67
W
Zeus
3
3
0
1
W
0
2
4
1
W
2
0
1
2.5
W
Fenrir
4
1
4
6
L
0
1
0
0
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,264
Damage
13,898
25,678
Taken
32,084
8,636
Mitigated
13,310
7,947
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BAMPWN
Mercury
1,216
745
0
1,046
7,768
2,566
0
1,431
6,337
0
29,623
W
Hera
2,394
1,041
0
870
2,837
980
0
692
2,021
48,898
0
L
The Morrigan
Bukubukuchaguma
The Morrigan
2,944
427
0
475
4,921
1,808
0
2,549
2,372
21,683
0
L
Charybdis
LordJamezx
Charybdis
5,404
3,403
0
1,947
6,517
2,214
0
3,937
2,580
0
19,931
W
Zeus
5,710
1,779
0
1,747
6,062
1,606
192
1,659
4,403
18,772
0
W
4,164
679
249
985
4,511
1,368
0
1,326
3,185
25,878
0
W
2,941
496
32
2,795
5,222
2,313
784
2,733
2,449
34,470
0
W
Fenrir
5,055
1,570
0
1,269
7,046
2,369
0
682
6,342
0
30,136
L
2,134
207
0
2,284
4,505
2,001
156
2,054
2,451
22,687
0
L
2,200
459
0
1,655
8,373
4,721
0
5,238
3,135
11,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
23,269
282
Minions Killed
174
0
Camps Cleared
0
863,024
Distance Traveled
822,043
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,064
563
52
6
0
216,866
3
W
Hera
6,417
713
90
10
0
176,763
0
L
The Morrigan
4,829
537
36
4
0
166,775
1
L
Charybdis
4,333
481
28
3
0
158,948
2
W
Zeus
4,709
523
38
4
0
154,691
1
W
Ra
4,752
528
38
4
0
161,017
0
W
Hades
5,775
642
68
8
0
154,047
3
W
Fenrir
5,666
630
48
5
0
216,506
1
L
Hades
4,394
488
39
4
0
114,012
2
L
Ymir
4,649
517
19
2
0
165,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role