Player Matchup

Hun Batz
Hun Batz
Gold IV
ImNanoMio13
Hun Batz
Gold IV
Level 157
God Stats
1W - 0L
1,323 SR
Queue Stats
83W - 77L
1,394 MMR
Solo
Horus
Horus
Masters
OMGItsHarryy
Horus
Masters
Level 151
God Stats
87W - 79L
1,657 SR
Queue Stats
669W - 669L
1,767 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Paіn
Baron Samedi
Masters
Level 153
God Stats
7W - 3L
1,914 SR
Queue Stats
702W - 662L
2,534 MMR
Solo
Terra
Terra
Silver I
carlosb121
Terra
Silver I
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 67L
1,589 MMR
Solo
Charybdis
Charybdis
Platinum V
tecoz
Charybdis
Platinum V
Level 148
God Stats
9W - 8L
1,699 SR
Queue Stats
78W - 73L
1,809 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,619 SR
1,818 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,630 SR
1,821 MMR
Chernobog
Chernobog
Platinum II
NavlagYor
Chernobog
Platinum II
Level 128
God Stats
5W - 11L
1,446 SR
Queue Stats
357W - 377L
2,024 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
SenpaiRaynare
Morgan Le Fay
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,691 MMR
Solo
Sobek
Sobek
Silver III
SourBung
Sobek
Silver III
Level 67
God Stats
10W - 14L
1,658 SR
Queue Stats
55W - 58L
1,281 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Tsukubroki
Ne Zha
Diamond II
Level 51
God Stats
2W - 2L
1,890 SR
Queue Stats
54W - 35L
2,493 MMR
Solo
Guan Yu
Guan Yu
Gold II
jschneider414
Guan Yu
Gold II
Level 143
God Stats
9W - 5L
1,658 SR
Queue Stats
462W - 478L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ImNanoMio13
Hun Batz
19
3 / 2 / 6
12,520
544
8,064
22,956
9,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 4 / 9
13,519
588
21,629
28,719
30,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Paіn
Baron Samedi
20
7 / 2 / 4
13,963
607
28,147
18,649
11,089
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
16
0 / 0 / 10
11,333
493
6,333
21,013
22,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
tecoz
Charybdis
20
5 / 2 / 2
14,517
631
16,847
22,270
10,284
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bans
UllrAnhurIshtarYemoja

VS

Bans
AresThorHadesDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
NavlagYor
Chernobog
18
1 / 3 / 4
11,406
496
19,507
23,344
10,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
SenpaiRaynare
Morgan Le Fay
18
2 / 3 / 1
11,751
511
12,580
14,423
8,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
SourBung
Sobek
14
1 / 3 / 2
9,958
433
8,348
22,396
30,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Tsukubroki
Ne Zha
20
5 / 6 / 2
12,362
537
18,793
24,905
14,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
17
1 / 4 / 3
10,733
467
9,030
26,802
33,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
19
Kills
10
10
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ImNanoMio13
Hun Batz
3
2
6
3
L
Chernobog
NavlagYor
Chernobog
1
3
4
1
W
4
4
9
2.13
W
Baron Samedi
Paіn
Baron Samedi
7
2
4
4.5
L
Morgan Le Fay
SenpaiRaynare
Morgan Le Fay
2
3
1
0.83
L
Sobek
SourBung
Sobek
1
3
2
0.67
L
Ne Zha
Tsukubroki
Ne Zha
5
6
2
1
W
Terra
0
0
10
5
L
Guan Yu
1
4
3
0.63
W
Charybdis
tecoz
Charybdis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,020
Damage
68,258
113,607
Taken
111,870
82,982
Mitigated
96,955
60,691
Healing
41,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ImNanoMio13
Hun Batz
8,064
1,865
0
9,642
22,956
9,210
1,531
3,131
19,720
0
129,308
L
Chernobog
NavlagYor
Chernobog
19,507
12,405
0
10,924
23,344
10,618
756
7,320
15,854
0
115,940
W
21,629
8,349
3,012
10,789
28,719
30,209
557
4,947
22,552
29
106,113
W
Baron Samedi
Paіn
Baron Samedi
28,147
2,865
2,742
7,388
18,649
11,089
1,373
5,107
13,457
136,042
0
L
Morgan Le Fay
SenpaiRaynare
Morgan Le Fay
12,580
895
0
2,818
14,423
8,263
0
5,955
8,298
116,469
0
L
Sobek
SourBung
Sobek
8,348
1,081
0
4,786
22,396
30,715
244
8,971
13,265
34,250
0
L
Ne Zha
Tsukubroki
Ne Zha
18,793
3,001
0
8,108
24,905
14,187
0
4,526
20,089
0
116,778
W
Terra
6,333
1,236
6,981
7,305
21,013
22,190
51
5,409
15,502
36,269
0
L
Guan Yu
9,030
669
3,404
10,968
26,802
33,172
0
8,059
17,632
0
66,182
W
Charybdis
tecoz
Charybdis
16,847
8,161
0
12,832
22,270
10,284
6,317
4,127
18,143
0
178,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,852
Gold Earned
56,210
805
Minions Killed
695
0
Camps Cleared
0
2,274,713
Distance Traveled
2,278,307
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,520
544
173
8
0
487,646
8
L
Chernobog
11,406
496
185
8
0
486,546
5
W
Horus
13,519
588
145
6
0
425,575
6
W
Baron Samedi
13,963
607
204
9
0
452,879
5
L
Morgan Le Fay
11,751
511
198
9
0
443,324
7
L
Sobek
9,958
433
42
2
0
460,551
8
L
Ne Zha
12,362
537
147
6
0
471,510
1
W
Terra
11,333
493
41
2
0
480,963
8
L
Guan Yu
10,733
467
123
5
0
416,376
7
W
Charybdis
14,517
631
242
11
0
427,650
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role