Player Matchup

Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond IV
CulonasCancun
Vulcan
Diamond IV
Level 121
God Stats
10W - 9L
1,728 SR
Queue Stats
539W - 519L
2,117 MMR
Solo
Ymir
Ymir
Diamond IV
GamerFletch
Ymir
Diamond IV
Level 160
God Stats
0W - 3L
1,212 SR
Queue Stats
491W - 473L
2,056 MMR
Solo
Nemesis
Nemesis
Diamond IV
JungleDiffed
Nemesis
Diamond IV
Level 129
God Stats
1W - 2L
1,846 SR
Queue Stats
263W - 256L
2,110 MMR
Solo
Anhur
Anhur
Diamond V
PhoenixPhinx
Anhur
Diamond V
Level 127
God Stats
6W - 2L
1,852 SR
Queue Stats
161W - 142L
2,109 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,628 SR
1,978 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,715 SR
2,079 MMR
Yemoja
Yemoja
Diamond IV
Legacyyx
Yemoja
Diamond IV
Level 60
God Stats
45W - 36L
1,653 SR
Queue Stats
137W - 137L
2,123 MMR
Party 1
Lancelot
Lancelot
Platinum III
NateOranges
Lancelot
Platinum III
Level 156
God Stats
2W - 2L
1,772 SR
Queue Stats
57W - 31L
2,104 MMR
Solo
Ra
Ra
Platinum II
Ohyaaa23
Ra
Platinum II
Level 155
God Stats
3W - 0L
1,816 SR
Queue Stats
59W - 42L
2,027 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
SecondoW
Hou Yi
Diamond IV
Level 157
God Stats
83W - 50L
1,749 SR
Queue Stats
119W - 108L
2,090 MMR
Party 1
Fenrir
Fenrir
Diamond III
ZetsusWrath
Fenrir
Diamond III
Level 153
God Stats
19W - 17L
1,585 SR
Queue Stats
395W - 386L
2,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
1 / 6 / 6
10,546
502
12,769
17,204
18,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 5 / 5
10,878
518
17,059
10,829
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 8 / 3
8,021
382
2,842
21,709
21,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
JungleDiffed
Nemesis
16
8 / 11 / 1
10,993
523
17,204
23,958
12,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 6 / 4
9,955
474
7,580
21,753
8,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThorSusanoHades

VS

Bans
The MorriganNe ZhaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Legacyyx
Yemoja
16
2 / 2 / 19
11,407
543
7,065
15,796
17,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
NateOranges
Lancelot
20
13 / 4 / 9
13,290
633
23,115
21,106
10,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
7 / 2 / 12
12,204
581
10,408
12,815
6,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
SecondoW
Hou Yi
19
9 / 2 / 7
13,216
629
21,507
16,947
5,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
17
5 / 3 / 12
11,671
556
10,827
23,433
20,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
13
Kills
36
36
Deaths
13
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
6
6
0.67
L
3
5
5
1.1
L
0
8
3
0.19
L
Nemesis
JungleDiffed
Nemesis
8
11
1
0.77
W
Yemoja
Legacyyx
Yemoja
2
2
19
5.75
W
Lancelot
NateOranges
Lancelot
13
4
9
4.38
W
7
2
12
6.5
L
1
6
4
0.5
W
Hou Yi
SecondoW
Hou Yi
9
2
7
6.25
W
Fenrir
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,454
Damage
72,922
95,453
Taken
90,097
65,849
Mitigated
60,690
20,123
Healing
33,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
12,769
3,825
0
4,605
17,204
18,426
0
3,722
13,482
0
73,898
L
17,059
2,820
0
500
10,829
5,338
0
1,320
9,509
115,721
0
L
2,842
852
0
2,819
21,709
21,233
0
5,141
16,568
18,239
0
L
Nemesis
JungleDiffed
Nemesis
17,204
7,832
0
4,762
23,958
12,034
0
4,925
19,033
0
76,134
W
Yemoja
Legacyyx
Yemoja
7,065
1,952
4,893
2,381
15,796
17,923
102
6,219
9,577
30,006
0
W
Lancelot
NateOranges
Lancelot
23,115
5,787
0
1,204
21,106
10,504
2,214
5,025
16,081
0
107,460
W
10,408
1,440
7,634
4,663
12,815
6,324
28
4,781
8,034
96,393
0
L
7,580
3,390
0
7,437
21,753
8,818
0
2,365
19,388
0
80,596
W
Hou Yi
SecondoW
Hou Yi
21,507
13,003
0
5,175
16,947
5,896
642
2,473
14,474
0
108,632
W
Fenrir
10,827
3,323
0
7,940
23,433
20,043
0
4,500
18,933
0
72,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,393
Gold Earned
61,788
574
Minions Killed
549
0
Camps Cleared
0
1,879,368
Distance Traveled
2,057,241
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,546
502
145
7
0
375,383
3
L
Vulcan
10,878
518
177
8
0
402,389
7
L
Ymir
8,021
382
22
1
0
381,661
6
L
Nemesis
10,993
523
96
5
0
381,381
0
W
Yemoja
11,407
543
27
1
0
362,117
4
W
Lancelot
13,290
633
121
6
0
458,182
7
W
Ra
12,204
581
162
8
0
434,876
7
L
Anhur
9,955
474
134
6
0
338,554
5
W
Hou Yi
13,216
629
143
7
0
383,663
5
W
Fenrir
11,671
556
96
5
0
418,403
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role