Player Matchup

Lancelot
Lancelot
CrypticArsonist
Lancelot
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,281 Elo+
Solo
Neith
Neith
KAYsummer21
Neith
Level 126
God Stats
181W - 234L
1,469 SR
Queue Stats
228W - 303L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
geffpH1
Zhong Kui
Level 127
God Stats
16W - 18L
1,428 SR
Queue Stats
153W - 192L
1,457 Elo+
Solo
Team Averages
Level 117
1,466 SR
1,392 Elo+

VS

Team Averages
Level 53
1,361 SR
1,373 Elo+
Bellona
Bellona
Hatfam02
Bellona
Level 29
God Stats
7W - 7L
1,399 SR
Queue Stats
38W - 42L
1,375 Elo+
Party 1
Vamana
Vamana
Nomics66
Vamana
Level 28
God Stats
6W - 2L
1,419 SR
Queue Stats
24W - 24L
1,409 Elo+
Party 1
Bacchus
Bacchus
TheJustJester
Bacchus
Level 102
God Stats
6W - 9L
1,264 SR
Queue Stats
28W - 46L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 7 / 3
6,560
656
4,282
11,154
7,214
10
2 / 5 / 2
7,054
705
5,147
8,685
3,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
geffpH1
Zhong Kui
11
2 / 5 / 1
7,022
702
10,894
12,780
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hatfam02
Bellona
13
5 / 2 / 10
8,204
820
7,556
11,954
12,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Vamana
Nomics66
Vamana
14
10 / 1 / 7
9,480
948
11,054
11,651
13,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
12
2 / 2 / 15
8,458
846
8,499
12,858
15,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
17
17
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
7
3
0.36
W
Bellona
Hatfam02
Bellona
5
2
10
5
L
2
5
2
0.6
W
Vamana
Nomics66
Vamana
10
1
7
13.5
W
Bacchus
2
2
15
4.75
L
Zhong Kui
geffpH1
Zhong Kui
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,323
Damage
27,109
32,619
Taken
36,463
19,729
Mitigated
41,369
3,170
Healing
10,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
4,282
790
0
0
11,154
7,214
246
3,169
7,985
0
10,184
W
Bellona
Hatfam02
Bellona
7,556
2,321
0
3,229
11,954
12,143
532
3,680
8,274
0
20,235
L
5,147
1,173
276
855
8,685
3,821
925
1,882
6,803
0
19,182
W
Vamana
Nomics66
Vamana
11,054
6,575
990
3,945
11,651
13,953
1,138
3,294
8,357
0
27,271
W
Bacchus
8,499
1,708
319
1,667
12,858
15,273
260
4,157
8,701
22,600
0
L
Zhong Kui
geffpH1
Zhong Kui
10,894
1,110
0
2,039
12,780
8,694
0
3,624
9,156
25,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,636
Gold Earned
26,142
95
Minions Killed
99
4
Camps Cleared
5
471,345
Distance Traveled
615,010
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,560
656
10
1
0
168,893
0
W
Bellona
8,204
820
27
3
1
204,615
3
L
Neith
7,054
705
41
4
2
143,782
3
W
Vamana
9,480
948
39
4
3
208,994
2
W
Bacchus
8,458
846
33
3
1
201,401
1
L
Zhong Kui
7,022
702
44
4
2
158,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role