Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Obli747
Rama
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,736 Elo+
Solo
Jormungandr
Jormungandr
Schnauzze
Jormungandr
Level 157
God Stats
41W - 22L
1,772 SR
Queue Stats
1,097W - 1,073L
1,485 Elo+
Party 1
He Bo
He Bo
coper
He Bo
Level 135
God Stats
16W - 13L
1,537 SR
Queue Stats
439W - 462L
1,507 Elo+
Solo
Tiamat
Tiamat
m3rlinoDino
Tiamat
Level 30
God Stats
1W - 5L
1,174 SR
Queue Stats
327W - 386L
1,438 Elo+
Party 1
Team Averages
Level 109
1,497 SR
1,533 Elo+

VS

Team Averages
Level 121
1,594 SR
1,458 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
J0NS0N
Zhong Kui
Level 149
God Stats
5W - 4L
1,633 SR
Queue Stats
195W - 238L
1,458 Elo+
Solo
Nox
Nox
Jack099
Nox
Level 128
God Stats
6W - 5L
1,696 SR
Queue Stats
179W - 189L
1,567 Elo+
Party 2
Olorun
Olorun
LozzaMi
Olorun
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,206 Elo+
Solo
Jing Wei
Jing Wei
World of Ganks
Jing Wei
Level 119
God Stats
2W - 2L
1,641 SR
Queue Stats
126W - 113L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
5 / 1 / 13
9,935
828
12,455
12,958
8,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Obli747
Rama
16
3 / 2 / 15
9,153
763
9,291
9,141
5,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Schnauzze
Jormungandr
18
5 / 1 / 16
10,113
843
14,000
15,443
18,865
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
coper
He Bo
18
12 / 3 / 8
10,887
907
15,111
9,007
4,737
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
13
0 / 6 / 16
8,110
676
3,880
14,196
9,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 6 / 4
8,339
695
10,887
14,707
7,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
J0NS0N
Zhong Kui
11
2 / 6 / 3
7,666
639
4,700
11,304
8,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
17
4 / 2 / 5
9,181
765
11,475
8,809
4,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
LozzaMi
Olorun
13
1 / 6 / 5
7,466
622
8,210
11,751
5,908
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
15
1 / 5 / 7
8,593
716
9,182
12,756
6,282
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
25
Kills
12
13
Deaths
25
68
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
13
11.5
L
Danzaburou
 
Danzaburou
4
6
4
1
L
Zhong Kui
J0NS0N
Zhong Kui
2
6
3
0.58
L
Nox
4
2
5
3.25
L
Olorun
LozzaMi
Olorun
1
6
5
0.58
W
Rama
Obli747
Rama
3
2
15
5.25
W
Jormungandr
Schnauzze
Jormungandr
5
1
16
13
L
Jing Wei
1
5
7
0.9
W
He Bo
coper
He Bo
12
3
8
5.33
W
Tiamat
0
6
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,737
Damage
44,454
60,745
Taken
59,327
46,596
Mitigated
32,868
31,688
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,455
562
8,524
6,148
12,958
8,887
947
4,986
7,972
25,853
0
L
Danzaburou
 
Danzaburou
10,887
3,016
806
3,579
14,707
7,785
0
11,076
3,631
0
22,416
L
Zhong Kui
J0NS0N
Zhong Kui
4,700
275
576
821
11,304
8,485
72
8,347
2,957
10,981
0
L
Nox
11,475
54
713
2,362
8,809
4,408
0
7,242
1,567
27,262
0
L
Olorun
LozzaMi
Olorun
8,210
4,073
2,403
2,099
11,751
5,908
0
9,892
1,859
13,099
0
W
Rama
Obli747
Rama
9,291
4,559
664
1,199
9,141
5,027
1,906
4,018
5,123
0
18,963
W
Jormungandr
Schnauzze
Jormungandr
14,000
2,044
1,498
2,804
15,443
18,865
540
5,759
9,684
27,522
0
L
Jing Wei
9,182
4,957
806
958
12,756
6,282
0
8,889
3,867
0
23,356
W
He Bo
coper
He Bo
15,111
444
4,533
2,232
9,007
4,737
698
3,131
5,876
29,488
0
W
Tiamat
3,880
505
975
3,111
14,196
9,080
296
6,491
7,705
10,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,198
Gold Earned
41,245
136
Minions Killed
118
0
Camps Cleared
0
1,148,586
Distance Traveled
928,114
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,935
828
31
3
0
245,678
0
L
Danzaburou
8,339
695
9
1
0
200,264
0
L
Zhong Kui
7,666
639
13
1
0
112,287
0
L
Nox
9,181
765
38
3
0
231,762
1
L
Olorun
7,466
622
13
1
0
181,813
2
W
Rama
9,153
763
25
2
0
219,539
1
W
Jormungandr
10,113
843
25
2
0
235,094
0
L
Jing Wei
8,593
716
45
4
0
201,988
0
W
He Bo
10,887
907
41
3
0
232,694
0
W
Tiamat
8,110
676
14
1
0
215,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role