Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ishtar
Ishtar
Platinum III
 
Ishtar
Platinum III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
Orbyts
Merlin
Gold III
Level 157
God Stats
15W - 14L
1,626 SR
Queue Stats
81W - 75L
1,527 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Trigeminol
Ne Zha
Gold I
Level 137
God Stats
2W - 0L
1,733 SR
Queue Stats
39W - 36L
1,647 MMR
Party 3
Sylvanus
Sylvanus
Gold I
vittoneloke
Sylvanus
Gold I
Level 160
God Stats
8W - 9L
1,468 SR
Queue Stats
402W - 401L
1,666 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,565 SR
1,568 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 158
1,504 SR
1,647 MMR
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold III
 
Heimdallr
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
Alep0ke
Ra
Gold II
Level 160
God Stats
0W - 1L
1,507 SR
Queue Stats
55W - 46L
1,869 MMR
Party 2
Geb
Geb
Gold V
NOTurSupportMain
Geb
Gold V
Level 155
God Stats
1W - 1L
1,567 SR
Queue Stats
24W - 16L
1,637 MMR
Solo
Thor
Thor
Platinum V
StudMcBeast
Thor
Platinum V
Level 160
God Stats
2W - 3L
1,443 SR
Queue Stats
327W - 313L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
5 / 2 / 5
11,075
615
10,431
14,478
13,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
 
Ishtar
16
2 / 2 / 5
10,111
562
15,470
22,317
11,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Orbyts
Merlin
16
7 / 2 / 3
10,411
578
14,835
10,723
5,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Trigeminol
Ne Zha
19
4 / 1 / 7
11,439
636
13,896
14,257
6,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
vittoneloke
Sylvanus
14
1 / 0 / 5
9,171
510
4,997
9,548
7,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
King ArthurYu HuangBaba YagaKali

VS

Bans
UllrAtlasSusanoCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 4 / 2
9,242
513
10,918
18,743
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
 
Heimdallr
13
0 / 5 / 1
7,741
430
9,294
14,542
5,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 3 / 2
9,133
507
6,432
10,245
4,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 1 / 4
7,224
401
3,729
11,384
9,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 6 / 0
9,357
520
9,363
23,247
15,624
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
19
Kills
7
7
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
5
3.75
W
Ishtar
 
Ishtar
2
2
5
2.25
L
Hun Batz
 
Hun Batz
4
4
2
1.25
L
Heimdallr
 
Heimdallr
0
5
1
0.1
L
0
3
2
0.33
L
0
1
4
2
W
Merlin
Orbyts
Merlin
7
2
3
4.25
L
3
6
0
0.5
W
Ne Zha
Trigeminol
Ne Zha
4
1
7
7.5
W
Sylvanus
vittoneloke
Sylvanus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,629
Damage
39,736
71,323
Taken
78,161
44,231
Mitigated
42,187
37,917
Healing
19,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,431
4,431
1,592
5,702
14,478
13,690
37
1,318
13,160
83
77,268
W
Ishtar
 
Ishtar
15,470
9,405
0
11,265
22,317
11,009
520
1,714
20,603
0
91,663
L
Hun Batz
 
Hun Batz
10,918
3,035
0
4,518
18,743
7,235
0
6,319
12,112
50
75,368
L
Heimdallr
 
Heimdallr
9,294
5,302
0
3,961
14,542
5,657
0
2,049
12,373
0
62,858
L
6,432
812
449
2,762
10,245
4,115
0
5,239
4,744
101,042
0
L
3,729
807
0
1,795
11,384
9,556
0
4,069
7,071
15,295
0
W
Merlin
Orbyts
Merlin
14,835
606
0
816
10,723
5,118
485
4,105
6,618
88,990
0
L
9,363
2,075
0
5,534
23,247
15,624
0
1,029
21,483
149
79,605
W
Ne Zha
Trigeminol
Ne Zha
13,896
4,602
0
7,760
14,257
6,977
419
1,018
13,239
48
110,994
W
Sylvanus
vittoneloke
Sylvanus
4,997
430
6,317
4,465
9,548
7,437
282
3,043
6,505
22,356
1,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,207
Gold Earned
42,697
611
Minions Killed
566
0
Camps Cleared
0
1,908,346
Distance Traveled
1,743,508
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,075
615
121
7
0
376,904
5
W
Ishtar
10,111
562
139
8
0
384,095
8
L
Hun Batz
9,242
513
113
6
0
406,465
2
L
Heimdallr
7,741
430
99
6
0
305,147
1
L
Ra
9,133
507
188
10
0
365,115
4
L
Geb
7,224
401
17
1
0
395,164
9
W
Merlin
10,411
578
142
8
0
359,301
5
L
Thor
9,357
520
149
8
0
271,617
6
W
Ne Zha
11,439
636
170
9
0
434,199
2
W
Sylvanus
9,171
510
39
2
0
353,847
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role