Player Matchup

Ah Puch
Ah Puch
BeTheThunder
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,512 Elo+
Solo
Da Ji
Da Ji
Blamboozled4373
Da Ji
Level 29
God Stats
1W - 0L
1,310 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Cestrin
Medusa
Level 125
God Stats
2W - 2L
1,522 SR
Queue Stats
376W - 360L
1,521 Elo+
Party 2
Maui
Maui
Nespow
Maui
Level 89
God Stats
1W - 1L
1,250 SR
Queue Stats
153W - 144L
1,525 Elo+
Party 2
Bacchus
Bacchus
xSunbro Solaire
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 59
1,416 SR
1,512 Elo+

VS

Team Averages
Level 77
1,435 SR
1,452 Elo+
Thoth
Thoth
 
Thoth
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DoctorWatts64
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,394 Elo+
Solo
Kuzenbo
Kuzenbo
MommaTea
Kuzenbo
Level 144
God Stats
0W - 1L
1,177 SR
Queue Stats
113W - 114L
1,487 Elo+
Solo
Geb
Geb
TuxedoFace
Geb
Level 160
God Stats
15W - 13L
1,500 SR
Queue Stats
1,084W - 1,100L
1,557 Elo+
Solo
Sol
Sol
babyMAMA-0324
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BeTheThunder
Ah Puch
14
5 / 4 / 12
8,824
802
16,423
11,635
8,592
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
11 / 2 / 9
10,056
914
10,502
8,077
4,756
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Cestrin
Medusa
16
3 / 4 / 11
9,531
866
12,937
9,657
5,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Nespow
Maui
16
2 / 1 / 18
9,545
868
5,278
10,561
11,994
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 16
9,722
884
7,851
12,367
19,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 6 / 2
7,924
720
7,492
8,774
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
15
5 / 7 / 3
8,488
772
7,656
14,114
8,618
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
MommaTea
Kuzenbo
15
3 / 3 / 5
8,505
773
5,097
15,301
21,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 5 / 8
7,483
680
7,914
13,992
17,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 4 / 4
7,074
643
2,273
8,888
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
36
25
Kills
14
14
Deaths
25
66
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
6
2
0.83
W
Ah Puch
BeTheThunder
Ah Puch
5
4
12
2.75
W
11
2
9
7.75
W
Medusa
Cestrin
Medusa
3
4
11
2.13
L
Arachne
5
7
3
0.93
L
Kuzenbo
MommaTea
Kuzenbo
3
3
5
1.83
W
Maui
Nespow
Maui
2
1
18
11
L
1
5
8
1
L
1
4
4
0.75
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,991
Damage
30,432
52,297
Taken
61,069
49,645
Mitigated
54,699
16,662
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,492
310
845
251
8,774
3,392
0
4,610
4,164
14,824
0
W
Ah Puch
BeTheThunder
Ah Puch
16,423
1,031
625
2,937
11,635
8,592
230
6,154
5,481
23,521
0
W
10,502
2,877
205
462
8,077
4,756
2,049
4,358
3,719
0
14,397
W
Medusa
Cestrin
Medusa
12,937
6,521
1,033
2,183
9,657
5,192
1,580
3,904
5,753
0
36,038
L
Arachne
7,656
5,833
397
2,041
14,114
8,618
0
6,173
7,941
0
11,251
L
Kuzenbo
MommaTea
Kuzenbo
5,097
1,960
1,582
3,763
15,301
21,536
75
6,536
8,765
12,994
0
W
Maui
Nespow
Maui
5,278
1,722
2,336
3,614
10,561
11,994
131
3,288
7,273
16,592
0
L
7,914
564
515
1,749
13,992
17,529
0
6,360
7,632
16,565
0
L
2,273
1,225
829
1,630
8,888
3,624
0
5,873
3,015
7,312
0
W
7,851
1,211
1,117
2,150
12,367
19,111
510
5,072
7,295
19,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,678
Gold Earned
39,474
152
Minions Killed
93
0
Camps Cleared
0
1,032,053
Distance Traveled
901,951
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,924
720
28
3
0
159,007
1
W
Ah Puch
8,824
802
30
3
0
177,900
0
W
Da Ji
10,056
914
14
1
0
225,622
0
W
Medusa
9,531
866
62
6
0
199,211
0
L
Arachne
8,488
772
9
1
0
181,925
0
L
Kuzenbo
8,505
773
19
2
0
198,741
0
W
Maui
9,545
868
18
2
0
202,974
0
L
Geb
7,483
680
14
1
0
190,074
5
L
Sol
7,074
643
23
2
0
172,204
3
W
Bacchus
9,722
884
28
3
0
226,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role