Player Matchup

Bacchus
Bacchus
Dokkachat
Bacchus
Level 49
God Stats
12W - 10L
1,438 SR
Queue Stats
24W - 40L
1,410 Elo+
Party 2
Baron Samedi
Baron Samedi
aBigDorkySound
Baron Samedi
Level 88
God Stats
32W - 35L
1,415 SR
Queue Stats
73W - 92L
1,338 Elo+
Solo
Tyr
Tyr
lx Solace
Tyr
Level 133
God Stats
5W - 5L
1,608 SR
Queue Stats
172W - 206L
1,394 Elo+
Party 2
Team Averages
Level 90
1,487 SR
1,381 Elo+

VS

Team Averages
Level 52
1,401 SR
1,347 Elo+
Scylla
Scylla
KtboREAPER
Scylla
Level 77
God Stats
0W - 2L
1,162 SR
Queue Stats
66W - 101L
1,322 Elo+
Party 1
Amaterasu
Amaterasu
Seikal
Amaterasu
Level 49
God Stats
14W - 9L
1,618 SR
Queue Stats
30W - 29L
1,445 Elo+
Solo
Kumbhakarna
Kumbhakarna
jonjon331
Kumbhakarna
Level 29
God Stats
11W - 13L
1,423 SR
Queue Stats
41W - 68L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dokkachat
Bacchus
16
8 / 1 / 12
14,154
786
13,591
20,549
35,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
aBigDorkySound
Baron Samedi
16
1 / 4 / 17
12,153
675
15,410
15,280
8,450
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

19
12 / 0 / 8
14,088
783
25,681
27,357
37,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KtboREAPER
Scylla
15
3 / 9 / 1
11,267
626
13,512
18,302
8,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
Seikal
Amaterasu
16
1 / 4 / 2
11,619
646
10,652
21,307
20,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
jonjon331
Kumbhakarna
14
1 / 8 / 2
10,029
557
11,569
28,215
16,301
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
21
Kills
5
5
Deaths
21
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dokkachat
Bacchus
8
1
12
14
L
Scylla
KtboREAPER
Scylla
3
9
1
0.39
L
Amaterasu
Seikal
Amaterasu
1
4
2
0.5
W
Baron Samedi
aBigDorkySound
Baron Samedi
1
4
17
2.38
L
Kumbhakarna
jonjon331
Kumbhakarna
1
8
2
0.25
W
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,682
Damage
35,733
63,186
Taken
67,824
80,886
Mitigated
44,712
24,666
Healing
13,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dokkachat
Bacchus
13,591
1,705
0
3,506
20,549
35,226
445
8,517
12,032
25,005
0
L
Scylla
KtboREAPER
Scylla
13,512
1,503
94
1,736
18,302
8,253
0
6,517
11,785
57,990
0
L
Amaterasu
Seikal
Amaterasu
10,652
4,507
2,518
3,226
21,307
20,158
0
11,570
9,737
0
36,038
W
Baron Samedi
aBigDorkySound
Baron Samedi
15,410
777
4,930
5,824
15,280
8,450
562
7,047
8,233
56,467
0
L
Kumbhakarna
jonjon331
Kumbhakarna
11,569
2,180
458
5,372
28,215
16,301
0
11,916
16,299
20,958
0
W
25,681
3,208
948
9,458
27,357
37,210
900
10,108
17,249
570
49,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,395
Gold Earned
32,915
156
Minions Killed
120
6
Camps Cleared
7
1,036,325
Distance Traveled
943,054
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,154
786
14
1
1
381,936
0
L
Scylla
11,267
626
71
4
4
274,304
2
L
Amaterasu
11,619
646
43
2
2
344,153
3
W
Baron Samedi
12,153
675
88
5
3
275,871
2
L
Kumbhakarna
10,029
557
6
0
1
324,597
0
W
Tyr
14,088
783
54
3
2
378,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role