Player Matchup

Fenrir
Fenrir
AlphaMrTee
Fenrir
Level 69
God Stats
5W - 2L
1,597 SR
Queue Stats
47W - 58L
1,314 Elo+
Solo
Neith
Neith
LxserHyung
Neith
Level 49
God Stats
6W - 6L
1,300 SR
Queue Stats
229W - 208L
1,477 Elo+
Solo
Atlas
Atlas
Mahikyr
Atlas
Level 113
God Stats
2W - 0L
1,682 SR
Queue Stats
6W - 9L
1,285 Elo+
Solo
Nox
Nox
OwO_elfy
Nox
Level 118
God Stats
5W - 5L
1,358 SR
Queue Stats
194W - 219L
1,383 Elo+
Solo
Amaterasu
Amaterasu
omgitsj8ther
Amaterasu
Level 67
God Stats
3W - 2L
1,568 SR
Queue Stats
142W - 161L
1,439 Elo+
Solo
Team Averages
Level 83
1,501 SR
1,380 Elo+

VS

Team Averages
Level 84
1,613 SR
1,390 Elo+
Ra
Ra
Adri011
Ra
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,448 Elo+
Solo
Danzaburou
Danzaburou
De_La_Qarda
Danzaburou
Level 63
God Stats
1W - 1L
1,717 SR
Queue Stats
129W - 228L
1,280 Elo+
Party 1
Set
Set
Shadow-2550
Set
Level 28
God Stats
6W - 13L
1,216 SR
Queue Stats
181W - 232L
1,322 Elo+
Party 1
Maui
Maui
YoungRobotIV
Maui
Level 124
God Stats
0W - 1L
1,748 SR
Queue Stats
47W - 43L
1,461 Elo+
Solo
Hera
Hera
iSarcxsm
Hera
Level 140
God Stats
4W - 1L
1,883 SR
Queue Stats
100W - 107L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlphaMrTee
Fenrir
5
0 / 1 / 1
3,493
582
1,044
3,638
1,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
6
0 / 0 / 1
3,817
636
612
1,504
552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Mahikyr
Atlas
5
0 / 0 / 1
3,277
546
377
2,901
1,119
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 2 / 1
3,462
577
652
2,945
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
omgitsj8ther
Amaterasu
8
6 / 0 / 0
4,968
828
4,150
4,333
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,244
207
0
0
0
Danzaburou
De_La_Qarda
Danzaburou
5
2 / 1 / 0
4,005
668
1,442
3,224
962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 0
3,717
620
1,974
4,865
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,847
641
574
3,910
1,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
7
1 / 1 / 2
4,284
714
1,593
2,089
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Fenrir
AlphaMrTee
Fenrir
0
1
1
0.5
L
Danzaburou
De_La_Qarda
Danzaburou
2
1
0
2
W
Neith
0
0
1
0.5
W
Atlas
Mahikyr
Atlas
0
0
1
0.5
W
0
2
1
0.25
L
0
3
0
0
L
0
1
0
0
L
Hera
1
1
2
2
W
Amaterasu
omgitsj8ther
Amaterasu
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,835
Damage
5,583
15,321
Taken
14,088
5,565
Mitigated
5,016
5,522
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
AlphaMrTee
Fenrir
1,044
579
0
0
3,638
1,206
0
388
3,250
0
14,117
L
Danzaburou
De_La_Qarda
Danzaburou
1,442
514
0
468
3,224
962
0
246
2,978
0
14,350
W
Neith
612
176
0
1,084
1,504
552
0
0
1,504
0
20,533
W
Atlas
Mahikyr
Atlas
377
208
0
1,338
2,901
1,119
0
193
2,708
7,802
0
W
652
73
0
364
2,945
1,106
0
1,553
1,392
13,389
0
L
1,974
796
0
1,361
4,865
1,433
0
0
4,865
0
17,399
L
574
169
70
1,064
3,910
1,940
441
353
3,557
16,405
0
L
Hera
1,593
338
0
617
2,089
681
789
430
1,659
23,620
0
W
Amaterasu
omgitsj8ther
Amaterasu
4,150
2,440
0
2,736
4,333
1,582
0
33
4,300
0
22,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,017
Gold Earned
17,097
158
Minions Killed
128
0
Camps Cleared
0
548,339
Distance Traveled
467,193
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
1,244
207
0
0
0
0
0
W
Fenrir
3,493
582
33
6
0
107,926
0
L
Danzaburou
4,005
668
29
5
0
128,333
1
W
Neith
3,817
636
47
8
0
103,904
1
W
Atlas
3,277
546
13
2
0
114,610
1
W
Nox
3,462
577
25
4
0
103,593
2
L
Set
3,717
620
27
5
0
115,025
1
L
Maui
3,847
641
29
5
0
115,684
1
L
Hera
4,284
714
43
7
0
108,151
0
W
Amaterasu
4,968
828
40
7
0
118,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role