Player Matchup

Set
Set
Diamond III
Anhur-_4
Set
Diamond III
Level 112
God Stats
29W - 12L
1,619 SR
Queue Stats
859W - 863L
2,095 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Catalunya045
Nu Wa
Platinum I
Level 120
God Stats
27W - 15L
1,648 SR
Queue Stats
131W - 126L
1,868 MMR
Solo
Cupid
Cupid
Diamond III
JDalziel15
Cupid
Diamond III
Level 159
God Stats
4W - 3L
1,370 SR
Queue Stats
145W - 128L
2,174 MMR
Solo
Geb
Geb
Masters
Oskuh69
Geb
Masters
Level 114
God Stats
8W - 9L
1,575 SR
Queue Stats
528W - 520L
2,134 MMR
Solo
Hachiman
Hachiman
Masters
Vubiix
Hachiman
Masters
Level 160
God Stats
2W - 1L
1,618 SR
Queue Stats
362W - 357L
2,200 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,566 SR
2,094 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,662 SR
2,095 MMR
Xing Tian
Xing Tian
Platinum I
Kali-Yugas
Xing Tian
Platinum I
Level 147
God Stats
38W - 23L
1,713 SR
Queue Stats
61W - 46L
2,189 MMR
Party 1
Tyr
Tyr
Platinum II
OhhTarso
Tyr
Platinum II
Level 158
God Stats
41W - 52L
1,520 SR
Queue Stats
450W - 461L
1,804 MMR
Solo
Jormungandr
Jormungandr
Platinum III
TunerageBOSS
Jormungandr
Platinum III
Level 79
God Stats
85W - 71L
1,687 SR
Queue Stats
300W - 298L
1,956 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
arcyato
Yu Huang
Diamond IV
Level 157
God Stats
5W - 3L
1,700 SR
Queue Stats
98W - 82L
2,206 MMR
Solo
Medusa
Medusa
Diamond III
bananadude25
Medusa
Diamond III
Level 156
God Stats
9W - 9L
1,688 SR
Queue Stats
124W - 109L
2,318 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 9
15,603
600
26,298
28,321
17,646
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
2 / 2 / 12
14,824
570
34,057
12,473
5,535
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
20
10 / 1 / 6
15,314
589
22,856
19,641
9,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
17
0 / 3 / 12
12,229
470
8,113
25,191
28,925
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Vubiix
Hachiman
20
6 / 0 / 8
14,297
550
32,401
24,717
11,419
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
HadesKaliDa Ji

VS

Bans
MulanSusanoLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Kali-Yugas
Xing Tian
15
2 / 4 / 3
10,259
395
8,929
36,052
41,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
1 / 8 / 3
10,729
413
8,560
40,514
32,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jormungandr
TunerageBOSS
Jormungandr
19
1 / 4 / 2
11,951
460
13,683
28,642
16,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yu Huang
arcyato
Yu Huang
17
1 / 6 / 3
10,917
420
19,542
22,988
9,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
19
2 / 5 / 2
12,229
470
12,553
25,296
12,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
27
Kills
7
8
Deaths
27
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
2
2
12
4
W
Cupid
10
1
6
13
L
Xing Tian
Kali-Yugas
Xing Tian
2
4
3
0.88
L
1
8
3
0.31
W
Geb
0
3
12
2
L
Jormungandr
TunerageBOSS
Jormungandr
1
4
2
0.5
W
Hachiman
Vubiix
Hachiman
6
0
8
10
L
Yu Huang
arcyato
Yu Huang
1
6
3
0.42
L
Medusa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,725
Damage
63,267
110,343
Taken
153,492
73,047
Mitigated
111,716
46,556
Healing
35,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,298
9,463
0
5,262
28,321
17,646
115
11,440
16,305
0
162,576
W
34,057
6,224
0
4,040
12,473
5,535
5,971
3,505
8,479
159,088
0
W
Cupid
22,856
11,342
2,887
11,481
19,641
9,522
5,632
5,333
14,268
0
150,342
L
Xing Tian
Kali-Yugas
Xing Tian
8,929
399
0
6,298
36,052
41,053
0
8,554
27,498
42,203
3,556
L
8,560
921
0
10,032
40,514
32,326
0
16,219
24,295
0
74,371
W
Geb
8,113
996
0
6,548
25,191
28,925
200
8,981
15,946
24,106
0
L
Jormungandr
TunerageBOSS
Jormungandr
13,683
1,448
0
6,468
28,642
16,672
0
5,228
23,414
119,315
0
W
Hachiman
Vubiix
Hachiman
32,401
21,694
0
16,338
24,717
11,419
4,385
13,132
11,019
0
160,217
L
Yu Huang
arcyato
Yu Huang
19,542
932
0
1,740
22,988
9,593
0
5,716
17,272
100,196
0
L
Medusa
12,553
5,501
0
10,733
25,296
12,072
522
6,507
18,789
15
129,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,267
Gold Earned
56,085
831
Minions Killed
712
0
Camps Cleared
0
2,523,296
Distance Traveled
2,396,767
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
15,603
600
202
8
0
531,430
1
W
Nu Wa
14,824
570
203
8
0
472,050
5
W
Cupid
15,314
589
205
8
0
507,799
7
L
Xing Tian
10,259
395
37
1
0
503,747
5
L
Tyr
10,729
413
127
5
0
483,277
3
W
Geb
12,229
470
25
1
0
521,018
19
L
Jormungandr
11,951
460
178
7
0
534,325
3
W
Hachiman
14,297
550
196
8
0
490,999
3
L
Yu Huang
10,917
420
165
6
0
434,449
6
L
Medusa
12,229
470
205
8
0
440,969
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role