Player Matchup

Ah Puch
Ah Puch
King Biddle 21
Ah Puch
Level 129
God Stats
2W - 1L
1,772 SR
Queue Stats
121W - 153L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
TehWiill
Cthulhu
Level 26
God Stats
1W - 1L
1,701 SR
Queue Stats
6W - 14L
1,295 Elo+
Party 1
Artemis
Artemis
TheMixitman
Artemis
Level 28
God Stats
1W - 1L
1,673 SR
Queue Stats
22W - 29L
1,432 Elo+
Solo
Freya
Freya
omacphantom
Freya
Level 45
God Stats
0W - 4L
1,194 SR
Queue Stats
243W - 238L
1,477 Elo+
Solo
Camazotz
Camazotz
partyrocksam7
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 160L
1,390 Elo+
Solo
Team Averages
Level 51
1,568 SR
1,383 Elo+

VS

Team Averages
Level 38
1,567 SR
1,505 Elo+
Bacchus
Bacchus
Cholo347
Bacchus
Level 26
God Stats
3W - 1L
1,787 SR
Queue Stats
87W - 81L
1,520 Elo+
Solo
Fenrir
Fenrir
Danfire212
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,571 Elo+
Party 2
Xing Tian
Xing Tian
HypeBeast55
Xing Tian
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,455 Elo+
Party 3
Poseidon
Poseidon
ashley_sapphire
Poseidon
Level 85
God Stats
2W - 5L
1,359 SR
Queue Stats
127W - 154L
1,406 Elo+
Party 3
Danzaburou
Danzaburou
metaldeman55
Danzaburou
Level 26
God Stats
2W - 0L
1,689 SR
Queue Stats
21W - 12L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 11
13,935
774
20,614
19,888
11,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TehWiill
Cthulhu
20
5 / 7 / 16
12,455
692
15,668
23,245
28,956
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
TheMixitman
Artemis
19
5 / 4 / 9
12,066
670
27,070
12,312
6,711
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 6 / 10
11,166
620
14,129
17,192
9,586
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
partyrocksam7
Camazotz
20
3 / 6 / 11
12,346
686
9,329
23,109
12,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cholo347
Bacchus
20
6 / 6 / 16
14,216
790
21,275
21,285
33,791
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
Danfire212
Fenrir
20
4 / 4 / 18
12,407
689
14,670
19,024
18,114
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
HypeBeast55
Xing Tian
20
3 / 2 / 19
12,137
674
7,378
24,770
24,354
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
19
3 / 7 / 11
12,402
689
8,809
15,338
7,246
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
metaldeman55
Danzaburou
20
11 / 7 / 12
14,553
809
27,461
21,576
10,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
103
26
Kills
27
29
Deaths
26
57
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cholo347
Bacchus
6
6
16
2.33
W
Fenrir
Danfire212
Fenrir
4
4
18
3.25
W
Xing Tian
HypeBeast55
Xing Tian
3
2
19
6.25
L
10
6
11
2.58
L
Cthulhu
TehWiill
Cthulhu
5
7
16
1.86
L
Artemis
TheMixitman
Artemis
5
4
9
2.38
W
Poseidon
3
7
11
1.21
W
Danzaburou
metaldeman55
Danzaburou
11
7
12
2.43
L
3
6
10
1.33
L
Camazotz
partyrocksam7
Camazotz
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,810
Damage
79,593
95,746
Taken
101,993
69,194
Mitigated
93,830
28,240
Healing
34,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cholo347
Bacchus
21,275
1,291
2,412
4,664
21,285
33,791
589
8,456
12,829
31,684
0
W
Fenrir
Danfire212
Fenrir
14,670
4,329
1,960
2,278
19,024
18,114
1,845
9,336
9,688
0
21,290
W
Xing Tian
HypeBeast55
Xing Tian
7,378
429
2,081
10,652
24,770
24,354
509
12,926
11,844
15,610
0
L
20,614
1,163
697
4,086
19,888
11,447
520
8,939
10,949
42,953
0
L
Cthulhu
TehWiill
Cthulhu
15,668
245
1,898
2,977
23,245
28,956
0
9,132
14,113
27,845
0
L
Artemis
TheMixitman
Artemis
27,070
4,105
613
1,808
12,312
6,711
756
6,619
5,693
0
48,542
W
Poseidon
8,809
1,175
1,776
1,677
15,338
7,246
761
7,239
8,099
37,013
0
W
Danzaburou
metaldeman55
Danzaburou
27,461
11,255
1,172
6,013
21,576
10,325
4,051
12,454
9,122
0
73,326
L
14,129
4,082
2,107
4,655
17,192
9,586
567
4,791
12,401
24,827
0
L
Camazotz
partyrocksam7
Camazotz
9,329
921
2,113
7,286
23,109
12,494
101
7,981
15,128
0
24,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,968
Gold Earned
65,715
182
Minions Killed
203
0
Camps Cleared
0
1,536,220
Distance Traveled
1,549,194
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,216
790
22
1
0
294,644
0
W
Fenrir
12,407
689
8
0
0
349,144
0
W
Xing Tian
12,137
674
12
1
0
349,283
1
L
Ah Puch
13,935
774
50
3
0
280,583
0
L
Cthulhu
12,455
692
47
3
0
316,598
1
L
Artemis
12,066
670
40
2
0
304,086
0
W
Poseidon
12,402
689
71
4
0
297,611
0
W
Danzaburou
14,553
809
90
5
0
258,512
1
L
Freya
11,166
620
21
1
0
295,908
1
L
Camazotz
12,346
686
24
1
0
339,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role