Player Matchup

Sol
Sol
Benioy
Sol
Level 37
God Stats
0W - 2L
1,300 SR
Queue Stats
14W - 39L
1,170 Elo+
Party 1
Cthulhu
Cthulhu
IFelix99
Cthulhu
Level 45
God Stats
3W - 3L
1,455 SR
Queue Stats
7W - 22L
1,276 Elo+
Solo
Tyr
Tyr
JacobBloodfallen
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 33L
1,144 Elo+
Party 1
Team Averages
Level 37
1,418 SR
1,197 Elo+

VS

Team Averages
Level 105
1,594 SR
1,678 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DeBo203
Maui
Level 99
God Stats
2W - 1L
1,751 SR
Queue Stats
42W - 13L
1,747 Elo+
Party 2
Danzaburou
Danzaburou
MLGTheMessiah
Danzaburou
Level 148
God Stats
2W - 0L
1,531 SR
Queue Stats
22W - 7L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Benioy
Sol
11
0 / 2 / 1
6,054
605
4,450
5,579
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
IFelix99
Cthulhu
9
0 / 5 / 0
5,806
581
3,234
11,257
7,941
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 6 / 0
5,969
597
3,507
12,112
8,796
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 1 / 9
7,760
776
6,218
3,182
1,900
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
DeBo203
Maui
12
3 / 0 / 7
8,059
806
4,408
7,405
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
MLGTheMessiah
Danzaburou
13
7 / 0 / 6
8,283
828
13,809
6,364
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
13
13
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
9
7.5
L
Sol
Benioy
Sol
0
2
1
0.25
W
Maui
DeBo203
Maui
3
0
7
6.5
L
Cthulhu
IFelix99
Cthulhu
0
5
0
0
L
1
6
0
0.17
W
Danzaburou
MLGTheMessiah
Danzaburou
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,191
Damage
24,435
28,948
Taken
16,951
19,083
Mitigated
11,943
3,654
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,218
965
454
1,701
3,182
1,900
461
1,696
1,486
30,146
0
L
Sol
Benioy
Sol
4,450
882
199
1,601
5,579
2,346
0
1,717
3,862
18,330
2,257
W
Maui
DeBo203
Maui
4,408
890
0
2,949
7,405
6,920
120
3,184
4,221
11,025
0
L
Cthulhu
IFelix99
Cthulhu
3,234
52
341
890
11,257
7,941
0
4,222
7,035
15,343
0
L
3,507
1,005
0
623
12,112
8,796
0
4,874
7,238
0
7,269
W
Danzaburou
MLGTheMessiah
Danzaburou
13,809
7,370
0
2,873
6,364
3,123
565
2,827
3,537
0
32,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,829
Gold Earned
24,102
70
Minions Killed
126
2
Camps Cleared
6
515,577
Distance Traveled
527,563
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,760
776
62
6
3
161,531
2
L
Sol
6,054
605
43
4
1
168,401
2
W
Maui
8,059
806
9
1
1
194,253
4
L
Cthulhu
5,806
581
18
2
1
180,833
3
L
Tyr
5,969
597
9
1
0
166,343
1
W
Danzaburou
8,283
828
55
6
2
171,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role