Player Matchup

Amaterasu
Amaterasu
Sergiioo975
Amaterasu
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 305L
1,335 Elo+
Party 2
Jing Wei
Jing Wei
Seros_5791
Jing Wei
Level 29
God Stats
5W - 6L
1,517 SR
Queue Stats
118W - 183L
1,307 Elo+
Party 2
Bacchus
Bacchus
ivaniglesias__
Bacchus
Level 53
God Stats
3W - 6L
1,255 SR
Queue Stats
88W - 139L
1,309 Elo+
Party 2
Anubis
Anubis
javiiglesias_
Anubis
Level 70
God Stats
29W - 26L
1,409 SR
Queue Stats
138W - 225L
1,318 Elo+
Party 2
Ne Zha
Ne Zha
markevich15
Ne Zha
Level 86
God Stats
8W - 8L
1,606 SR
Queue Stats
134W - 170L
1,341 Elo+
Party 2
Team Averages
Level 65
1,458 SR
1,322 Elo+

VS

Team Averages
Level 64
1,561 SR
1,419 Elo+
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DekuRain
Nu Wa
Level 39
God Stats
13W - 6L
1,564 SR
Queue Stats
117W - 113L
1,429 Elo+
Solo
Terra
Terra
EnzoTheGamer62
Terra
Level 104
God Stats
163W - 144L
1,496 SR
Queue Stats
339W - 370L
1,349 Elo+
Party 1
Thanatos
Thanatos
Fire_Zila
Thanatos
Level 30
God Stats
9W - 5L
1,572 SR
Queue Stats
51W - 81L
1,295 Elo+
Party 1
Cupid
Cupid
Hubububu1222
Cupid
Level 41
God Stats
2W - 0L
1,670 SR
Queue Stats
22W - 20L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Sergiioo975
Amaterasu
9
1 / 7 / 0
5,149
515
3,296
11,844
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Seros_5791
Jing Wei
6
0 / 5 / 0
4,154
415
1,965
6,558
1,650
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 3 / 0
4,380
438
2,776
9,867
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

7
0 / 5 / 0
4,457
446
3,016
8,324
3,821
Ne Zha
8
1 / 3 / 0
4,957
496
1,614
7,321
2,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 4
6,422
642
5,414
7,750
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
DekuRain
Nu Wa
12
5 / 0 / 2
6,845
685
8,635
5,101
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 0 / 7
6,124
612
2,623
5,104
2,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Fire_Zila
Thanatos
10
6 / 2 / 0
6,427
643
5,228
6,693
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 0 / 5
6,024
602
7,227
5,084
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
23
23
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
4
8
W
Nu Wa
DekuRain
Nu Wa
5
0
2
6
W
2
0
7
5.5
W
Thanatos
Fire_Zila
Thanatos
6
2
0
3
W
4
0
5
6.5
L
Amaterasu
Sergiioo975
Amaterasu
1
7
0
0.14
L
Jing Wei
Seros_5791
Jing Wei
0
5
0
0
L
0
3
0
0
L
0
5
0
0
L
Ne Zha
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,667
Damage
29,127
43,914
Taken
29,732
18,373
Mitigated
11,572
7,847
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,414
2,090
0
1,685
7,750
2,721
0
222
7,528
0
37,076
W
Nu Wa
DekuRain
Nu Wa
8,635
2,030
0
1,500
5,101
1,535
117
2,193
2,908
46,518
0
W
2,623
458
489
2,084
5,104
2,766
0
1,077
4,027
10,284
1,978
W
Thanatos
Fire_Zila
Thanatos
5,228
847
0
6,563
6,693
2,700
0
601
6,092
0
33,742
W
7,227
5,292
124
1,510
5,084
1,850
26
1,699
3,385
0
36,534
L
Amaterasu
Sergiioo975
Amaterasu
3,296
1,407
0
2,796
11,844
3,743
0
1,691
10,011
0
24,085
L
Jing Wei
Seros_5791
Jing Wei
1,965
1,242
0
811
6,558
1,650
0
1,330
5,154
0
16,405
L
2,776
423
155
1,250
9,867
6,914
0
1,185
8,671
15,228
0
L
3,016
232
0
1,962
8,324
3,821
0
4,871
3,073
27,574
0
L
Ne Zha
1,614
208
0
873
7,321
2,245
0
1,324
5,823
0
25,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,097
Gold Earned
31,842
168
Minions Killed
301
0
Camps Cleared
0
953,135
Distance Traveled
992,434
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,422
642
72
7
0
220,393
0
W
Nu Wa
6,845
685
91
9
0
192,584
4
W
Terra
6,124
612
18
2
0
208,276
3
W
Thanatos
6,427
643
61
6
0
195,424
0
W
Cupid
6,024
602
59
6
0
175,757
1
L
Amaterasu
5,149
515
35
4
0
206,328
1
L
Jing Wei
4,154
415
25
3
0
192,120
0
L
Bacchus
4,380
438
24
2
0
174,170
0
L
Anubis
4,457
446
38
4
0
160,101
3
L
Ne Zha
4,957
496
46
5
0
220,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role