Player Matchup

Neith
Neith
AcquiredCone143
Neith
Level 45
God Stats
31W - 22L
1,447 SR
Queue Stats
178W - 115L
1,501 Elo+
Party 2
Sylvanus
Sylvanus
HarryScrtum
Sylvanus
Level 11
God Stats
9W - 3L
1,703 SR
Queue Stats
37W - 12L
1,551 Elo+
Party 2
Janus
Janus
Rayondis
Janus
Level 38
God Stats
20W - 24L
1,242 SR
Queue Stats
46W - 50L
1,376 Elo+
Party 2
Team Averages
Level 31
1,464 SR
1,476 Elo+

VS

Team Averages
Level 103
1,417 SR
1,318 Elo+
Medusa
Medusa
BonneyBoo
Medusa
Level 48
God Stats
27W - 35L
1,418 SR
Queue Stats
99W - 157L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
GGsoldier1
Cthulhu
Level 154
God Stats
12W - 21L
1,338 SR
Queue Stats
492W - 695L
1,289 Elo+
Solo
Merlin
Merlin
JMoney7210
Merlin
Level 106
God Stats
3W - 5L
1,495 SR
Queue Stats
178W - 256L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 6
11,765
840
14,762
19,458
8,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
HarryScrtum
Sylvanus
15
4 / 4 / 11
10,697
764
17,114
23,272
13,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Janus
Rayondis
Janus
16
7 / 4 / 9
11,604
829
10,501
11,872
5,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BonneyBoo
Medusa
14
4 / 4 / 4
9,887
706
14,996
16,517
5,687
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
GGsoldier1
Cthulhu
13
2 / 7 / 7
9,725
695
12,494
17,255
15,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Merlin
JMoney7210
Merlin
14
4 / 9 / 5
10,224
730
13,765
15,228
5,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
20
Kills
10
11
Deaths
20
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
L
Medusa
BonneyBoo
Medusa
4
4
4
1.5
L
Cthulhu
GGsoldier1
Cthulhu
2
7
7
0.79
W
Sylvanus
HarryScrtum
Sylvanus
4
4
11
2.38
L
Merlin
JMoney7210
Merlin
4
9
5
0.72
W
Janus
Rayondis
Janus
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,377
Damage
41,255
54,602
Taken
49,000
27,275
Mitigated
27,008
25,825
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,762
5,634
0
9,031
19,458
8,653
1,880
6,271
13,187
0
48,319
L
Medusa
BonneyBoo
Medusa
14,996
5,345
0
250
16,517
5,687
0
7,735
8,560
0
34,630
L
Cthulhu
GGsoldier1
Cthulhu
12,494
398
402
2,691
17,255
15,851
0
8,769
8,218
28,121
0
W
Sylvanus
HarryScrtum
Sylvanus
17,114
5,069
3,295
12,286
23,272
13,534
191
14,621
8,651
34,877
6,375
L
Merlin
JMoney7210
Merlin
13,765
1,684
0
140
15,228
5,470
0
8,919
6,177
29,821
0
W
Janus
Rayondis
Janus
10,501
1,045
0
1,213
11,872
5,088
140
5,959
5,913
42,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
29,836
184
Minions Killed
117
10
Camps Cleared
2
719,391
Distance Traveled
668,173
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,765
840
76
5
3
239,954
1
L
Medusa
9,887
706
38
3
2
249,674
1
L
Cthulhu
9,725
695
33
2
0
220,791
1
W
Sylvanus
10,697
764
35
3
3
226,523
2
L
Merlin
10,224
730
46
3
0
197,708
1
W
Janus
11,604
829
73
5
4
252,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role