Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Jeshuvol
Janus
Level 38
God Stats
2W - 1L
1,522 SR
Queue Stats
9W - 6L
1,461 Elo+
Solo
Sylvanus
Sylvanus
ВBWВackBreaker
Sylvanus
Level 27
God Stats
5W - 9L
1,486 SR
Queue Stats
153W - 107L
1,516 Elo+
Party 1
Team Averages
Level 73
1,501 SR
1,495 Elo+

VS

Team Averages
Level 99
1,535 SR
1,441 Elo+
Skadi
Skadi
CheesyRacc
Skadi
Level 69
God Stats
1W - 2L
1,690 SR
Queue Stats
166W - 192L
1,296 Elo+
Party 2
Horus
Horus
DamienTheLion
Horus
Level 68
God Stats
4W - 4L
1,308 SR
Queue Stats
128W - 127L
1,412 Elo+
Party 2
Izanami
Izanami
Gustomatic
Izanami
Level 159
God Stats
0W - 2L
1,353 SR
Queue Stats
300W - 318L
1,462 Elo+
Solo
Maui
Maui
Teddy7u7
Maui
Level 53
God Stats
6W - 9L
1,755 SR
Queue Stats
266W - 285L
1,545 Elo+
Solo
Ah Puch
Ah Puch
djthagemini
Ah Puch
Level 144
God Stats
21W - 9L
1,567 SR
Queue Stats
33W - 35L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
7 / 0 / 4
7,195
720
12,162
9,532
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Maui
 
Maui
11
0 / 0 / 0
6,130
613
2,098
5,043
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
 
Bastet
8
1 / 0 / 0
5,016
502
2,159
7,801
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Jeshuvol
Janus
9
0 / 1 / 0
4,995
500
999
2,439
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 0 / 5
6,113
611
5,806
7,445
5,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
8
0 / 5 / 0
4,462
446
2,306
8,247
1,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 0
4,992
499
1,044
6,110
3,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Gustomatic
Izanami
9
0 / 2 / 0
5,106
511
2,738
8,702
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Maui
6
0 / 4 / 0
4,361
436
1,258
10,793
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
djthagemini
Ah Puch
11
1 / 0 / 0
5,997
600
6,237
3,167
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
0
4
9
W
Maui
 
Maui
0
0
0
0
W
Bastet
 
Bastet
1
0
0
1
L
Skadi
0
5
0
0
L
0
0
0
0
L
Izanami
Gustomatic
Izanami
0
2
0
0
W
Janus
Jeshuvol
Janus
0
1
0
0
L
Maui
0
4
0
0
L
Ah Puch
djthagemini
Ah Puch
1
0
0
1
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,224
Damage
13,583
32,260
Taken
37,019
16,671
Mitigated
13,145
14,540
Healing
6,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,162
6,576
0
5,882
9,532
3,553
811
992
8,540
0
51,726
W
Maui
 
Maui
2,098
900
0
1,330
5,043
4,484
0
0
5,043
31,869
8,273
W
Bastet
 
Bastet
2,159
543
0
4,130
7,801
2,516
0
1,658
6,143
0
22,741
L
Skadi
2,306
1,121
0
0
8,247
1,506
0
1,075
7,172
0
19,742
L
1,044
626
326
2,116
6,110
3,280
0
1,332
4,774
0
27,976
L
Izanami
Gustomatic
Izanami
2,738
1,754
0
1,375
8,702
2,477
502
803
7,873
0
38,533
W
Janus
Jeshuvol
Janus
999
62
0
0
2,439
888
0
1,536
903
23,146
0
L
Maui
1,258
707
0
1,805
10,793
4,669
0
3,363
7,342
10,277
0
L
Ah Puch
djthagemini
Ah Puch
6,237
265
0
1,168
3,167
1,213
98
676
2,489
50,658
0
W
5,806
2,483
286
2,912
7,445
5,230
0
3,309
4,136
26,943
9,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,449
Gold Earned
24,918
327
Minions Killed
263
0
Camps Cleared
0
1,006,575
Distance Traveled
977,572
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,195
720
80
8
0
197,064
2
W
Maui
6,130
613
74
7
0
192,934
5
W
Bastet
5,016
502
45
5
0
234,057
1
L
Skadi
4,462
446
33
3
0
194,889
2
L
Horus
4,992
499
51
5
0
210,735
5
L
Izanami
5,106
511
74
7
0
189,226
4
W
Janus
4,995
500
67
7
0
195,012
0
L
Maui
4,361
436
17
2
0
188,667
4
L
Ah Puch
5,997
600
88
9
0
194,055
4
W
Sylvanus
6,113
611
61
6
0
187,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role