Player Matchup

Olorun
Olorun
MPESTATO
Olorun
Level 144
God Stats
1W - 6L
1,270 SR
Queue Stats
180W - 173L
1,486 Elo+
Solo
Susano
Susano
Murdöck
Susano
Level 68
God Stats
1W - 2L
1,305 SR
Queue Stats
230W - 184L
1,552 Elo+
Party 1
Freya
Freya
RageInducing69
Freya
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,745 Elo+
Solo
Discordia
Discordia
Skjaldmö
Discordia
Level 159
God Stats
4W - 2L
1,700 SR
Queue Stats
228W - 233L
1,495 Elo+
Party 1
Thoth
Thoth
Txcho
Thoth
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,389 Elo+
Solo
Team Averages
Level 126
1,455 SR
1,534 Elo+

VS

Team Averages
Level 135
1,458 SR
1,543 Elo+
Jormungandr
Jormungandr
GhostArcher12
Jormungandr
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 199L
1,496 Elo+
Solo
Freya
Freya
SOLARSIIJ
Freya
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 56L
1,542 Elo+
Party 2
Fenrir
Fenrir
YiChui
Fenrir
Level 109
God Stats
2W - 0L
1,480 SR
Queue Stats
78W - 74L
1,531 Elo+
Party 2
Apollo
Apollo
asphax
Apollo
Level 159
God Stats
2W - 1L
1,258 SR
Queue Stats
119W - 104L
1,585 Elo+
Solo
Shiva
Shiva
凛冽时雨
Shiva
Level 146
God Stats
10W - 7L
1,550 SR
Queue Stats
520W - 536L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MPESTATO
Olorun
18
1 / 4 / 11
10,641
626
12,877
19,980
13,238
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Murdöck
Susano
18
3 / 4 / 10
10,966
645
10,928
19,456
26,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 5 / 8
11,567
680
14,537
21,584
11,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Skjaldmö
Discordia
19
3 / 5 / 10
11,151
656
27,459
19,857
10,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Txcho
Thoth
19
5 / 3 / 11
11,456
674
18,974
14,891
7,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GhostArcher12
Jormungandr
19
3 / 4 / 11
11,530
678
24,032
24,573
34,539
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
SOLARSIIJ
Freya
18
3 / 3 / 6
11,151
656
9,850
15,949
9,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
YiChui
Fenrir
19
5 / 3 / 11
12,647
744
11,619
22,089
30,790
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
asphax
Apollo
19
5 / 5 / 7
12,121
713
17,812
18,931
10,486
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 13
12,179
716
23,958
24,267
37,426
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
68
18
Kills
20
21
Deaths
19
50
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GhostArcher12
Jormungandr
3
4
11
2.13
L
Olorun
MPESTATO
Olorun
1
4
11
1.63
L
Susano
Murdöck
Susano
3
4
10
2
L
6
5
8
2
W
Freya
SOLARSIIJ
Freya
3
3
6
2
L
Discordia
Skjaldmö
Discordia
3
5
10
1.6
L
Thoth
Txcho
Thoth
5
3
11
3.5
W
Fenrir
YiChui
Fenrir
5
3
11
3.5
W
Apollo
asphax
Apollo
5
5
7
1.7
W
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,775
Damage
87,271
95,768
Taken
105,809
70,036
Mitigated
122,938
47,944
Healing
46,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GhostArcher12
Jormungandr
24,032
2,459
2,528
2,952
24,573
34,539
384
17,689
6,884
46,502
0
L
Olorun
MPESTATO
Olorun
12,877
5,331
16,842
8,958
19,980
13,238
490
7,033
12,947
25,568
0
L
Susano
Murdöck
Susano
10,928
1,266
685
1,122
19,456
26,987
207
9,096
10,360
0
20,268
L
14,537
4,592
2,160
3,176
21,584
11,680
592
6,783
14,801
25,453
0
W
Freya
SOLARSIIJ
Freya
9,850
3,028
2,297
3,130
15,949
9,697
2,494
12,289
3,660
26,601
0
L
Discordia
Skjaldmö
Discordia
27,459
945
4,240
3,352
19,857
10,320
678
7,395
12,462
50,993
0
L
Thoth
Txcho
Thoth
18,974
631
5,066
2,343
14,891
7,811
237
3,777
11,114
35,888
0
W
Fenrir
YiChui
Fenrir
11,619
2,308
3,591
3,215
22,089
30,790
522
11,530
10,559
163
17,896
W
Apollo
asphax
Apollo
17,812
7,184
2,378
5,222
18,931
10,486
2,998
15,859
3,072
39
44,408
W
23,958
821
13,456
7,775
24,267
37,426
1,073
16,480
7,787
0
39,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,781
Gold Earned
59,628
166
Minions Killed
167
0
Camps Cleared
0
1,479,466
Distance Traveled
1,489,921
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,530
678
33
2
0
331,814
6
L
Olorun
10,641
626
36
2
0
257,526
2
L
Susano
10,966
645
19
1
0
324,151
0
L
Freya
11,567
680
25
1
0
288,602
0
W
Freya
11,151
656
26
2
0
268,831
1
L
Discordia
11,151
656
52
3
0
287,192
0
L
Thoth
11,456
674
34
2
0
321,995
2
W
Fenrir
12,647
744
7
0
0
342,841
7
W
Apollo
12,121
713
75
4
0
262,451
1
W
Shiva
12,179
716
26
2
0
283,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role