Player Matchup

Izanami
Izanami
 
Izanami
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Athina98
Tiamat
Level 60
God Stats
9W - 10L
1,446 SR
Queue Stats
520W - 589L
1,360 Elo+
Party 1
Bacchus
Bacchus
Dead63shot
Bacchus
Level 63
God Stats
3W - 1L
1,453 SR
Queue Stats
162W - 185L
1,371 Elo+
Solo
Fenrir
Fenrir
Pittsbvrqh
Fenrir
Level 125
God Stats
3W - 3L
1,431 SR
Queue Stats
190W - 199L
1,453 Elo+
Solo
Terra
Terra
Thano11
Terra
Level 78
God Stats
11W - 15L
1,473 SR
Queue Stats
728W - 789L
1,389 Elo+
Party 1
Team Averages
Level 82
1,461 SR
1,415 Elo+

VS

Team Averages
Level 83
1,447 SR
1,346 Elo+
Amaterasu
Amaterasu
Itachii-01
Amaterasu
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 72L
1,407 Elo+
Solo
Chang'e
Chang'e
Mustafa0786
Chang'e
Level 112
God Stats
2W - 3L
1,502 SR
Queue Stats
196W - 199L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
Shadow Demon274
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,254 Elo+
Solo
Kukulkan
Kukulkan
ZombiexMeg
Kukulkan
Level 109
God Stats
1W - 6L
1,196 SR
Queue Stats
364W - 401L
1,319 Elo+
Solo
Geb
Geb
jwd66
Geb
Level 83
God Stats
2W - 3L
1,538 SR
Queue Stats
52W - 62L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
4 / 6 / 15
11,130
696
21,157
20,816
12,297
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Athina98
Tiamat
19
5 / 5 / 13
11,251
703
18,078
18,008
12,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Dead63shot
Bacchus
18
4 / 3 / 15
11,622
726
15,509
29,188
45,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Pittsbvrqh
Fenrir
19
8 / 4 / 13
11,440
715
22,594
20,107
16,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Thano11
Terra
20
4 / 1 / 15
11,177
699
11,599
27,813
30,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Itachii-01
Amaterasu
19
5 / 4 / 11
12,171
761
13,675
28,216
30,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Mustafa0786
Chang'e
19
8 / 4 / 9
11,661
729
25,373
21,006
13,161
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Shadow Demon274
Gilgamesh
17
2 / 8 / 7
10,992
687
16,728
25,276
22,037
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
ZombiexMeg
Kukulkan
16
3 / 6 / 6
10,303
644
23,300
13,915
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
jwd66
Geb
19
1 / 3 / 15
11,573
723
14,015
25,899
37,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
67
25
Kills
19
19
Deaths
25
71
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
6
15
1.92
W
Tiamat
Athina98
Tiamat
5
5
13
2.3
W
Bacchus
Dead63shot
Bacchus
4
3
15
3.83
L
Amaterasu
Itachii-01
Amaterasu
5
4
11
2.63
L
Chang'e
Mustafa0786
Chang'e
8
4
9
3.13
W
Fenrir
Pittsbvrqh
Fenrir
8
4
13
3.63
L
Gilgamesh
Shadow Demon274
Gilgamesh
2
8
7
0.69
W
Terra
Thano11
Terra
4
1
15
11.5
L
Kukulkan
ZombiexMeg
Kukulkan
3
6
6
1
L
Geb
jwd66
Geb
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,937
Damage
93,091
115,932
Taken
114,312
116,952
Mitigated
110,093
70,723
Healing
46,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
21,157
11,075
104
1,834
20,816
12,297
1,021
10,503
10,313
0
44,314
W
Tiamat
Athina98
Tiamat
18,078
671
879
2,983
18,008
12,534
252
9,529
8,479
37,604
0
W
Bacchus
Dead63shot
Bacchus
15,509
1,860
2,992
9,607
29,188
45,052
136
13,276
15,912
25,286
0
L
Amaterasu
Itachii-01
Amaterasu
13,675
4,691
3,319
7,900
28,216
30,033
389
10,202
17,808
0
25,364
L
Chang'e
Mustafa0786
Chang'e
25,373
2,730
14,771
8,344
21,006
13,161
116
8,448
12,418
43,248
0
W
Fenrir
Pittsbvrqh
Fenrir
22,594
3,372
2,382
5,429
20,107
16,731
792
11,472
8,635
0
33,029
L
Gilgamesh
Shadow Demon274
Gilgamesh
16,728
2,571
2,094
2,210
25,276
22,037
0
8,326
16,512
0
32,848
W
Terra
Thano11
Terra
11,599
2,513
25,241
19,272
27,813
30,338
775
17,908
9,905
22,703
0
L
Kukulkan
ZombiexMeg
Kukulkan
23,300
2,909
2,652
1,676
13,915
7,644
425
4,879
8,752
36,671
0
L
Geb
jwd66
Geb
14,015
1,068
1,232
2,730
25,899
37,218
110
13,331
12,257
25,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,620
Gold Earned
56,700
152
Minions Killed
144
0
Camps Cleared
0
1,520,892
Distance Traveled
1,433,499
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,130
696
55
3
0
259,821
0
W
Tiamat
11,251
703
30
2
0
287,372
0
W
Bacchus
11,622
726
19
1
0
316,646
0
L
Amaterasu
12,171
761
15
1
0
330,306
0
L
Chang'e
11,661
729
46
3
0
322,298
0
W
Fenrir
11,440
715
25
2
0
324,190
1
L
Gilgamesh
10,992
687
30
2
0
270,780
4
W
Terra
11,177
699
23
1
0
332,863
0
L
Kukulkan
10,303
644
37
2
0
225,663
1
L
Geb
11,573
723
16
1
0
284,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role