Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
TheParkster25
Janus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 74L
1,430 Elo+
Party 1
Bacchus
Bacchus
X3R0_80
Bacchus
Level 159
God Stats
3W - 2L
1,497 SR
Queue Stats
577W - 605L
1,511 Elo+
Solo
Mulan
Mulan
XxHYbeamxX
Mulan
Level 153
God Stats
6W - 6L
1,489 SR
Queue Stats
860W - 896L
1,490 Elo+
Solo
Cerberus
Cerberus
Yan91
Cerberus
Level 148
God Stats
6W - 2L
1,455 SR
Queue Stats
327W - 328L
1,497 Elo+
Party 1
Team Averages
Level 121
1,488 SR
1,486 Elo+

VS

Team Averages
Level 115
1,554 SR
1,449 Elo+
Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ElReaperOfDeath
Terra
Level 147
God Stats
0W - 1L
1,730 SR
Queue Stats
4W - 9L
1,436 Elo+
Solo
Mercury
Mercury
Mcmaaan
Mercury
Level 45
God Stats
2W - 2L
1,476 SR
Queue Stats
69W - 91L
1,355 Elo+
Solo
Jing Wei
Jing Wei
TakenWendigo981
Jing Wei
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,490 Elo+
Solo
Merlin
Merlin
raygen_shi
Merlin
Level 123
God Stats
7W - 3L
1,562 SR
Queue Stats
499W - 526L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 1 / 7
8,978
816
6,116
13,212
13,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 2 / 5
7,902
718
8,439
5,804
2,490
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
X3R0_80
Bacchus
17
6 / 1 / 6
9,692
881
7,444
9,566
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
14
3 / 2 / 8
8,297
754
9,810
10,957
8,855
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Yan91
Cerberus
13
1 / 2 / 8
7,678
698
6,938
12,867
7,090
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
1 / 3 / 4
7,174
652
4,809
9,283
6,450
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 1 / 7
7,559
687
8,514
10,034
11,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Mcmaaan
Mercury
12
4 / 5 / 3
7,697
700
4,235
8,411
3,427
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
13
1 / 4 / 2
7,176
652
7,752
9,615
3,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
raygen_shi
Merlin
15
1 / 2 / 6
7,591
690
11,744
7,368
3,154
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
15
Kills
8
8
Deaths
15
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
7
6.5
L
Kali
 
Kali
1
3
4
1
L
1
1
7
4.5
L
Mercury
Mcmaaan
Mercury
4
5
3
1.1
L
Jing Wei
1
4
2
0.5
W
2
2
5
2.25
W
Bacchus
X3R0_80
Bacchus
6
1
6
9
W
Mulan
3
2
8
3.5
W
Cerberus
Yan91
Cerberus
1
2
8
2.5
L
Merlin
raygen_shi
Merlin
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,747
Damage
37,054
52,406
Taken
44,711
44,747
Mitigated
27,868
30,970
Healing
14,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,116
738
7,768
6,605
13,212
13,689
240
5,255
7,957
13,052
0
L
Kali
 
Kali
4,809
2,115
0
965
9,283
6,450
85
5,335
3,948
0
8,329
L
8,514
578
3,017
4,355
10,034
11,165
0
6,519
3,515
15,843
0
L
Mercury
Mcmaaan
Mercury
4,235
1,924
754
1,126
8,411
3,427
0
4,140
4,271
0
8,905
L
Jing Wei
7,752
5,609
351
1,626
9,615
3,672
262
7,405
2,210
0
14,564
W
8,439
414
768
1,190
5,804
2,490
795
2,877
2,927
19,851
0
W
Bacchus
X3R0_80
Bacchus
7,444
432
1,969
2,743
9,566
12,623
216
4,456
5,110
14,327
0
W
Mulan
9,810
1,424
713
2,597
10,957
8,855
284
3,825
7,132
0
13,703
W
Cerberus
Yan91
Cerberus
6,938
811
2,016
4,601
12,867
7,090
0
3,845
9,022
22,348
0
L
Merlin
raygen_shi
Merlin
11,744
656
984
1,427
7,368
3,154
0
5,538
1,830
27,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,547
Gold Earned
37,197
101
Minions Killed
98
0
Camps Cleared
0
963,389
Distance Traveled
993,232
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,978
816
13
1
0
199,996
0
L
Kali
7,174
652
16
1
0
202,381
1
L
Terra
7,559
687
11
1
0
196,614
0
L
Mercury
7,697
700
11
1
0
221,406
0
L
Jing Wei
7,176
652
29
3
0
176,188
0
W
Janus
7,902
718
27
2
0
153,813
0
W
Bacchus
9,692
881
22
2
0
217,264
0
W
Mulan
8,297
754
11
1
0
175,618
0
W
Cerberus
7,678
698
28
3
0
216,698
0
L
Merlin
7,591
690
31
3
0
196,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role