Player Matchup

Izanami
Izanami
Kedmaster
Izanami
Level 61
God Stats
6W - 11L
1,432 SR
Queue Stats
6W - 11L
1,511 Elo+
Solo
Pele
Pele
Yam Yamilton
Pele
Level 71
God Stats
1W - 1L
1,685 SR
Queue Stats
108W - 127L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jjrec
Morgan Le Fay
Level 87
God Stats
20W - 33L
1,380 SR
Queue Stats
186W - 283L
1,264 Elo+
Solo
Team Averages
Level 73
1,499 SR
1,408 Elo+

VS

Team Averages
Level 109
1,491 SR
1,334 Elo+
Skadi
Skadi
Familia_galeoti
Skadi
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,441 Elo+
Solo
Cthulhu
Cthulhu
V3LVETJUPIT3R
Cthulhu
Level 121
God Stats
2W - 2L
1,475 SR
Queue Stats
107W - 142L
1,350 Elo+
Solo
Freya
Freya
peacemakerA94
Freya
Level 125
God Stats
14W - 25L
1,497 SR
Queue Stats
69W - 148L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kedmaster
Izanami
12
0 / 1 / 2
6,976
634
3,875
4,838
2,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 5 / 1
7,181
653
8,197
10,620
5,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
jjrec
Morgan Le Fay
12
1 / 1 / 2
6,997
636
7,749
5,836
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,079
734
8,349
7,551
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
12
1 / 1 / 5
8,107
737
4,996
9,824
7,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 1 / 3
6,888
626
4,772
6,575
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
7
7
Deaths
3
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Izanami
Kedmaster
Izanami
0
1
2
1
W
Cthulhu
1
1
5
3.5
L
2
5
1
0.5
L
Morgan Le Fay
jjrec
Morgan Le Fay
1
1
2
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
18,117
21,294
Taken
23,950
10,267
Mitigated
13,308
3,066
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,349
3,962
0
1,434
7,551
3,027
0
2,611
4,779
0
26,757
L
Izanami
Kedmaster
Izanami
3,875
2,769
0
409
4,838
2,009
0
1,803
2,973
0
22,954
W
Cthulhu
4,996
345
821
3,847
9,824
7,914
0
4,235
5,395
19,944
0
L
8,197
1,725
0
1,698
10,620
5,592
0
5,615
4,769
0
19,370
L
Morgan Le Fay
jjrec
Morgan Le Fay
7,749
639
0
959
5,836
2,666
0
2,413
3,349
26,349
0
W
4,772
1,437
462
1,545
6,575
2,367
0
1,142
5,224
18,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,154
Gold Earned
23,074
118
Minions Killed
125
4
Camps Cleared
5
586,226
Distance Traveled
614,130
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,079
734
52
5
1
196,781
2
L
Izanami
6,976
634
53
5
0
188,539
0
W
Cthulhu
8,107
737
30
3
0
210,884
4
L
Pele
7,181
653
24
2
2
182,716
2
L
Morgan Le Fay
6,997
636
41
4
2
214,971
2
W
Freya
6,888
626
43
4
4
206,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role