Player Matchup

Sol
Sol
Diamond IV
RafaOliveira2BR
Sol
Diamond IV
Level 132
God Stats
2W - 8L
1,459 SR
Queue Stats
804W - 884L
1,987 MMR
Solo
Awilix
Awilix
Platinum II
TheAllseenOwl
Awilix
Platinum II
Level 145
God Stats
2W - 3L
1,501 SR
Queue Stats
446W - 524L
1,811 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
rokilem
Sylvanus
Platinum IV
Level 137
God Stats
8W - 6L
1,887 SR
Queue Stats
371W - 460L
1,972 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,615 SR
1,923 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 99
1,522 SR
1,998 MMR
Artio
Artio
Platinum III
Okami_Gamez
Artio
Platinum III
Level 157
God Stats
21W - 19L
1,522 SR
Queue Stats
68W - 63L
1,706 MMR
Solo
Bastet
Bastet
Gold V
Vesty94
Bastet
Gold V
Level 48
God Stats
1W - 0L
1,250 SR
Queue Stats
43W - 65L
1,166 MMR
Solo
Baba Yaga
Baba Yaga
Masters
Yinkz
Baba Yaga
Masters
Level 93
God Stats
4W - 5L
1,795 SR
Queue Stats
83W - 78L
3,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 7
15,986
615
26,764
30,737
13,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 3 / 4
16,265
626
18,493
35,616
30,759
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
rokilem
Sylvanus
20
5 / 3 / 7
17,152
660
31,664
33,443
40,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ShivaAchillesAtlasBaron Samedi

VS

Bans
Ah Muzen CabThothGuan YuGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 10
16,409
631
16,973
48,042
89,484
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
Vesty94
Bastet
19
2 / 6 / 6
15,436
594
21,226
28,150
13,099
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Yinkz
Baba Yaga
20
9 / 1 / 4
19,768
760
49,602
30,369
19,728
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
13
Kills
14
14
Deaths
13
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
L
3
8
7
0.81
L
5
3
4
2.33
W
Bastet
Vesty94
Bastet
2
6
6
0.83
W
Baba Yaga
Yinkz
Baba Yaga
9
1
4
11
L
Sylvanus
rokilem
Sylvanus
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,921
Damage
87,801
99,796
Taken
106,561
83,961
Mitigated
122,311
25,280
Healing
26,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,973
2,215
3,929
12,106
48,042
89,484
241
20,738
27,304
36,474
0
L
26,764
7,232
0
7,822
30,737
13,068
1,086
19,847
10,890
79,348
5,658
L
18,493
6,196
0
953
35,616
30,759
96
24,672
10,944
0
58,767
W
Bastet
Vesty94
Bastet
21,226
4,226
0
3,244
28,150
13,099
145
15,205
12,945
0
65,421
W
Baba Yaga
Yinkz
Baba Yaga
49,602
2,498
0
7,048
30,369
19,728
2,083
21,097
9,272
147,332
0
L
Sylvanus
rokilem
Sylvanus
31,664
6,441
7,275
9,230
33,443
40,134
148
22,420
11,023
67,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,403
Gold Earned
51,613
288
Minions Killed
304
9
Camps Cleared
12
1,284,740
Distance Traveled
1,480,025
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
16,409
631
23
1
2
482,443
2
L
Sol
15,986
615
134
5
4
405,374
8
L
Awilix
16,265
626
72
3
3
504,995
7
W
Bastet
15,436
594
89
3
5
485,432
9
W
Baba Yaga
19,768
760
192
7
5
512,150
4
L
Sylvanus
17,152
660
82
3
2
374,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role