Player Matchup

Shiva
Shiva
Silver II
NotHinoy
Shiva
Silver II
Level 103
God Stats
0W - 1L
1,686 SR
Queue Stats
11W - 8L
1,513 MMR
Solo
Set
Set
Gold IV
Obikwelo
Set
Gold IV
Level 50
God Stats
0W - 1L
1,861 SR
Queue Stats
18W - 16L
1,612 MMR
Solo
Sol
Sol
Gold V
cepex1
Sol
Gold V
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 74L
1,542 MMR
Solo
Bastet
Bastet
Gold III
唯独你能懂
Bastet
Gold III
Level 123
God Stats
2W - 2L
1,572 SR
Queue Stats
117W - 122L
1,567 MMR
Solo
Agni
Agni
Gold IV
啦啦啦我是爱玩的小玩家
Agni
Gold IV
Level 159
God Stats
37W - 38L
1,510 SR
Queue Stats
96W - 104L
1,480 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,626 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,616 SR
1,543 MMR
Neith
Neith
Gold IV
Dantes312
Neith
Gold IV
Level 126
God Stats
3W - 2L
1,549 SR
Queue Stats
69W - 67L
1,480 MMR
Solo
Loki
Loki
Platinum IV
HiMyNameIsJacob
Loki
Platinum IV
Level 125
God Stats
11W - 9L
1,566 SR
Queue Stats
241W - 247L
1,583 MMR
Solo
Thanatos
Thanatos
Silver I
bertil123
Thanatos
Silver I
Level 124
God Stats
1W - 0L
1,800 SR
Queue Stats
6W - 8L
1,500 MMR
Solo
Anubis
Anubis
Gold II
pose4life
Anubis
Gold II
Level 155
God Stats
1W - 0L
1,575 SR
Queue Stats
49W - 47L
1,583 MMR
Solo
Sylvanus
Sylvanus
Gold III
xHiyokoSaionji
Sylvanus
Gold III
Level 137
God Stats
7W - 3L
1,592 SR
Queue Stats
250W - 254L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
NotHinoy
Shiva
11
3 / 1 / 1
6,509
651
6,462
6,497
3,271
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 1
5,190
519
4,568
6,498
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
cepex1
Sol
9
0 / 3 / 0
4,566
457
3,455
5,401
1,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 2 / 4
5,637
564
2,934
8,480
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 4 / 1
4,372
437
3,760
7,143
1,482
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraAtlasAo KuangMulan

VS

Bans
VulcanThothIzanamiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dantes312
Neith
11
4 / 0 / 1
6,834
683
5,089
5,385
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 1
5,607
561
2,428
6,292
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
bertil123
Thanatos
11
6 / 1 / 1
6,339
634
7,869
9,381
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
pose4life
Anubis
10
1 / 2 / 5
5,915
592
2,773
7,199
3,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
8
1 / 0 / 4
5,706
571
2,676
6,956
3,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
13
13
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Dantes312
Neith
4
0
1
4.5
W
1
3
1
0.5
L
Shiva
NotHinoy
Shiva
3
1
1
3.5
L
1
3
1
0.5
W
Thanatos
bertil123
Thanatos
6
1
1
6.5
L
Sol
cepex1
Sol
0
3
0
0
W
Anubis
pose4life
Anubis
1
2
5
1.75
W
Sylvanus
1
0
4
3
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,179
Damage
20,835
34,019
Taken
35,213
10,745
Mitigated
17,245
10,365
Healing
22,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dantes312
Neith
5,089
2,020
0
2,460
5,385
2,413
1,905
2,529
2,856
0
55,688
W
2,428
544
0
1,663
6,292
2,637
0
0
6,292
0
34,272
L
Shiva
NotHinoy
Shiva
6,462
2,134
42
1,640
6,497
3,271
0
255
6,242
0
43,805
L
4,568
2,172
0
2,165
6,498
2,330
0
2,228
4,270
0
35,431
W
Thanatos
bertil123
Thanatos
7,869
2,862
0
9,462
9,381
4,686
0
464
8,917
0
47,029
L
Sol
cepex1
Sol
3,455
1,655
0
1,480
5,401
1,318
0
509
4,892
29,009
0
W
Anubis
pose4life
Anubis
2,773
489
0
4,156
7,199
3,824
0
1,883
5,316
41,824
0
W
Sylvanus
2,676
721
827
3,594
6,956
3,685
0
2,339
4,617
13,537
2,084
L
2,934
709
0
3,224
8,480
2,344
17
789
7,691
0
25,180
L
3,760
513
0
1,814
7,143
1,482
0
1,511
5,632
19,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
30,401
279
Minions Killed
338
0
Camps Cleared
0
958,861
Distance Traveled
978,343
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,834
683
99
10
0
182,756
4
W
Loki
5,607
561
64
6
0
200,650
3
L
Shiva
6,509
651
81
8
0
210,572
1
L
Set
5,190
519
70
7
0
166,662
2
W
Thanatos
6,339
634
67
7
0
232,118
4
L
Sol
4,566
457
45
5
0
162,539
3
W
Anubis
5,915
592
83
8
0
169,951
4
W
Sylvanus
5,706
571
25
3
0
192,868
4
L
Bastet
5,637
564
50
5
0
243,827
2
L
Agni
4,372
437
33
3
0
175,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role