Player Matchup

Chang'e
Chang'e
Masters
AllSeer
Chang'e
Masters
Level 160
God Stats
20W - 24L
1,647 SR
Queue Stats
742W - 755L
1,902 MMR
Solo
Sobek
Sobek
Diamond III
ChrisChvy
Sobek
Diamond III
Level 123
God Stats
11W - 13L
1,643 SR
Queue Stats
605W - 603L
2,175 MMR
Solo
Heimdallr
Heimdallr
Masters
DemonTeddy
Heimdallr
Masters
Level 143
God Stats
14W - 14L
1,647 SR
Queue Stats
433W - 432L
2,609 MMR
Solo
Hercules
Hercules
Masters
MIDLOKI4LIFE2
Hercules
Masters
Level 87
God Stats
44W - 44L
1,613 SR
Queue Stats
487W - 493L
2,119 MMR
Solo
Da Ji
Da Ji
Masters
infamouseb
Da Ji
Masters
Level 156
God Stats
46W - 53L
1,598 SR
Queue Stats
687W - 665L
2,631 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,630 SR
2,287 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 99
1,731 SR
2,293 MMR
Ganesha
Ganesha
Diamond I
HUHForWhy
Ganesha
Diamond I
Level 126
God Stats
72W - 55L
1,714 SR
Queue Stats
424W - 403L
2,489 MMR
Party 1
Nu Wa
Nu Wa
Gold III
LiLJuanTheGreat
Nu Wa
Gold III
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 169L
1,444 MMR
Solo
Danzaburou
Danzaburou
Masters
LuisFelnando
Danzaburou
Masters
Level 59
God Stats
4W - 0L
1,952 SR
Queue Stats
143W - 118L
2,391 MMR
Solo
Susano
Susano
Diamond III
Tsukubroki
Susano
Diamond III
Level 50
God Stats
9W - 4L
1,795 SR
Queue Stats
54W - 35L
2,404 MMR
Party 1
King Arthur
King Arthur
Masters
awoLunar
King Arthur
Masters
Level 155
God Stats
194W - 110L
1,692 SR
Queue Stats
579W - 524L
2,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AllSeer
Chang'e
19
3 / 9 / 0
12,250
510
11,593
28,372
10,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
ChrisChvy
Sobek
15
2 / 6 / 3
10,656
444
7,083
25,639
35,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
DemonTeddy
Heimdallr
18
4 / 7 / 2
11,956
498
21,783
20,608
10,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hercules
MIDLOKI4LIFE2
Hercules
17
1 / 8 / 3
11,173
466
8,351
33,799
43,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
18
3 / 6 / 1
11,591
483
12,183
25,044
13,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KhepriGebAh Muzen CabHades

VS

Bans
KaliThorNe ZhaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HUHForWhy
Ganesha
19
1 / 0 / 16
13,505
563
5,342
21,270
29,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 3 / 5
13,337
556
14,853
13,664
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
LuisFelnando
Danzaburou
20
9 / 5 / 4
14,795
616
28,914
23,579
10,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
Tsukubroki
Susano
20
9 / 5 / 9
14,803
617
17,335
24,529
13,090
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
awoLunar
King Arthur
20
12 / 1 / 10
16,114
671
36,829
28,372
42,898
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
13
Kills
36
36
Deaths
14
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AllSeer
Chang'e
3
9
0
0.33
L
Sobek
ChrisChvy
Sobek
2
6
3
0.58
L
Heimdallr
DemonTeddy
Heimdallr
4
7
2
0.71
W
Ganesha
HUHForWhy
Ganesha
1
0
16
9
W
5
3
5
2.5
W
Danzaburou
LuisFelnando
Danzaburou
9
5
4
2.2
L
Hercules
MIDLOKI4LIFE2
Hercules
1
8
3
0.31
W
Susano
Tsukubroki
Susano
9
5
9
2.7
W
King Arthur
awoLunar
King Arthur
12
1
10
17
L
Da Ji
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,993
Damage
103,273
133,462
Taken
111,414
113,014
Mitigated
101,775
35,419
Healing
39,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AllSeer
Chang'e
11,593
1,043
236
11,582
28,372
10,853
1,693
2,610
25,762
86,818
0
L
Sobek
ChrisChvy
Sobek
7,083
556
0
4,549
25,639
35,296
0
4,364
21,275
20,567
1,084
L
Heimdallr
DemonTeddy
Heimdallr
21,783
8,799
0
3,147
20,608
10,101
2,143
6,912
13,696
0
125,121
W
Ganesha
HUHForWhy
Ganesha
5,342
696
0
7,131
21,270
29,268
855
4,012
17,150
34,504
1,389
W
14,853
3,786
0
1,815
13,664
5,703
3,415
1,447
12,217
115,479
0
W
Danzaburou
LuisFelnando
Danzaburou
28,914
17,971
0
12,314
23,579
10,816
8,407
10,246
12,829
0
131,563
L
Hercules
MIDLOKI4LIFE2
Hercules
8,351
2,026
0
8,892
33,799
43,584
0
3,301
30,498
0
68,823
W
Susano
Tsukubroki
Susano
17,335
3,800
0
10,086
24,529
13,090
812
1,655
22,663
0
149,973
W
King Arthur
awoLunar
King Arthur
36,829
4,977
0
7,800
28,372
42,898
60
2,452
24,928
29
141,787
L
Da Ji
12,183
3,013
0
7,013
25,044
13,180
0
2,701
22,343
0
118,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,626
Gold Earned
72,554
653
Minions Killed
790
0
Camps Cleared
0
2,073,004
Distance Traveled
2,506,725
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,250
510
165
7
0
355,355
0
L
Sobek
10,656
444
26
1
0
483,126
3
L
Heimdallr
11,956
498
187
8
0
383,416
3
W
Ganesha
13,505
563
13
1
0
514,497
8
W
Nu Wa
13,337
556
185
8
0
452,973
4
W
Danzaburou
14,795
616
170
7
0
477,378
7
L
Hercules
11,173
466
130
5
0
410,061
1
W
Susano
14,803
617
190
8
0
541,458
2
W
King Arthur
16,114
671
232
10
0
520,419
2
L
Da Ji
11,591
483
145
6
0
441,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role