Player Matchup

Cernunnos
Cernunnos
Blanketfiend
Cernunnos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,499 Elo+
Party 2
Chaac
Chaac
GangerLouis
Chaac
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,492 Elo+
Party 2
Ganesha
Ganesha
MaitiuR
Ganesha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SteMoe2557
Aphrodite
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 119L
1,398 Elo+
Solo
Sol
Sol
ΩΜΕΓΑ
Sol
Level 29
God Stats
1W - 1L
1,283 SR
Queue Stats
116W - 113L
1,485 Elo+
Solo
Team Averages
Level 38
1,457 SR
1,475 Elo+

VS

Team Averages
Level 54
1,480 SR
1,402 Elo+
Sun Wukong
Sun Wukong
CapitaoAE
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,341 Elo+
Solo
Pele
Pele
HarpoonMage305
Pele
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,404 Elo+
Party 1
Yemoja
Yemoja
MatryoshkaRabbit
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
Montyxh
Zeus
Level 33
God Stats
4W - 4L
1,399 SR
Queue Stats
105W - 135L
1,384 Elo+
Party 1
Anhur
Anhur
WOMBAT NIPSs903
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 116L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Blanketfiend
Cernunnos
20
13 / 3 / 14
13,423
790
29,755
17,991
10,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 1 / 18
12,282
722
30,257
22,866
24,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
MaitiuR
Ganesha
19
0 / 2 / 22
12,082
711
5,396
13,377
16,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
SteMoe2557
Aphrodite
19
5 / 3 / 14
11,831
696
12,947
18,287
11,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 1 / 19
11,918
701
19,359
11,166
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapitaoAE
Sun Wukong
17
1 / 6 / 5
10,016
589
16,067
23,263
22,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 7 / 1
10,702
630
17,340
22,236
13,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 3 / 7
10,376
610
5,591
19,670
22,455
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
Montyxh
Zeus
17
2 / 7 / 5
10,614
624
18,772
20,169
10,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 7 / 5
9,704
571
6,556
19,442
9,668
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
33
30
Kills
10
10
Deaths
30
87
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Blanketfiend
Cernunnos
13
3
14
6.67
L
Sun Wukong
CapitaoAE
Sun Wukong
1
6
5
0.58
W
8
1
18
17
L
5
7
1
0.79
W
Ganesha
MaitiuR
Ganesha
0
2
22
5.5
L
1
3
7
1.5
L
Zeus
Montyxh
Zeus
2
7
5
0.64
W
Aphrodite
SteMoe2557
Aphrodite
5
3
14
4
L
1
7
5
0.5
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,714
Damage
64,326
83,687
Taken
104,780
67,971
Mitigated
78,025
47,454
Healing
30,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Blanketfiend
Cernunnos
29,755
17,350
1,742
6,813
17,991
10,791
3,155
4,479
13,512
0
66,527
L
Sun Wukong
CapitaoAE
Sun Wukong
16,067
1,270
0
2,400
23,263
22,135
0
7,640
15,283
0
34,852
W
30,257
3,446
1,182
14,039
22,866
24,594
1,478
6,358
16,508
171
46,241
L
17,340
3,293
795
2,086
22,236
13,634
0
7,965
13,741
0
32,179
W
Ganesha
MaitiuR
Ganesha
5,396
259
0
2,814
13,377
16,083
871
5,132
8,245
12,808
0
L
5,591
999
15,616
5,844
19,670
22,455
0
7,339
12,010
14,460
0
L
Zeus
Montyxh
Zeus
18,772
1,224
418
619
20,169
10,133
58
8,024
11,746
35,443
0
W
Aphrodite
SteMoe2557
Aphrodite
12,947
1,825
5,979
9,831
18,287
11,404
2,162
4,793
13,494
25,264
0
L
6,556
2,620
842
2,172
19,442
9,668
0
6,905
12,000
0
13,582
W
19,359
4,610
1,173
3,881
11,166
5,099
594
3,601
7,565
41,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,536
Gold Earned
51,412
191
Minions Killed
144
0
Camps Cleared
0
1,567,970
Distance Traveled
1,370,719
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,423
790
76
4
0
260,519
0
L
Sun Wukong
10,016
589
43
3
0
284,753
3
W
Chaac
12,282
722
25
1
0
363,568
0
L
Pele
10,702
630
24
1
0
315,319
0
W
Ganesha
12,082
711
0
0
0
311,222
0
L
Yemoja
10,376
610
20
1
0
293,377
0
L
Zeus
10,614
624
36
2
0
236,601
0
W
Aphrodite
11,831
696
41
2
0
320,224
0
L
Anhur
9,704
571
21
1
0
240,669
2
W
Sol
11,918
701
49
3
0
312,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role