Player Matchup

Ullr
Ullr
AlecasaurusRex
Ullr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,361 Elo+
Solo
Hou Yi
Hou Yi
KhaoticBakon
Hou Yi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,271 Elo+
Solo
Anubis
Anubis
MRDANKSTANKMAN
Anubis
Level 135
God Stats
6W - 9L
1,405 SR
Queue Stats
779W - 888L
1,410 Elo+
Solo
Rama
Rama
UKRrepresent
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,310 Elo+
Solo
Hachiman
Hachiman
antonaryo
Hachiman
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,700 Elo+
Solo
Team Averages
Level 96
1,481 SR
1,410 Elo+

VS

Team Averages
Level 132
1,669 SR
1,584 Elo+
Cthulhu
Cthulhu
BF4 Hunts
Cthulhu
Level 127
God Stats
6W - 6L
1,430 SR
Queue Stats
359W - 236L
1,553 Elo+
Party 1
Discordia
Discordia
Mardelic
Discordia
Level 157
God Stats
14W - 3L
1,793 SR
Queue Stats
277W - 151L
1,656 Elo+
Party 1
Izanami
Izanami
NoTimeNeff
Izanami
Level 126
God Stats
5W - 1L
1,705 SR
Queue Stats
382W - 246L
1,612 Elo+
Party 1
Tyr
Tyr
metalmobster
Tyr
Level 148
God Stats
2W - 0L
1,498 SR
Queue Stats
17W - 11L
1,592 Elo+
Party 1
Artio
Artio
xTHREEPAKx
Artio
Level 104
God Stats
1W - 0L
1,920 SR
Queue Stats
15W - 9L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
8,016
668
6,636
13,922
7,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
13
3 / 10 / 5
8,160
680
10,114
16,787
9,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 3
8,590
716
10,777
13,357
7,686
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 6 / 7
9,617
801
8,968
17,159
8,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
antonaryo
Hachiman
12
1 / 8 / 6
7,517
626
6,270
14,362
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BF4 Hunts
Cthulhu
14
0 / 4 / 29
9,720
810
9,593
18,883
16,961
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Mardelic
Discordia
17
4 / 1 / 26
9,989
832
13,853
9,208
4,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
NoTimeNeff
Izanami
20
21 / 2 / 12
11,941
995
32,242
11,847
7,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 2 / 16
10,670
889
10,595
20,112
25,459
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
14
2 / 2 / 19
8,983
749
4,656
15,561
16,267

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
137
11
Kills
35
35
Deaths
11
24
Assists
102
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
Cthulhu
BF4 Hunts
Cthulhu
0
4
29
3.63
L
Hou Yi
3
10
5
0.55
L
2
5
3
0.7
W
Discordia
Mardelic
Discordia
4
1
26
17
W
Izanami
NoTimeNeff
Izanami
21
2
12
13.5
L
2
6
7
0.92
L
Hachiman
antonaryo
Hachiman
1
8
6
0.5
W
8
2
16
8
W
Artio
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,765
Damage
70,939
75,587
Taken
75,611
39,365
Mitigated
70,459
18,158
Healing
34,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,636
4,161
661
2,237
13,922
7,731
147
6,757
7,165
0
16,418
W
Cthulhu
BF4 Hunts
Cthulhu
9,593
220
6,618
4,829
18,883
16,961
395
1,772
16,169
19,318
0
L
Hou Yi
10,114
3,701
568
862
16,787
9,290
0
6,019
10,768
0
13,595
L
10,777
302
763
5,343
13,357
7,686
0
4,927
8,430
26,445
0
W
Discordia
Mardelic
Discordia
13,853
961
1,814
1,397
9,208
4,409
1,665
1,747
7,461
27,495
0
W
Izanami
NoTimeNeff
Izanami
32,242
19,053
1,618
2,798
11,847
7,363
4,422
2,251
9,596
36
60,264
L
8,968
4,432
859
4,755
17,159
8,433
33
6,497
10,662
0
21,392
L
Hachiman
antonaryo
Hachiman
6,270
3,206
0
2,110
14,362
6,225
0
4,119
10,243
0
11,846
W
10,595
554
1,850
5,353
20,112
25,459
990
2,807
17,305
181
16,879
W
Artio
4,656
179
3,004
5,012
15,561
16,267
463
2,200
13,193
7,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,900
Gold Earned
51,303
100
Minions Killed
123
0
Camps Cleared
0
837,425
Distance Traveled
1,223,402
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,016
668
25
2
0
185,790
1
W
Cthulhu
9,720
810
13
1
0
230,778
1
L
Hou Yi
8,160
680
6
1
0
158,204
0
L
Anubis
8,590
716
20
2
0
156,847
2
W
Discordia
9,989
832
43
4
0
244,755
0
W
Izanami
11,941
995
49
4
0
226,764
1
L
Rama
9,617
801
34
3
0
163,963
0
L
Hachiman
7,517
626
15
1
0
172,621
1
W
Tyr
10,670
889
15
1
0
268,519
0
W
Artio
8,983
749
3
0
0
252,586
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role