Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Dajur
Osiris
Level 76
God Stats
5W - 4L
1,435 SR
Queue Stats
100W - 112L
1,443 Elo+
Solo
Team Averages
Level 111
1,478 SR
1,481 Elo+

VS

Team Averages
Level 123
1,508 SR
1,531 Elo+
Tyr
Tyr
PrimeBG
Tyr
Level 141
God Stats
0W - 2L
1,504 SR
Queue Stats
71W - 74L
1,598 Elo+
Solo
Pele
Pele
UzumakiItachi
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,462 Elo+
Solo
Olorun
Olorun
kaanerk
Olorun
Level 102
God Stats
4W - 5L
1,521 SR
Queue Stats
52W - 49L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
8 / 4 / 4
12,688
793
19,173
15,271
7,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
 
Chronos
16
3 / 2 / 8
11,165
698
18,890
16,713
8,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
Dajur
Osiris
16
2 / 3 / 10
11,273
705
7,807
19,821
22,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
5 / 4 / 4
10,826
677
14,226
24,226
28,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 4 / 6
11,201
700
9,495
18,204
9,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
kaanerk
Olorun
15
2 / 5 / 5
10,813
676
18,728
15,810
8,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
13
Kills
9
9
Deaths
13
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
4
4
2.5
W
Chronos
 
Chronos
3
2
8
3.5
W
Osiris
Dajur
Osiris
2
3
10
2.33
L
Tyr
5
4
4
1.75
L
2
4
6
1.25
L
Olorun
kaanerk
Olorun
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,870
Damage
42,449
51,805
Taken
58,240
37,975
Mitigated
46,065
16,560
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,173
9,221
0
5,340
15,271
7,219
1,766
6,414
8,498
0
47,196
W
Chronos
 
Chronos
18,890
5,964
0
5,438
16,713
8,584
1,101
6,302
10,134
53,183
3,883
W
Osiris
Dajur
Osiris
7,807
1,958
0
5,782
19,821
22,172
258
6,152
13,098
0
33,091
L
Tyr
14,226
1,342
0
5,117
24,226
28,386
0
5,509
18,717
0
30,993
L
9,495
1,400
0
3,600
18,204
9,244
129
6,323
11,881
0
52,987
L
Olorun
kaanerk
Olorun
18,728
10,840
1,691
5,128
15,810
8,435
849
5,575
10,235
49,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,126
Gold Earned
32,840
175
Minions Killed
191
6
Camps Cleared
9
859,053
Distance Traveled
934,645
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,688
793
58
4
4
271,722
5
W
Chronos
11,165
698
80
5
1
304,714
5
W
Osiris
11,273
705
37
2
1
282,617
3
L
Tyr
10,826
677
44
3
1
343,389
4
L
Pele
11,201
700
69
4
5
326,836
8
L
Olorun
10,813
676
78
5
3
264,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role