Player Matchup

Set
Set
 
Set
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
A G O N Y IlI
Hades
Level 118
God Stats
9W - 6L
1,650 SR
Queue Stats
166W - 136L
1,601 Elo+
Party 1
Atlas
Atlas
JJwaKawai
Atlas
Level 47
God Stats
4W - 0L
1,626 SR
Queue Stats
129W - 102L
1,474 Elo+
Party 1
Bastet
Bastet
The Czar Of Dro
Bastet
Level 148
God Stats
61W - 54L
1,624 SR
Queue Stats
147W - 169L
1,492 Elo+
Party 1
Ishtar
Ishtar
Woah CarI
Ishtar
Level 123
God Stats
5W - 1L
1,617 SR
Queue Stats
465W - 406L
1,586 Elo+
Party 1
Team Averages
Level 118
1,603 SR
1,531 Elo+

VS

Team Averages
Level 110
1,378 SR
1,408 Elo+
Thanatos
Thanatos
BeserkerGuts
Thanatos
Level 160
God Stats
2W - 4L
1,428 SR
Queue Stats
412W - 419L
1,437 Elo+
Solo
Eset
Eset
EZ_Drak_420
Eset
Level 122
God Stats
6W - 5L
1,444 SR
Queue Stats
467W - 545L
1,353 Elo+
Solo
Gilgamesh
Gilgamesh
SuperQoop
Gilgamesh
Level 40
God Stats
0W - 3L
1,171 SR
Queue Stats
10W - 14L
1,345 Elo+
Solo
Maui
Maui
TylerRock
Maui
Level 160
God Stats
2W - 3L
1,314 SR
Queue Stats
228W - 238L
1,534 Elo+
Solo
Cernunnos
Cernunnos
d-boysleeper_TTV
Cernunnos
Level 67
God Stats
40W - 32L
1,531 SR
Queue Stats
140W - 153L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
10 / 0 / 1
11,538
641
14,698
13,775
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 2 / 3
10,606
589
12,015
11,903
9,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
JJwaKawai
Atlas
14
2 / 0 / 7
9,762
542
9,808
10,752
11,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 4
9,746
541
13,039
17,525
6,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ishtar
Woah CarI
Ishtar
18
4 / 0 / 2
11,420
634
11,303
9,685
3,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BeserkerGuts
Thanatos
13
3 / 4 / 1
7,813
434
8,952
17,329
8,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 8 / 0
6,812
378
5,862
16,205
4,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SuperQoop
Gilgamesh
12
0 / 6 / 1
7,175
399
5,059
15,413
12,626
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
11
1 / 3 / 0
6,514
362
2,826
17,497
15,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
14
0 / 6 / 0
8,036
446
5,572
17,134
6,283
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
27
Kills
4
4
Deaths
27
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
10
0
1
10.5
W
7
2
3
4.25
L
Thanatos
BeserkerGuts
Thanatos
3
4
1
0.88
L
0
8
0
0
W
Atlas
JJwaKawai
Atlas
2
0
7
5.5
L
Gilgamesh
SuperQoop
Gilgamesh
0
6
1
0.08
W
4
2
4
3
L
Maui
1
3
0
0.33
W
Ishtar
Woah CarI
Ishtar
4
0
2
5
L
Cernunnos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,863
Damage
28,271
63,640
Taken
83,578
40,163
Mitigated
47,443
24,646
Healing
23,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
14,698
7,388
0
1,973
13,775
8,261
0
4,157
9,618
0
122,683
W
12,015
1,008
348
5,047
11,903
9,797
1,688
932
10,971
66,138
0
L
Thanatos
BeserkerGuts
Thanatos
8,952
2,722
0
13,468
17,329
8,577
0
3,527
13,545
0
54,259
L
5,862
1,017
567
2,637
16,205
4,898
44
1,256
14,518
51,391
0
W
Atlas
JJwaKawai
Atlas
9,808
3,819
0
2,268
10,752
11,516
38
2,146
8,606
27,888
1,395
L
Gilgamesh
SuperQoop
Gilgamesh
5,059
1,436
0
499
15,413
12,626
160
7,874
7,498
0
42,058
W
13,039
3,454
0
9,351
17,525
6,730
0
1,433
16,092
48
78,326
L
Maui
2,826
560
198
1,629
17,497
15,059
0
7,918
9,478
19,789
0
W
Ishtar
Woah CarI
Ishtar
11,303
6,706
0
5,659
9,685
3,859
2,993
487
9,198
0
107,382
L
Cernunnos
5,572
2,426
210
4,760
17,134
6,283
0
1,241
15,893
0
71,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,072
Gold Earned
36,350
606
Minions Killed
368
0
Camps Cleared
0
1,805,427
Distance Traveled
1,605,779
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,538
641
171
10
0
402,370
1
W
Hades
10,606
589
128
7
0
325,642
3
L
Thanatos
7,813
434
69
4
0
350,066
10
L
Eset
6,812
378
74
4
0
297,080
2
W
Atlas
9,762
542
28
2
0
389,923
0
L
Gilgamesh
7,175
399
80
4
0
317,986
2
W
Bastet
9,746
541
104
6
0
376,006
3
L
Maui
6,514
362
30
2
0
337,750
2
W
Ishtar
11,420
634
175
10
0
311,486
3
L
Cernunnos
8,036
446
115
6
0
302,897
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role