Player Matchup

Anubis
Anubis
AimFrDaHead
Anubis
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 73L
1,122 Elo+
Party 1
Chaac
Chaac
XSlyTrapperX
Chaac
Level 22
God Stats
1W - 6L
1,197 SR
Queue Stats
9W - 49L
1,126 Elo+
Party 1
Arachne
Arachne
caca_peapea
Arachne
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,458 Elo+
Solo
Team Averages
Level 45
1,399 SR
1,236 Elo+

VS

Team Averages
Level 105
1,403 SR
1,548 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
EL-CUCUY_lV
Gilgamesh
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,552 Elo+
Party 2
Chang'e
Chang'e
JustalilSweaty
Chang'e
Level 104
God Stats
2W - 2L
1,208 SR
Queue Stats
32W - 25L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 4 / 3
7,919
660
5,501
11,264
6,458
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 1
8,844
737
7,596
17,514
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
caca_peapea
Arachne
9
1 / 6 / 1
6,941
578
5,897
16,325
8,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 2 / 4
9,491
791
13,236
8,410
3,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
EL-CUCUY_lV
Gilgamesh
14
2 / 0 / 10
8,852
738
9,457
11,288
9,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
6 / 2 / 6
9,692
808
17,115
9,776
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
4
3
L
Anubis
1
4
3
0.63
W
Gilgamesh
EL-CUCUY_lV
Gilgamesh
2
0
10
7
W
6
2
6
4.5
L
2
2
1
1.25
L
Arachne
caca_peapea
Arachne
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,994
Damage
39,808
45,103
Taken
29,474
30,251
Mitigated
16,463
8,482
Healing
14,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,236
6,557
0
2,893
8,410
3,576
1,474
1,842
6,568
30
35,236
L
Anubis
5,501
271
514
3,624
11,264
6,458
0
4,057
7,207
30,973
0
W
Gilgamesh
EL-CUCUY_lV
Gilgamesh
9,457
1,983
172
2,980
11,288
9,252
272
2,153
9,135
85
27,430
W
17,115
1,457
3,320
5,613
9,776
3,635
687
2,065
7,711
54,176
0
L
7,596
2,276
0
2,726
17,514
14,795
0
6,018
11,496
0
24,354
L
Arachne
caca_peapea
Arachne
5,897
4,267
0
1,618
16,325
8,998
0
7,594
8,731
0
14,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,704
Gold Earned
28,035
112
Minions Killed
187
4
Camps Cleared
6
670,518
Distance Traveled
715,607
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,491
791
50
4
2
225,607
4
L
Anubis
7,919
660
74
6
0
185,692
0
W
Gilgamesh
8,852
738
32
3
0
254,130
2
W
Chang'e
9,692
808
105
9
4
235,870
4
L
Chaac
8,844
737
24
2
1
251,473
0
L
Arachne
6,941
578
14
1
3
233,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role