Player Matchup

Hou Yi
Hou Yi
Diamond IV
FullPenetration
Hou Yi
Diamond IV
Level 160
God Stats
10W - 14L
1,561 SR
Queue Stats
97W - 70L
2,154 MMR
Party 2
Lancelot
Lancelot
Diamond III
Kydium
Lancelot
Diamond III
Level 160
God Stats
4W - 2L
1,560 SR
Queue Stats
409W - 391L
2,195 MMR
Solo
Ne Zha
Ne Zha
Diamond II
StriderNoHIryu
Ne Zha
Diamond II
Level 150
God Stats
19W - 16L
1,653 SR
Queue Stats
219W - 209L
2,376 MMR
Solo
Shiva
Shiva
Diamond II
TheToastyToast
Shiva
Diamond II
Level 160
God Stats
1W - 0L
1,712 SR
Queue Stats
379W - 357L
2,206 MMR
Party 2
Jormungandr
Jormungandr
Masters
dave19842005
Jormungandr
Masters
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 70L
2,877 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,597 SR
2,362 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,539 SR
1,938 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Masters
 
Cernunnos
Masters
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Lumeside
Sun Wukong
Diamond IV
Level 160
God Stats
2W - 6L
1,445 SR
Queue Stats
149W - 125L
2,142 MMR
Party 3
Chang'e
Chang'e
Diamond V
Nurse
Chang'e
Diamond V
Level 153
God Stats
0W - 1L
1,541 SR
Queue Stats
145W - 123L
2,216 MMR
Party 3
Ymir
Ymir
Masters
Ðerm
Ymir
Masters
Level 159
God Stats
20W - 21L
1,709 SR
Queue Stats
320W - 297L
2,334 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
10,549
527
10,342
18,115
5,583
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Kydium
Lancelot
17
6 / 3 / 4
10,781
539
11,851
17,690
8,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 2 / 2
11,666
583
17,445
16,765
14,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 7
9,425
471
9,269
17,537
11,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
dave19842005
Jormungandr
19
3 / 3 / 3
11,779
589
11,140
13,518
9,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
PoseidonHadesDa Ji

VS

Bans
PeleKhepriThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 3 / 7
10,167
508
13,527
21,072
8,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
 
Cernunnos
15
8 / 1 / 2
10,037
502
12,449
13,125
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Lumeside
Sun Wukong
17
3 / 3 / 1
10,924
546
7,540
18,506
16,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Nurse
Chang'e
15
2 / 4 / 5
9,841
492
10,766
17,784
6,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ðerm
Ymir
14
2 / 2 / 2
9,206
460
4,738
16,199
14,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
13
Kills
19
19
Deaths
13
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
7
2.5
L
Cernunnos
 
Cernunnos
8
1
2
9
W
1
7
1
0.21
W
Lancelot
Kydium
Lancelot
6
3
4
2.67
L
Sun Wukong
Lumeside
Sun Wukong
3
3
1
1.17
L
Chang'e
Nurse
Chang'e
2
4
5
1.13
W
2
2
2
1.5
W
1
4
7
1.13
W
Jormungandr
dave19842005
Jormungandr
3
3
3
1.5
L
Ymir
Ðerm
Ymir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,047
Damage
49,020
83,625
Taken
86,686
50,159
Mitigated
52,829
31,544
Healing
26,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,527
6,449
0
3,971
21,072
8,937
0
2,949
18,123
0
93,710
L
Cernunnos
 
Cernunnos
12,449
6,224
0
8,176
13,125
5,498
0
393
12,732
0
85,799
W
10,342
6,651
0
6,379
18,115
5,583
3,492
798
17,317
0
93,745
W
Lancelot
Kydium
Lancelot
11,851
2,783
0
7,588
17,690
8,596
0
2,702
14,988
0
101,242
L
Sun Wukong
Lumeside
Sun Wukong
7,540
1,159
0
5,541
18,506
16,424
289
152
18,354
74
86,454
L
Chang'e
Nurse
Chang'e
10,766
1,328
1,545
5,731
17,784
6,986
0
6,747
11,037
75,066
0
W
17,445
5,502
0
9,281
16,765
14,750
0
2,086
14,509
74
98,329
W
9,269
1,311
3,108
3,439
17,537
11,942
0
3,662
13,875
78
28,926
W
Jormungandr
dave19842005
Jormungandr
11,140
1,770
0
1,749
13,518
9,288
0
6,207
7,311
112,119
0
L
Ymir
Ðerm
Ymir
4,738
1,537
0
1,973
16,199
14,984
0
2,845
13,084
33,892
1,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,200
Gold Earned
50,175
679
Minions Killed
589
0
Camps Cleared
0
1,986,722
Distance Traveled
1,832,029
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,167
508
119
6
0
418,641
6
L
Cernunnos
10,037
502
136
7
0
241,522
6
W
Hou Yi
10,549
527
140
7
0
333,178
0
W
Lancelot
10,781
539
136
7
0
483,775
2
L
Sun Wukong
10,924
546
160
8
0
422,915
4
L
Chang'e
9,841
492
123
6
0
363,634
7
W
Ne Zha
11,666
583
188
9
0
359,642
7
W
Shiva
9,425
471
31
2
0
389,202
9
W
Jormungandr
11,779
589
184
9
0
420,925
3
L
Ymir
9,206
460
51
3
0
385,317
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role